Yukihirou
Well-Known Member
- Feb 4, 2018
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Modern gaming company will separate damage type by color, for instance, slash-red, blunt/strike-white, piercing-blue. In this game, you would have to figure that out yourself, think CRPG kind of reading and experimenting that requires 10 hours of planning to play a single character (and there are 30 characters or more with different skills).Honestly, I would invest more time into this game because I do see the mechanics as somewhat interesting, but they aren't interesting enough on their own and I find the h in this game fairly off putting. Only reason I gave this game a second chance (I tried to play it around 2-3 years back) is because I saw that there was a big booba mod so the MC wouldn't look "iffy". I remember the first time I played I tried bonking the rats to death and almost died because I ran out of stamina, then had to reload a save. That kind of "hardcore" is just too much for me.
^In your case, if you pick up the pitchfork and thrust with it from 2 spaces away, the rat either die from 1 or 2 hits instead of 13 or so hits from the club. That is because this peasant spear, a piercing type weapon, deals HP (red damage) instead of yellow damage (the club). That requires some observation to make the connection between the different type of damage type and enemy type a player need to make plans for.
Going further, you will notice Lona can exchange place/swap tile with the rat, something she can't do with others NPCs, this to denote that you're dealing with a critter or smaller creatures and that means they generally don't have that much HP to begin with (Stamina is a different matter as it varies...) so Red damage is preferred to Yellow damage.
All in all, I just want to say that I enjoy deducing the game mechanic without touching a guide or cutting open the game file, it's in my blood. I won't blame new generation players for not liking "No handholding games" like this. Modern company even began to put yellow paints on survival, openworld game nowadays that screams "go here", "loot here" and I don't quite like it since it break immersion. So let's just say a game is something to enjoy, and if it's frustrating to play then safe to say it's not one's cup of tea and that's all right.