dingadocious

New Member
Game Developer
Apr 14, 2025
5
21
Also as for the key binding thing, could there be like a control menu showing all the buttons to rebing it by your choice instead of having to rebind everything just to change one?
sure, i'll rework it to display all the controls at some point
The way the game over scenes i feel like theres no "ending" i would like to see some kind of end before you reset to spawn
i'll add some small ending sequences, it shouldn't be too much work :)
if you haven't already scroll up and open a ticket requesting a developer badge, you can ask questions and get any help or feedback you require to help out the game, I look forward to more.
thank you! i didn't know about that
 

kingmich

Member
May 21, 2017
407
342
sure, i'll rework it to display all the controls at some point

i'll add some small ending sequences, it shouldn't be too much work :)

thank you! i didn't know about that
i got an question
what made you want to make this? i gotta admit your 1st i seen legit go out their way to make 2d pixel FUTA lead game (like i cant think any others pop into my head atm) not like its a bad thing really neat just wonder

also also keep up good work i gotta admit i really like this stuff pixel art work seems great
even that ghost scene seem really good cause i notice the ghost legit gives lotty a blowjob while the vore funny enough
 

agelZ

Member
Jan 10, 2020
186
78
sure, i'll rework it to display all the controls at some point

i'll add some small ending sequences, it shouldn't be too much work :)

thank you! i didn't know about that
Thanks. Even small stuff like stopped moving etc depending on the enemy would be really nice
 
May 12, 2022
318
310
hi, i wanted to address some things:

1. the time system isn't gone, just simplified to strictly day/night for now. if more people feel as if i overshot this change as well as the option to change time outside of home then let me know
2. i named the option "light NTR" at first because i like actual NTR as well as stuff that's more vague but not everyone will know where i'm coming from so i just picked voyeurism and let the in-game description handle the explaining
3. the debug keys keep changing because i got complaints from people wanting to use keys like R or ESC for other things
4. some difficult parts are still being toned down, but that won't mean the game will be super easy don't worry :)

i've been adding features from feedback i personally feel are valid since release. if you wanna give me your two cents then the best place to do it is my substar which has a free tier. the only feedback i don't really care about is "add/remove this fetish"
replying here works too, but responses likely won't be as fast
i'm always flabbergasted when I see devs just pop up on here out of nowhere- but I think this game is amazing so far. Thank you for blessing us with this masterpiece-

(There is one change I'd like to suggest though, although I'm not sure how easy it'll be to implement. If possible, could you make it so that you can change the direction of a dash in its first few frames so that it doesn't feel as clunky in case someone's button presses are mistimed? Strange ask, I know, but I promise it'll help more people than just me-)
 

RainbowStarry

Newbie
Dec 20, 2024
36
42
(Played with Controller, not like that's super relevant or anything)
(WHILE I WAS WRITING THIS, I BEAT QUEEN SLIME WOOOO. Below still applies tho, please take these complaints into consideration, cool game!! ^^)
Didn't feel appropriate to write a review, so I'll comment instead.
Today I'll focus specifically on my gripes with the Slime Queen fight. PLEASE refrain from calling skill issue. I played this boss over and over again trying to justify to myself that it's my own fault, but I don't think it's right for me to do that to myself.
I've tried her fight numerous times (and didn't beat her) and this is what I think

I didn't enjoy fighting her, and here's why I think that is:
You don't have permission to view the spoiler content. Log in or register now.

TL;DR some mechanics of the boss fight clash make some interactions weird and overall it wasn't that fun to fight her
Btw dash into jump = go zoom!!!
 

