greenman052
Newbie
- Dec 31, 2021
- 51
- 14
You should be comparing them every version on the off chance that there were changes.I found the problem, I'm just stupid.
I use the hair "armor pieces" as cheat tools for Lona and edited them for previous versions along with some other code. I copy pasted the code from previous versions into the folder and since it has worked for so many versions it didn't even cross my mind.
I doubt it will get removed unless there are enough reports requesting it be removed.Yeah nah, don't istall the "translated" version that one is severely outdated, install the "Untranslated" (honestly op should remove that already the game is already tanslated) version wich has actually a quite complete English translation and is the latest version.
Dang, already screwed it up then. Guess I'm reinstalling from scratch, oops.Currently linked text project patch is for an older version. Don't use it with the latest game version (the game will break)
Cheat Menu Framework (a.k.a CMF or Cheat Menu)
The old Cheats Mod, reworked to use modules to add new cheats.
Announcement:
v1.0rc7 packages on Github, no uploads on MEGA until v1.0Downloads:You must be registered to see the linksTo get the newest version, use LMake (available on github) to download the latest changes and generate a release zip (either Core+Modules or All-In-One)Progress so far:
- Github
You must be registered to see the linkscreated.- Current release archived into a secondary branch.
- Mod renamed.
- Workflow for packaging now allows the return of the AIO file.
- Preliminary work to allow other debug menus to work without replacing Cheat Menu.
- F6 hotkey for
Give 99,999 Trade Points
moved to Infinite Money CheatModule.- All hotkeys will be handled by a new overridable function
CheatsMod.cheat_triggers
.- All module hotkeys migrated to
cheat_triggers
overrides.- TextCache module moved to its own file in the
lib
folder.- Cheat Settings loader improved (loading settings now refreshes the in-memory data from the ini file)
- Summon menu, Morality Editor and Race Changer moved into their own CheatModules.
- Mod migrated to UltraModManager
- Translation support itself is now handled by UMM. No more TextCache module.
- Mod folder name is no longer hardcoded to
Cheats Mod
.- Translation file
Text/$lang/CheatsMod.txt
is nowText/$lang/menu.txt
- Fixed a workflow issue that caused the AIO file to not have all the required files after splitting the following features into their own CheatModules:
- Race Changer
- Morality Editor
- Summons Menu
- Translated UMM related strings (
menu:mod/name
andmenu:mod/description
) into the various languages- Moved Dirty Stat toggle cheat into it's own CheatModule
- Moved remaining cheats into Legacy CheatModule.
- Fixed dependency on Legacy CheatModule. Issue was an unidentified index out of bounds error. All affected modules fixed.
- Added a visual tracker of installed modules (Includes translations for menu. Module names intentionally not translated)
- Menu order is now determined by the CheatModule load order.
- Fixed a translation issue in the Pregnancy CheatModule.
- Moved translations into a
You must be registered to see the links. All translation changes should be done there.- Fixed Stats Editor and Inventory Editors addons for 0.9.0.x
- Several changes, see the changelog on the v1.0rc6 release.
- Fixed Inventory Editor crash on nil items.
- EOL'd Modular Cheats Mod. MCM Branch move to separate github repository and archived. Uploads removed from MEGA.
Compatibility:
- Minimum required game version: 0.8.7.0
- For game versions below 0.8.1.0, lines with
_state("Tail")
need to be commented out.- For game versions below 0.8.4.0, instances of
_state("AbomSickly")
need to be replaced with_state("Sickly")
- For game versions below 0.8.7.0, change
Scene_FirstTimeSetup
toScene_LangFirstPicker
in the<Cheats Mod>/mod/Utils.rb
file.- Requires UMM for versions
v1.0rc1 through v1.0rc6
.
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Before installing the mod:
Ensure that the old cheat mod and the dependency are not installed as they are not compatible with this mod and will result in crashes.
Now make sure you can answer yes to the following question:
After installing the mod:
- Have you set the game path in NyxLauncher?
- Have you launched the game to the title screen at least once?
Quick tutorial video on installing (super basic)
- Did your archive extractor of choice add a folder with the archive filename? <------- For this one, if you answered yes, the mod will NOT work regardless of if it shows up in nyxlauncher.
Notice:
Modular Cheat Mod does not nor has it ever provided the console. That feature is built into the game (SeeData/Scripts/Frames/RVscript/520_YanflyF10.rb
within the game files)
Important Information:
Any archive I share must be extracted how I say (if applicable), not into a folder with the archive name. The file/folder structure within is exactly how it needs to be for where it is to be extracted.
