Should maybe mark old stuff that will break the latest versions as "Do not use with newer versions" (such as that old "latest English translation" linked at the top of the file)
man that takes me back
i remember when zedted made that first guide
i wonder what it'll look like now after all the updates and new stuff that was added
I really wish there was a way to freely control the strength of sex attack based on current maximum sex attack since there's far more advantages to doing balanced amount of sex attack than outright killing NPC. As far as flexibility goes, a Lona with 69 sex attack easily beats a Lona with 136 sex attack:
Don't mind the 900+ trait points and Nymphomaniac personality toggled on on the 136 sex attack, those are due to Cheat mod, too lazy to do a rebirth and respec, though you get the point. You can see there that the one with the lower sex attack managed to gain 2 free food and 12 Semen (already enough to fill Lona's food bar to full if cooked) while the other one with the higher sex attack only managed 1 free food and 6 Semen. Trying to juice further would kill the NPC and reduce Lona's morality while alerting everyone around.
There's also some instance where a Lona with 0 sex attack can uniquely gain a successive amount of free food by continuously juicing a tired NPC without killing it too fast (Tried to have one of Lona's sex parts be in the 'ruined' state in order to get such advantage but the ruined sex CG looked too ugly to me so I dropped it, I only show it here as a demonstration):
((Fun tip: All soldiers and some NPCs equipped with a lantern are the easiest to juice and farm semen of. It usually takes only 1 sex click with very little amount of stamina consumption to trigger a huge critical sex damage on them.))
Having some sort of sex attack level slider that we can freely tune from 0 to the current max sex attack level for each sexual part would be really great and make going for the highest amount of sex attack level more worthwhile.
Back in my first months of play I used to think that Succubus build in itself isn't that interesting (thought the same for Magic build as well until I discovered its hidden sheer potency). Though after testing it very thoroughly, especially with a mixed build, I finally realized that its flexibility goes far beyond just the simple act of juicing. What I really love about LonaRPG as an RPG is that big numbers aren't always the way unlike many other RPGs out there. Sure you get more damage out of having like for example higher ATK so you can kill ennemies faster, but thanks to the super well crafted mechanics of LonaRPG, there's actually a great use out of low-medium stats that high stats don't, as shown in the Succubus build. This game is honestly one of the perfect example of a game with great horizontal progression where almost all items and all stats, from low to high, have their own viability. Not to mention each situation can be dealt with in a variety of ways, encouraging experimentation which is my favorite thing in a RPG. Although it takes effort and knowing the game well in order to appreciate it since it's not very beginner friendly.