Will changing the color of the doctor's clothes look better?
More options is always nice, but personally, I'd say pristine white looks a bit out of place in this world.
And there's the idea of matching uniform with Elise's own, which would be lost unless that's recolored too.
I respectfully disagree with this opinion. A game should at the very least explain to you all the mechanics in-game. ...
That kind of "hardcore" is just too much for me.
The dev is a bit of a troll. The oldschool kind that will try to trick you into mixing bleach with winegar and breathing the fumes. The initial obtuseness and hostility of the environment is absolutely intentional. Perhaps except for the spastic AI, that might really be limit of dev skill and tangle of existing spaghetti code. At least the AI is consistently inconsistent and once you get used to it you can exploit its eccentricities to your advantage. But anyway, the game very much means to welcome you with kick in the teeth and then rubs it in by giving you mock achievement from dying in the tutorial. There's things that will be constantly stacked against you, you'll always trade at disadvantage, you will often be outnumbered and if you let yourself get encircled you will go down, even cheating the stats won't help unless you know what you're doing. That's not to mention the coarse humor that may deter people before they start worrying about the mechanics.
But there's always a way if you persevere you'll figure it out, you might even notice that beneath that hostility the game is giving you hints. The first visit to Burning Keg mentions both hirelings and Lisa, which can help immensely. If you start with cheapest ( = presumably easiest) quest you get accquainted with Elise, early part of his questline can be done without fighting anything, so that's easy enough too, bringing Lona closer to being able to afford proper weapon and ability to wield it... or you can volunteer Lona to slavery and only worry about escaping before the ordeal kills her, because hey, open world.
Missing caravan was stealth tutorial. Cecily rescue adds traps, the trick is luring slavers into their own traps, you don't need to swing a weapon once. Besides that, run away and kite, wait at cornes, sneak and backstab/juicing grab, incite infighting. Fight smart and fight dirty.
But I'm doing you disservice saying that, going in blind and figuring things out on your own has sense of progression and discovery I haven't experienced in any other game.