Known Issues:
- Hive Hearts summoned on maps without H_BIOS storypoints crash the game. Only summon them if you wish to farm them on their actual maps. (If anyone knows how to recreate these storypoints in code if they don't exist in the current area, feel free to make and share a patch to the Summon feature)
- Having all 3 Infinite Stats cheats enabled causes lag to a noticeable degree. (Configurable variant ONLY)
- Some things don't change when changing languages. This is a problem with even the game itself, so restart after switching languages.
- NoFriendlyFire mod causes
Undefined method "+" on nilClass
crash ifCompanion's projectiles hit player
code is uncommented.- [Will NOT be changed] There is no default language fallback implemented in the mod, so if you use the MTL in the game itself, you MUST create the MTL folder in the mod too. This is by design as the mod relies on the language as set by the game. The MTL tool can be tricked into translating the mod, but the language the tool uses as a source is Google Translated from English and will be inaccurate. The only languages included in the mod that are confirmed accurate are English (being my native language) and Russian (see Credits spoiler)
Planned changes (lower number = highest priority):
___________________________________________________________________________________________________
- Major optimization of the Infinite Stats cheats (Configurable variant ONLY) [On-hold]
- Redesign the menu to match the pause menu (maybe even add a Cheats entry to the pause menu to free up a hotkey) [TBD]
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I haven't updated the video because the install method is identical (as they are the same mod, just different stages of development)Can you just do everything with a file like in that mega video? I can’t launch this cheat mod in any way, I can’t do it like in the video because the links that are shown here don’t help me in any way... Here is shown in the video the “Modular Cheats Mod” file in the links and the folder itself with the cheat mod, show me Please point me to this!
Cheats. Game can still be a bit tricky after this but it's a lot less grinding and unforgiving. Press F10 to open the console and give yourself temporary levels, trait_points for traits and stats you want, and gold (in an area with a vendor). These should be all you need.So what would be the "closest to casual" way to play this game?
Exactly, and the eligible babies human, moot, human(deep one), and abomination are born one at a time. You probably got some sort of orkind twins, those might be of some value to someone, but no good for rebirth.Are only certain baby types eligible for rebirthing?
either ambush predator - Tough, Quality Weapons, Bloodlust, Cannibal, 5+ SCU , 10+ SUR, and the rest is some combination of COM and CONSo what would be the "closest to casual" way to play this game?
Shouldn't be possible yet. The log entry for those is specifically labelled asWell, did someone find StomachSeedBed, ParasitedHookWorm, ParasitedPolypWorm, AbomPolypWorm, AbomCreatureMeatHookworm?
(data only)
ie: not implementedEles estão mastigando esse jogo há uma eternidade. Na verdade, não consigo lembrar quando joguei uma cópia dessa coisa pela primeira vez.
[/CITAR]
Este jogo é hard like dark souls
Sooo, how does rebirth work exactly. I read the wiki page about it but its still not 100% clear. Are only certain baby types eligible for rebirthing?
Because out of sheer luck and perseverance I managed to escape a orkind lair after they captured and gangraped lona and that resulted in 2 babys.
I died but the fortune teller is not giving me the option. More insight in this would be appreciated.
It is nice it's just.... Hard and has a really niche audience, So its hard to get into it. But hey if you like it, its definetely will one of your favorites in a really short while.the game looks nice.....
I just did that yesterday this update though? having right baby in inventory and dying works fine for rebirth.Also just having the right baby and dying won't do the trick
Hmm, you are correct, I was going by the memory, but re-testing it on a recent version just dying with a "valid" baby in the inventory works.I just did that yesterday this update though? having right baby in inventory and dying works fine for rebirth.
only thing that may have affected it is i was using an old save to keep bank inventory.
It's sort of hidden in the description of Quality Weapons and Mana Weapons traits, saying they explicitly enable equipping High Quality / Magic weapons. But even that isn't 100% reliable, you can find a weapon that says "magic" in the description but can be equipped without special trait.My biggest issue is certain things are a little too obtuse at times. A big one that ended up making me have to reload a save from quite a while back (my fault for not saving in over an hour) is I finally got enough money to buy some weapons from the shop, only to realize Lona can't equip them. Far as I can tell, there isn't any indication of what Lona can and can't equip in the game, or at the very least, I certainly can't find it. I 100% get that its just a part of the game to figure some stuff out on your own, this definitely feels like the kinda game where the way you play it when your new and when you know whats what are vastly different, but not knowing what items are actually usable before purchasing them with already very limited resources is a bit frustrating in a not good way.