Squark ⚧❤️
Conversation Conqueror
- Jun 16, 2017
- 7,267
- 8,043
Okay. Sorry about that; quoted the wrong person.I wasn't the one complaining
Okay. Sorry about that; quoted the wrong person.I wasn't the one complaining
Yeah it was me, but ramification schmamifications I don't wanna hold the buttons for the looping "gyaaaah" frames that's why I asked!Okay. Sorry about that; quoted the wrong person.
Cheat Menu should work, if not then peeps should be reporting such things on the issue tracker.The save of the previous Roleplay version is incompatible, and Cheat mod doesn't have 0.9.5 support yet; it's so over![]()
Yeah it worked, I just downloaded the wrong version somehowCheat Menu should work, if not then peeps should be reporting such things on the issue tracker.
what you mean by guro porn? are you talkin about those rape scene by the goblins or the humans?haha based, i love this game and its creator lol, but the guro porn is gross it may and will give you ptsd, i avoided it completely
"crippling debuffs from menstruation" just like in real life lmao
basedwhat a rare occasion lol
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It's certainly a lot slower than vanilla game which is pretty bad imo... it's not very beginner friendly. Also, the grind to level 99 in the vanilla game was already bad enough (for me), I'm not about to do another possibly longer grind again, so I just grabbed the Cheat Mod and hit level 99 instantly... too bad my save from vanilla game doesn't work here (since I've been farming sex ATK level in that save).Hype. Btw do you know if the leveling up is faster? cause i found it way too slow and by the time I would reach the requirements for my class i'd basically be at endgame
Some of the perk choices are questionable, too. Blood bullet damage being dependent on STR and CON points, while blood wave damage is dependent on WIS and CON points, is some bs, especially when the Knight of Blood job in the previous version had them both dependent on STR and CON.It's certainly a lot slower than vanilla game which is pretty bad imo... it's not very beginner friendly. Also, the grind to level 99 in the vanilla game was already bad enough (for me), I'm not about to do another possibly longer grind again, so I just grabbed the Cheat Mod and hit level 99 instantly... too bad my save from vanilla game doesn't work here (since I've been farming sex ATK level in that save).
I have to admit, the current trait system of Roleplay-S feels way too restrictive in a lot of ways. While you get more stats in this mod, the fact that you're required to put lots of trait points in 1 or 2 types of stats in order to unlock some basic skills and items such as juicing, shield, etc, really is killing the flexibility of trait building. I think Roleplay-S as of now is a downgrade version of the vanilla game when it comes to this particular part. Mixed building here doesn't work as well as it does in vanilla game.
But I'll give credit where credit is due, the new companion system is pretty good, on top of being able to grow a companion's stats, you can also extend the hiring period anywhere without having to go back all the way to where you originally recruited those companions (not sure if Cecily and Greyrat are the same though), there's also some new weapons that have parry built into them, much like Katana, which is pretty nice, not to mention the new skills. I think the biggest win in this mod compared to vanilla is the fact that Acolyte build is no longer locking you out of the other build such as magic and physical builds, so you can mix Acolyte build with another build and create something akin to an Inquisitor (Magic+Healer) or Paladin (Physical+Healer), though I still wish the trait requirement weren't this harsh. Ah and as a sidenote, in vanilla game (haven't tested if it's the same in Roleplay-S too), the Judgement skill from Relic of Judgement reduces any NPC's DEF/SUR down to 0, regardless of how high their DEF/SUR are. This is an extremely good debuff that allows you and your companion to quickly chopped down the health of those NPC with super high DEF.
I haven't tested Roleplay-S that far yet so I can't really give my full thought on it for now. I'm pretty curious about those Behelits mentioned in the log. I'll look into that later.
Sorry I wasn't clear but what I meant is that I wanted ot know if leveling up in the new version of roleplay-s is faster than leveling up in the older version of roleplay-s.It's certainly a lot slower than vanilla game which is pretty bad imo... it's not very beginner friendly. Also, the grind to level 99 in the vanilla game was already bad enough (for me), I'm not about to do another possibly longer grind again, so I just grabbed the Cheat Mod and hit level 99 instantly... too bad my save from vanilla game doesn't work here (since I've been farming sex ATK level in that save).
I have to admit, the current trait system of Roleplay-S feels way too restrictive in a lot of ways. While you get more stats in this mod, the fact that you're required to put lots of trait points in 1 or 2 types of stats in order to unlock some basic skills and items such as juicing, shield, etc, really is killing the flexibility of trait building. I think Roleplay-S as of now is a downgrade version of the vanilla game when it comes to this particular part. Mixed building here doesn't work as well as it does in vanilla game.
But I'll give credit where credit is due, the new companion system is pretty good, on top of being able to grow a companion's stats, you can also extend the hiring period anywhere without having to go back all the way to where you originally recruited those companions (not sure if Cecily and Greyrat are the same though), there's also some new weapons that have parry built into them, much like Katana, which is pretty nice, not to mention the new skills. I think the biggest win in this mod compared to vanilla is the fact that Acolyte build is no longer locking you out of the other build such as magic and physical builds, so you can mix Acolyte build with another build and create something akin to an Inquisitor (Magic+Healer) or Paladin (Physical+Healer), though I still wish the trait requirement weren't this harsh. Ah and as a sidenote, in vanilla game (haven't tested if it's the same in Roleplay-S too), the Judgement skill from Relic of Judgement reduces any NPC's DEF/SUR down to 0, regardless of how high their DEF/SUR are. This is an extremely good debuff that allows you and your companion to quickly chopped down the health of those NPC with super high DEF.
I haven't tested Roleplay-S that far yet so I can't really give my full thought on it for now. I'm pretty curious about those Behelits mentioned in the log. I'll look into that later.
Yes, you have to spend skill points to unlock themare you supposed to start without the dodge, throw rock, rally trumpet and dark cauldron skills?
where do you spend skill points to unlock them?Yes, you have to spend skill points to unlock them
i mean just the lewd part in general, it's ugly and unfappable, had to avoid it, so to me it's an ordinary rpgm game with kinda dark ambient, that's itwhat you mean by guro porn? are you talkin about those rape scene by the goblins or the humans?