- Nov 24, 2022
- 524
- 454
Well I'm trying to consider 2 things with my game. If I were to use 3D softwares and create scenes, it'll be easier to make the game feel more immersive rather than having 2d cardboard cut outs talk to each other in a setting. But maybe that's just me. I'm currently installing Honey Select 2 with mods though, definitely inspired by this game developer named Caribdis. I'm gonna try and make my renders as decent as his.Daz and other similar software are not "easy fix solution" that require no work, hate to tell you but it's not something you can improvise either, at best the result will look generic , It IS an alternative, but the time it will require you to learn and make proper use of it could be employed somewhere else
I don't mind 2d much but it's not my forte even though I've done actually decent pieces before. But I'm just not trained for it. and yeah, I agree with you. I'll focus on my forte which is writing. Hopefully come up with a good story to kickstart my game dev career.
I'm currently reconsidering to overhaul the whole story to make it more suitable and realistic for a visual novel. I feel like this type of story line fits more on sandbox games where the player is free to roam around and investigate things not having any limits on options of places they can go to, to gather evidences.
Also, nicely drawn btw!