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Normdk

Newbie
Jul 27, 2020
38
86
I enjoyed the game and the auto combat didnt bother me much.

A short info about how to fight and what the stats would do, as well as a hint that you need to loose to win might make it easier for players to choose if they want to continue and not believe it a broken game.
-- EDIT --
I just launched the game a 2nd time - or for the 2nd time - and noticed much of this is explained in the welcoming text before the main menu screen.
To be blunt and honest - I didnt read it at all the first time I started the game, but I acknowledge that it is there and I clicked past it to get to the sexy girl..
-- EDIT End --

I do have a few things I would love to be able to.

1. The option to choose to do any of the earlier adventures - without first having to delete your save.
2. Make the fireball option a clickable button, or similar way to show you that you can do it with 5/5 mana + the option to shoot it at once. I found myself clicking / spamming mouse and spacebar to try to make it shoot asap before taking damage.
3. Finally introduce an option to surrender under the ESC menu during a fight. For some it makes it a fun game to choose your poison vs. just scrolling through the memories (although it is the same thing in theory)

Thank you for trying this game, I also love the images and the heroine, so looking forward to your next project.
 
Last edited:
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hubzub

New Member
Nov 24, 2023
1
1
Brother, I loved the way you handled the generated images. If the IA tag was not there, I would never guess it was generated. Very fine work, brother. Good luck with the project.
What? It is good, but you can spot it being AI generated from miles away from the monitor.
 
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Anaon

Newbie
Jun 8, 2019
24
19
Weird... When i exit the fullscreen mode i can easely change the resolution. Of course it's not perfect but it allows the game to be playable. I'll look into it.
I had no trouble adjusting the resolution, but one thing I did notice is that whenever you go to levelup or memory screens it resets back to fullscreen, and you can't switch back to windowed while you're adventuring. So if you get bounced out of windowed mode and forget to switch back before starting a new run, you're stuck with fullscreen until you finish it.
 

swaggy

Newbie
Oct 11, 2016
18
26
On the main screen press F1 for exit the full screen mode !
This worked, you can't see the message of what to press to exit fullscreen on ultrawide because of it being cut off, thanks.

EDIT: it goes back to full screen every time it goes back to the main menu which is fairly often which is super annoying
 

Piat

Active Member
Feb 26, 2020
595
1,211
Good little game, I think we all want more of this hot girl adventures.
 

AngryBabboon

Newbie
Sep 3, 2018
68
21
Surprisingly, this wasn't bad at all, the AI cg did not get into the uncanny valley that AI's tend to get into, the scenes writing was decent, obviously the ''gameplay'' was nonexistant, but for what this whole package was, not bad at all.
 
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Normdk

Newbie
Jul 27, 2020
38
86
Wow! I didn't expect people to be so invested to the point of sharing the game's CGIs :D . Soon you will have to share your save because I am going to add the voices to the character, it will still be better than the images and the text (I hope, i'm a total newby in sound designing). ;)
Also, since you have done all of the current content, can you tell me what you think about the current progressions in the levels? (Ex: if the beginning is too slow or the end is too difficult...?)
@arthasla
The sound ended up great, it added to the scenes.

By chance, would you be open for putting the entire games CG's up as a seperate download?
I enjoy being able to see the images in the folder with the game.

Regarding progressions - I did find it tricky.
The start felt very very slow, and a small progression or animation showing the attack is winding up might fix it, contra the end where the hits were much more fluently.

A biproduct of that is, that when I finally reach The 3rd levels boss, he dies before I get a chance to feel I am at a boss.
The Slavers are just so nice hard, that when I get them under control, the warlord lost almost firt time in a flash.

In the forest, the Boss feels much tougher than the Hunter.
In the cave, it is the same with the Boss being tougher than the trolls.
And on the plains, the Boss also felt decently tougher than the warriors.

Beside that, I still enjoy the game and fiddles with attributes.

And apperently there is a bug when you reach Agility 30+ - where the game only makes the initial attack and then stands still.
I dont know if it is the same and 29 is the maximum an attribute benefits from.

/Salute
 

arthasla

Newbie
Game Developer
Dec 22, 2018
54
216
@arthasla
The sound ended up great, it added to the scenes.

By chance, would you be open for putting the entire games CG's up as a seperate download?
I enjoy being able to see the images in the folder with the game.

Regarding progressions - I did find it tricky.
The start felt very very slow, and a small progression or animation showing the attack is winding up might fix it, contra the end where the hits were much more fluently.

A biproduct of that is, that when I finally reach The 3rd levels boss, he dies before I get a chance to feel I am at a boss.
The Slavers are just so nice hard, that when I get them under control, the warlord lost almost firt time in a flash.

In the forest, the Boss feels much tougher than the Hunter.
In the cave, it is the same with the Boss being tougher than the trolls.
And on the plains, the Boss also felt decently tougher than the warriors.

Beside that, I still enjoy the game and fiddles with attributes.

And apperently there is a bug when you reach Agility 30+ - where the game only makes the initial attack and then stands still.
I dont know if it is the same and 29 is the maximum an attribute benefits from.

/Salute
Yes there are many flaws in this game, that why it wasn't supposed to come out first. Tbh i tryed to make many changes to character and enemies stats but it always end up being either too easy or difficult, not even talking about the progression when people choose only to use strength with agility,
That why i decided to make the game mostly easy.
I won't change anything to this mini game now as i think it is a waste of time and the potential improvement would be minimal.
I guess now i understand developpers when i play an unbalanced game x).
Anyway my next game won't be an autobattler but a turn based startegy game with skills so it will be better to have preconfigured stats for me to balance.
 
Sep 21, 2019
198
154
Yes there are many flaws in this game, that why it wasn't supposed to come out first. Tbh i tryed to make many changes to character and enemies stats but it always end up being either too easy or difficult, not even talking about the progression when people choose only to use strength with agility,
That why i decided to make the game mostly easy.
I won't change anything to this mini game now as i think it is a waste of time and the potential improvement would be minimal.
I guess now i understand developpers when i play an unbalanced game x).
Anyway my next game won't be an autobattler but a turn based startegy game with skills so it will be better to have preconfigured stats for me to balance.
The increased font size on your replies is unusual, but it makes dev posts noticeable so it's a plus! x)

Just want to say to keep up the efforts, I think as a first try to learn the tools it's not bad at all. Do not hesistate to ask for advice on the dev part, some people in this forum are devs. They (maybe?) will be happy to help.

As far as game design is concerned... Most people know what fails, but nobody really knows what will work for sure. Don't blame yourself if it fails or don't find the right audience!
 
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arthasla

Newbie
Game Developer
Dec 22, 2018
54
216
The increased font size on your replies is unusual, but it makes dev posts noticeable so it's a plus! x)

Just want to say to keep up the efforts, I think as a first try to learn the tools it's not bad at all. Do not hesistate to ask for advice on the dev part, some people in this forum are devs. They (maybe?) will be happy to help.

As far as game design is concerned... Most people know what fails, but nobody really knows what will work for sure. Don't blame yourself if it fails or don't find the right audience!
I must increase the font size because if i don't i would have to get closer to my screen to read myself again with my blind a** eyes x)).
Thank you for your nice words.
 
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