- Aug 15, 2023
- 2,579
- 3,609
Find em, feel em, fuck em and forget them.Fuck'em and feed them fish heads...
Find em, feel em, fuck em and forget them.Fuck'em and feed them fish heads...
Band camp...I still haven't got a fucking clue what's been happening in this thread the last couple of days......
I just assuming that now Ryker must go to a music festival or this could be considered of....I still haven't got a fucking clue what's been happening in this thread the last couple of days......
Just get a camper with one huge bed..I just assuming that now Ryker must go to a music festival or this could be considered of....
Would have nothing against it, bring Ryker and (part of) his female cohort to a festival and let the party begin. Just unsure where the should camp, even a 6+ tent may be to small and I doubt a camper would either be his style nor Dima's...
As as I like that Idea I hope you mean it for Volume 2 otherwise keep your idea's to yourself or we will never get the end of Volume 1I just assuming that now Ryker must go to a music festival or this could be considered of....
Would have nothing against it, bring Ryker and (part of) his female cohort to a festival and let the party begin. Just unsure where the should camp, even a 6+ tent may be to small and I doubt a camper would either be his style nor Dima's...
I can see it now - Ryker goes to the Superdeath show, and rocks out with David Mustang.I just assuming that now Ryker must go to a music festival or this could be considered of....
Would have nothing against it, bring Ryker and (part of) his female cohort to a festival and let the party begin. Just unsure where the should camp, even a 6+ tent may be to small and I doubt a camper would either be his style nor Dima's...
As I've written multiple times already, I don't really care if we reach the end of volume 1, as long as Dima keeps the quality on the same levels as he has done until now.As as I like that Idea I hope you mean it for Volume 2 otherwise keep your idea's to yourself or we will never get the end of Volume 1
I've been to several smaller festivals which were using local MCs as security... there are also MCs hosting own concerts, however it's maybe invite only or you should at least be somewhat known...I just assuming that now Ryker must go to a music festival or this could be considered of....
Would have nothing against it, bring Ryker and (part of) his female cohort to a festival and let the party begin. Just unsure where the should camp, even a 6+ tent may be to small and I doubt a camper would either be his style nor Dima's...
I think they're bouncing around the idea of a party planning minigame. Maybe even a minigame to improve the titty bar. So many minigames.I still haven't got a fucking clue what's been happening in this thread the last couple of days......
I'm all for spitballing ideas. , minigames, meh...I think they're bouncing around the idea of a party planning minigame. Maybe even a minigame to improve the titty bar. So many minigames.
In fucking hell no.I think they're bouncing around the idea of a party planning minigame. Maybe even a minigame to improve the titty bar. So many minigames.
TL;DR: It was meant as a joke, I thought the sarcasm was obvious, minigames can suck a butt. Respectfully, with respect.I'm all for spitballing ideas. , minigames, meh...
No, it was not obvious. The game you mean, I think I know it...TL;DR: It was meant as a joke, I thought the sarcasm was obvious, minigames can suck a butt. Respectfully, with respect.
I was just goofing around, hinting at a much bemoaned feature of another popular game. It seems to have not been entirely recognized for the obvious sarcasm I thought it was, but, I'm not entirely opposed to choices having minor changes in outcomes. Obviously you're doing that in a large way, where a choice may have a dramatic effect on outcomes, but I do think some aspects of "party planning" or whatever the case may be can be interesting; in that it adds to the level of investment. Of course the issue then arises with increasing a developer's workload, which I think most people can agree is all around a loss, since it slows progression.
Minor things like drink choices or something (purely an example) might change a line or two of dialogue and a handful of renders. Something like, say, outfits, is way more time investment for developing. Going further, scenes being locked away behind choice is even more extreme, potentially adds to replayability but decreases linear content. Like a choose your own adventure book, but the timesink grows exponentially from a development standpoint.
No worries m8. I didn't take you to be serious about mini games.TL;DR: It was meant as a joke, I thought the sarcasm was obvious, minigames can suck a butt. Respectfully, with respect.
I was just goofing around, hinting at a much bemoaned feature of another popular game. It seems to have not been entirely recognized for the obvious sarcasm I thought it was, but, I'm not entirely opposed to choices having minor changes in outcomes. Obviously you're doing that in a large way, where a choice may have a dramatic effect on outcomes, but I do think some aspects of "party planning" or whatever the case may be can be interesting; in that it adds to the level of investment. Of course the issue then arises with increasing a developer's workload, which I think most people can agree is all around a loss, since it slows progression.
Minor things like drink choices or something (purely an example) might change a line or two of dialogue and a handful of renders. Something like, say, outfits, is way more time investment for developing. Going further, scenes being locked away behind choice is even more extreme, potentially adds to replayability but decreases linear content. Like a choose your own adventure book, but the timesink grows exponentially from a development standpoint.
Considering the guy who was ranting for days that LRH needs a dedicated combat mechanic, stats and leveling... there was no reason not to believe you were serious....TL;DR: It was meant as a joke, I thought the sarcasm was obvious, minigames can suck a butt. Respectfully, with respect.
I was just goofing around, hinting at a much bemoaned feature of another popular game. It seems to have not been entirely recognized for the obvious sarcasm I thought it was, but, I'm not entirely opposed to choices having minor changes in outcomes. Obviously you're doing that in a large way, where a choice may have a dramatic effect on outcomes, but I do think some aspects of "party planning" or whatever the case may be can be interesting; in that it adds to the level of investment. Of course the issue then arises with increasing a developer's workload, which I think most people can agree is all around a loss, since it slows progression.
Minor things like drink choices or something (purely an example) might change a line or two of dialogue and a handful of renders. Something like, say, outfits, is way more time investment for developing. Going further, scenes being locked away behind choice is even more extreme, potentially adds to replayability but decreases linear content. Like a choose your own adventure book, but the timesink grows exponentially from a development standpoint.