RainbowStarry

Newbie
Dec 20, 2024
36
42
Notable Bugs / Notes!!!
(NOTE: I use my controller via Steam's Controller support
because I use a Switch Pro Controller)
1. (Bug) Connecting my controller during the menu will make the selection keep going up or down (you can press down/up to change direction but it will still continuously go)
2. (Note) It's not made clear that the dash button exits you out of menus. And even then, it doesn't exit you out of menus like the sleep prompt. Same with skipping dialogue and the inventory (though i blame this thread for that one)
3. (Note) It's quite jarring that the icon for interacting and for exiting a room is the same, considering the fact that one uses the Up button while the other uses the INTERACT key. Quite strange isn't it, had me tripped up for a while.
4. (Bug?) ? icon of shop items don't disappear when bought until you leave the shop
 
Last edited:
May 12, 2022
318
310
Notable Bugs / Notes!!!
(NOTE: I use my controller via Steam's Controller support
because I use a Switch Pro Controller)
1. (Bug) Connecting my controller during the menu will make the selection keep going up or down (you can press down/up to change direction but it will still continuously go)
2. (Note) It's not made clear that the dash button exits you out of menus. And even then, it doesn't exit you out of menus like the sleep prompt. Same with skipping dialogue and the inventory (though i blame this thread for that one)
3. (Note) It's quite jarring that the icon for interacting and for exiting a room is the same, considering the fact that one uses the Up button while the other uses the INTERACT key. Quite strange isn't it, had me tripped up for a while.
4. (Bug?) ? icon of shop items don't disappear when bought until you leave the shop
5. (Bug) Going left and falling down, you won't be able to come back up if you haven't beaten the Slime Queen
Before Ding gets here, I'm gonna answer two of these.

3. This was addressed a while ago, it's being worked on already. Chances are Ding's in the process of brainstorming how to differentiate the interactions in a clean, simple way (or has already done so and is doing the sprite work).

5. This is not a bug, you can break the ice without the Slime Sword. You can press V to use spells. Your base spell is a short-range burst of fire that'll instantly melt the ice. Going past it will lead you to the Oni boss fight. You can move past her to get to the next area, then go past that to go back up (I think you can get past the Oni as long as you don't attack her?). If I'm wrong and you have to beat her to get past her, that still gives you a way back up, though maybe not the most ideal.

Edit: If 5 is a deeper problem than what I assumed, my bad, but the ice has confused a lot of people, so that was what first came to mind.
 

RainbowStarry

Newbie
Dec 20, 2024
36
42
Before Ding gets here, I'm gonna answer two of these.

3. This was addressed a while ago, it's being worked on already. Chances are Ding's in the process of brainstorming how to differentiate the interactions in a clean, simple way (or has already done so and is doing the sprite work).

5. This is not a bug, you can break the ice without the Slime Sword. You can press V to use spells. Your base spell is a short-range burst of fire that'll instantly melt the ice. Going past it will lead you to the Oni boss fight. You can move past her to get to the next area, then go past that to go back up (I think you can get past the Oni as long as you don't attack her?). If I'm wrong and you have to beat her to get past her, that still gives you a way back up, though maybe not the most ideal.

Edit: If 5 is a deeper problem than what I assumed, my bad, but the ice has confused a lot of people, so that was what first came to mind.
indeed! i figured out my flame spell worked after starting a new game
 

Cyansky1

Member
Feb 28, 2023
103
188
sure, i'll rework it to display all the controls at some point

i'll add some small ending sequences, it shouldn't be too much work :)

thank you! i didn't know about that
That's really awesome to hear. Finding out what happened to the protagonist/their eventual fate after losing would be absolutely amazing. Never been much of a fan of "fade to black you lose" losses. I know plenty of people don't care about that, but I've never heard anyone complain about higher effort bad endings being present.

I'm going to follow you SubscribeStar and become a supporter in the near future. You're the kind of H dev I wanna support.
 

