This is one of the best games I've played here, and easily the best in its genre. A genre which I call (for a lack of a better name) "free roam character building RPG". I guess RPG could be sufficient but the former definitions do matter, and it is here where this game really stands out. These types of game usually suffer in a few areas that "Long Live the Princess" turn into strengths. Never mind the great story, mystery, great animations, great female characters, lore, and music that fits the story. They are all great, but what turns this into a gem are the areas where other similar games suffer:
1. The grind:
In a game like this when you have to increase the skills of your character it usually gets old really quickly and it becomes a boring grind. This is not the case here. The skills that you have are all vital to the story and improving them are also heavily tied to the story. Sometimes you need to complete other quests in order to improve skills, or gather something. This is a good change of pace. It also means something when you gain a new skillpoint, you can access new things etc.
Getting girls to like you is also done very well. Instead of having love points and friend points like in other games you improve the relationships using the gameplay mechanics, the story and solving clues. It feels much more natural than minmaxing points.
2. Repeating actions:
You can't get away from repeating actions in these genre. When you have morning tasks, afternoon tasks and night tasks you are bound to redo some of them. In many games this gets boring after awhile and skip time will be used frequently in midgame. In LLtP though there is a great solution to this. There is simply so much to do in this game that you barely experience repeating events at all. I literally never used the skip time button until close to endgame, and that doesn't really count because I wanted to finish everything. Furthermore when the game is released there will be a time limit, maximum amount of days so I suspect that it won't be an issue. Rather that you don't have time to complete everything unless you play it perfectly.
Another thing. When you actually do a repeating event the characters acknowledge that they are doing it again, and the dialogue is altered a bit. This is a great attention to detail and increases immersion. Not once did I catch the game in a contradiction where a character claims to not have done something we know they did (very common in this genre due to the unlinearity)
3. Money
Money is not a big part of the game and I am glad of that. Getting money can be a very boring grind. Instead it feels natural to do the events that get you money, and doing work can also give interesting events.
So this game is great. The story was engaging from start to finish. Gameplay is surprisingly strong. Gathering and solving clues is a strong part of the game, and it is held up by a strong plot and characters. The female characters are well developed and beautiful, the animations are also great. The only thing I regret is playing it now before it is completely finished.
1. The grind:
In a game like this when you have to increase the skills of your character it usually gets old really quickly and it becomes a boring grind. This is not the case here. The skills that you have are all vital to the story and improving them are also heavily tied to the story. Sometimes you need to complete other quests in order to improve skills, or gather something. This is a good change of pace. It also means something when you gain a new skillpoint, you can access new things etc.
Getting girls to like you is also done very well. Instead of having love points and friend points like in other games you improve the relationships using the gameplay mechanics, the story and solving clues. It feels much more natural than minmaxing points.
2. Repeating actions:
You can't get away from repeating actions in these genre. When you have morning tasks, afternoon tasks and night tasks you are bound to redo some of them. In many games this gets boring after awhile and skip time will be used frequently in midgame. In LLtP though there is a great solution to this. There is simply so much to do in this game that you barely experience repeating events at all. I literally never used the skip time button until close to endgame, and that doesn't really count because I wanted to finish everything. Furthermore when the game is released there will be a time limit, maximum amount of days so I suspect that it won't be an issue. Rather that you don't have time to complete everything unless you play it perfectly.
Another thing. When you actually do a repeating event the characters acknowledge that they are doing it again, and the dialogue is altered a bit. This is a great attention to detail and increases immersion. Not once did I catch the game in a contradiction where a character claims to not have done something we know they did (very common in this genre due to the unlinearity)
3. Money
Money is not a big part of the game and I am glad of that. Getting money can be a very boring grind. Instead it feels natural to do the events that get you money, and doing work can also give interesting events.
So this game is great. The story was engaging from start to finish. Gameplay is surprisingly strong. Gathering and solving clues is a strong part of the game, and it is held up by a strong plot and characters. The female characters are well developed and beautiful, the animations are also great. The only thing I regret is playing it now before it is completely finished.