I really enjoyed exploring the world that's been created in Lost in Laminate, even though several parts aren't normally what I go in for. I've never been particularly partial to latex nor do I play many text based games, though after spending many hours playing through every possible path and permutation I can see why it's got such a superb score on this site.
Being a turbo nerd myself who quickly gets engrossed in the details and lore tidbits, the writing and story offers just enough information to allow for imagination without bogging the player down with overwhelming technical exposition (even though I'd personally like that). I eventually turned to the Discord to see if my curiosity regarding various parts of the world of Torei could be satiated and was throughly surprised and pleased to see that even a small wiki exists that allows for more concise readings on some topics.
As a game it also does very well with player freedom, especially considering the limitations of writing branching paths in a entertaining manner. I found that few paths/endings (if any) reuse set pieces, scenes, or devices unless they are specifically telling another possible perspective of that particular route. Whether that's due to a desire to keep things as fresh as possible and tell new events or simply how things worked out as they were written, I must admit that I wouldn't mind if certain scenarios made a comeback or were expanded upon as the game is developed further.
If you're into choose your own adventure type games and have an interest in slavery, bdsm or latex I'd be pretty surprised if you don't enjoy what there is to offer in Lost in Laminate
Being a turbo nerd myself who quickly gets engrossed in the details and lore tidbits, the writing and story offers just enough information to allow for imagination without bogging the player down with overwhelming technical exposition (even though I'd personally like that). I eventually turned to the Discord to see if my curiosity regarding various parts of the world of Torei could be satiated and was throughly surprised and pleased to see that even a small wiki exists that allows for more concise readings on some topics.
As a game it also does very well with player freedom, especially considering the limitations of writing branching paths in a entertaining manner. I found that few paths/endings (if any) reuse set pieces, scenes, or devices unless they are specifically telling another possible perspective of that particular route. Whether that's due to a desire to keep things as fresh as possible and tell new events or simply how things worked out as they were written, I must admit that I wouldn't mind if certain scenarios made a comeback or were expanded upon as the game is developed further.
If you're into choose your own adventure type games and have an interest in slavery, bdsm or latex I'd be pretty surprised if you don't enjoy what there is to offer in Lost in Laminate