RainbowStarry

Newbie
Dec 20, 2024
36
42
As promised: a guide to every boss in Lotty's Adventure (as of v.0.34pt1a)!!
General Tips:
- If you dash and follow with a jump, you can gain a huge distance while being efficient with your stamina bar! Recommended to use to traverse areas quickly rather than in boss fights, as this tech can be unwieldy and regular dash works fine in those bosses
- Avoid enemy attacks by dashing behind them. Applies to every boss in the game, some more than others
- Every enemy has a white bar (of which i will call the "stagger" bar from now on) which staggers the enemy when it depletes to zero. While staggered, they take additional damage, meaning you should use a mix of regular attacks, skills, and spells to maximize damage! Be wary, as some enemies have a special attack after escaping stagger.
- You can combo regular attacks, skills, and spells to do a ton of damage at once, and making efficient use of your stamina and magic bar, doing more damage and ending fights earlier, give it a shot! Don't be afraid to interrupt attacks with each other.

You don't have permission to view the spoiler content. Log in or register now.
 

dingadocious

New Member
Game Developer
Apr 14, 2025
5
21
what made you want to make this? i gotta admit your 1st i seen legit go out their way to make 2d pixel FUTA lead game (like i cant think any others pop into my head atm) not like its a bad thing really neat just wonder
i don't have a great answer for most of the game's additions besides "it's hot/neat" haha
If possible, could you make it so that you can change the direction of a dash in its first few frames so that it doesn't feel as clunky in case someone's button presses are mistimed?
added :)

i appreciate the kind messages and feedback! as for the bugs and boss fight related stuff i'll see what i can do, the future tutorial will address a couple of issues like players just not knowing how to best take advantage of the game mechanics but i'll totally do things like telegraphing some attacks better (i.e. the slime queen's wave attack) and iron out some jank
 
May 12, 2022
318
310
i don't have a great answer for most of the game's additions besides "it's hot/neat" haha

added :)

i appreciate the kind messages and feedback! as for the bugs and boss fight related stuff i'll see what i can do, the future tutorial will address a couple of issues like players just not knowing how to best take advantage of the game mechanics but i'll totally do things like telegraphing some attacks better (i.e. the slime queen's wave attack) and iron out some jank
Best of luck to you! May your successes be many and your woes few. ^^

(Frick you Gabriel, you didn't copyright your line, so ha-)
 

RainbowStarry

Newbie
Dec 20, 2024
36
42
Before I complain bout Oni, i’ll put it out there that I don’t have a lot to say about Milly and Shadow besides that they’re extremely boring to fight.

When I was fighting Oni (the intended(?) and not lame way), it was quite frustrating at how inconsistent and unfair the grapple hitboxes were! I could be jumping and it looks like their animations already through when, bam, she grabs me! It feels super unfair :<
 

Cyansky1

Member
Feb 28, 2023
103
188
Before I complain bout Oni, i’ll put it out there that I don’t have a lot to say about Milly and Shadow besides that they’re extremely boring to fight.

When I was fighting Oni (the intended(?) and not lame way), it was quite frustrating at how inconsistent and unfair the grapple hitboxes were! I could be jumping and it looks like their animations already through when, bam, she grabs me! It feels super unfair :<
This tbh, I love the design of the Oni and her huge boobs, but her fight is wonky. We need a few more frames to actually dodge her attacks and better signaling in general.
 

glaci3r302

New Member
Sep 5, 2023
14
8
Before I complain bout Oni, i’ll put it out there that I don’t have a lot to say about Milly and Shadow besides that they’re extremely boring to fight.

When I was fighting Oni (the intended(?) and not lame way), it was quite frustrating at how inconsistent and unfair the grapple hitboxes were! I could be jumping and it looks like their animations already through when, bam, she grabs me! It feels super unfair :<
My issue with the fight is that I've mainly seen her use the slam attack at short range, to then immediately follow with the lunge.
That combo alone is three dodges, with the last one being a gamble, possibly due to the fact the spikes don't affect her cooldown(and a dodgy hitbox).
with her being able to do either attack from any distance from you, it would be better for her telegraphing to be more different for each attack(and also account for the spikes in her attack cooldown)
 
4.80 star(s) 6 Votes