Easter Sale - 70% OFF: Create and FUCK Your Own AI Girlfriend! TRY FOR FREE
x

SomeoneDumb

New Member
Aug 1, 2023
6
3
I've been trying to unlock the sea witch form you supposedly get from talking to and helping the sea witch in Fishtopia. So far from what I've read, the steps you need to take are:

1. have a deepone child
2. rebirth as a "smelly human"
3. progress to the point of getting to fishtopia,
4. go to the temple where you find the sea witch.
5. help her
6. go through the "daughter" dialogue

I have done all of this but when I get to the final step, for some reason it doesn't work and the sea witch has dialogue saying that she is confused to why its not working and I'm confused as well because I thought I did all the necessary steps.

Is there a requirement that was left out or I didn't read?
 

whittle

Member
Dec 18, 2023
147
152
Been an age since I played this, can your companions get raped yet?
I could be wrong but I think any human-shaped npc can get raped, in theory? The issue is mostly that they might need to be out of stamina first, and the planets need to align for rape-based attacks to occur before your companion(s) get gibbed due to accumulated damage. Unless it's a scripted event, anyway.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,887
1,019
I've been trying to unlock the sea witch form you supposedly get from talking to and helping the sea witch in Fishtopia. So far from what I've read, the steps you need to take are:

1. have a deepone child
2. rebirth as a "smelly human"
3. progress to the point of getting to fishtopia,
4. go to the temple where you find the sea witch.
5. help her
6. go through the "daughter" dialogue

I have done all of this but when I get to the final step, for some reason it doesn't work and the sea witch has dialogue saying that she is confused to why its not working and I'm confused as well because I thought I did all the necessary steps.

Is there a requirement that was left out or I didn't read?
You should have a new skill called "Awaken"
 

Kenny567

Well-Known Member
Oct 10, 2017
1,887
1,019
Oh wait it really is there, so let me get this straight... basically, it was working the whole time and I spent hours trying to figure out what was broken when nothing was broken? great, just wanted to make sure...

Anyway thanks Kenny.
I'm pretty sure at some point that the game used to specifically mentioned it, but maybe that was too obvious for the dev's plans.
 

cooperdk

Engaged Member
Jul 23, 2017
3,599
5,341
For modding, you need to add an empty .ini file named GameMods.ini to the game root.

It takes a long fucking time to figure out that the Nyx launcher (for running mods) is NOT smart enough to create this file itself.
I will compile an updated main game archive complete with updated translations in a bit.
 

FrontalZp

Member
Aug 6, 2018
137
45
For modding, you need to add an empty .ini file named GameMods.ini to the game root.


It takes a long fucking time to figure out that the Nyx launcher (for running mods) is NOT smart enough to create this file itself.
I will compile an updated main game archive complete with updated translations in a bit.
Main game archive? What do you mean?

I’m thinking of adding all the mods to mirahaze, with mod version or date mod was updated, and a link for getting the mod from where it is.

big list though. Korean, Russian, and any random mod floating around this thread. Also, if anyone knows who made mods_1 and mods_2 lmk. I’m sure it would help Mirahaze to be a very helpful resource.
 

Squark ⚧❤️

Conversation Conqueror
Jun 16, 2017
7,267
8,043
Main game archive? What do you mean?

I’m thinking of adding all the mods to mirahaze, with mod version or date mod was updated, and a link for getting the mod from where it is.

big list though. Korean, Russian, and any random mod floating around this thread. Also, if anyone knows who made mods_1 and mods_2 lmk. I’m sure it would help Mirahaze to be a very helpful resource.
The game root is where Game.exe is. Technically speaking, the game should create GameMods.ini for you when you boot the game modless once.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,887
1,019
For modding, you need to add an empty .ini file named GameMods.ini to the game root.

It takes a long fucking time to figure out that the Nyx launcher (for running mods) is NOT smart enough to create this file itself.
I will compile an updated main game archive complete with updated translations in a bit.
The idea is that you launch the game to do the first time setup before even thinking about adding mods. During this initial launch both GameLona.ini and GameMods.ini are created (not even UMM checks to see if either files are created before trying to do it's thing, which results in UMM having text issues due to the language not being set yet. A better check for UMM to prevent the error is to check the state of the $lang variable)

Also, keep in mind that Nyx has not had any code changes since Oct 14th, 2022 [when the "Run with Console" option was added] ( )
 
  • Like
Reactions: FrontalZp

FrontalZp

Member
Aug 6, 2018
137
45
So the miraheze mod section is now filled with more content, graphics alterations, game modifications of many sorts, all of which are astoundingly formatted for all your eyeballs to gaze on.
Everymod from the VK mod thread has been added. One or two may have been missed.
If anyone else wants to continue migrating the information from the tilda.ws lonarpg site, please do so.
(no naughty pics please & ty)
The Mirahaze is openly editable with an free account.
tilda requires creating a submission on a discord. Mirahaze is just easier!
YW
lonarpg . miraheze . org/wiki/Modding_Guides
 

FrontalZp

Member
Aug 6, 2018
137
45
I am having trouble integrating the latest roleplay-s mod into the game.
also a quick 2 questions about desu mod.
1) Do you remove the # from both the “description” and “bitmap” line of an option, or just one to disable an option?
2) trying to use the “modded desu mod” files from tilde or vk…to change hair and eye colors. I put the act files in desu mod /other pals. Just the act. Not the jpeg for each. Won’t activate.
Also have Lona booba mod. any jsons in LBM palette changer do enable.

gspot removal but linked glands. Wth. Linked glands is pointless then? Neither reduce dmg. Any point to having both?

edit - After testing it seems the description line needs to be disabled, while the bitmap line should be enabled.
resorted to using the act file from a 5 vibrant hair colour mod. I moved the aqua .json from inactive to active jsons, Placed the vibrant color .act in palette changer/cyan pals, made a copy of aqua, and renamed the vibrant hair .act to the aqua hair .act name.
game thinks it should use aqua hair pallete, and Aqua json uses aqua.act. The aqua .act is replaced with the Color I want. game thinks its using aqua, while aqua is a different pallete. No stylist needed. It’s just overlaying. works good. some active scenes dont change the color though. kinda want those to also have the palletes color.
 
Last edited:

BiggusDickusChaddus

New Member
Oct 14, 2020
8
0
I have installed the latest big booba mod and umm as well, in the game it shows two mods are loaded, both are shown in the mods menu but lona still does not have big booba but tiny booba. Is there any possible reason?
 

FrontalZp

Member
Aug 6, 2018
137
45
I have installed the latest big booba mod and umm as well, in the game it shows two mods are loaded, both are shown in the mods menu but lona still does not have big booba but tiny booba. Is there any possible reason?
Play the game and earn the coin to buy it at Elise. It’s a functional mod, not a cosmetic one (unless you used a cosmetic version)
 

Birdnman993

Well-Known Member
Dec 6, 2021
1,437
2,183
A question of opinion, what do you think is the most broken build in the game? Is it okay to have two builds because surely one will always be with abomination.
 

Kenny567

Well-Known Member
Oct 10, 2017
1,887
1,019
I downloaded the new mod latest version, and this is what happened
For a start, you have mixed old amongst new.
There was a major refactor when the Plugin Framework was integrated into the mod. none of the modules use the old filename load order system anymore.

Try a fullclean install of the mod (only download from the v1.0rc8 release [AIO file recommended])
 
4.10 star(s) 216 Votes