Abyssxmal
New Member
- Jan 19, 2022
- 6
- 10
Out of all places for a sleeper agent to be...Catherine...
Out of all places for a sleeper agent to be...Catherine...
sure, i'll rework it to display all the controls at some pointAlso as for the key binding thing, could there be like a control menu showing all the buttons to rebing it by your choice instead of having to rebind everything just to change one?
i'll add some small ending sequences, it shouldn't be too much workThe way the game over scenes i feel like theres no "ending" i would like to see some kind of end before you reset to spawn
thank you! i didn't know about thatif you haven't already scroll up and open a ticket requesting a developer badge, you can ask questions and get any help or feedback you require to help out the game, I look forward to more.
i got an questionsure, i'll rework it to display all the controls at some point
i'll add some small ending sequences, it shouldn't be too much work
thank you! i didn't know about that
Thanks. Even small stuff like stopped moving etc depending on the enemy would be really nicesure, i'll rework it to display all the controls at some point
i'll add some small ending sequences, it shouldn't be too much work
thank you! i didn't know about that
Thank you ^^sure, i'll rework it to display all the controls at some point
i'll add some small ending sequences, it shouldn't be too much work
thank you! i didn't know about that
i'm always flabbergasted when I see devs just pop up on here out of nowhere- but I think this game is amazing so far. Thank you for blessing us with this masterpiece-hi, i wanted to address some things:
1. the time system isn't gone, just simplified to strictly day/night for now. if more people feel as if i overshot this change as well as the option to change time outside of home then let me know
2. i named the option "light NTR" at first because i like actual NTR as well as stuff that's more vague but not everyone will know where i'm coming from so i just picked voyeurism and let the in-game description handle the explaining
3. the debug keys keep changing because i got complaints from people wanting to use keys like R or ESC for other things
4. some difficult parts are still being toned down, but that won't mean the game will be super easy don't worry
i've been adding features from feedback i personally feel are valid since release. if you wanna give me your two cents then the best place to do it is my substar which has a free tier. the only feedback i don't really care about is "add/remove this fetish"
replying here works too, but responses likely won't be as fast
Enjoy the developer forum, feel free to ask us questions.thank you! i didn't know about that
Before Ding gets here, I'm gonna answer two of these.Notable Bugs / Notes!!!
(NOTE: I use my controller via Steam's Controller support because I use a Switch Pro Controller)
1. (Bug) Connecting my controller during the menu will make the selection keep going up or down (you can press down/up to change direction but it will still continuously go)
2. (Note) It's not made clear that the dash button exits you out of menus. And even then, it doesn't exit you out of menus like the sleep prompt. Same with skipping dialogue and the inventory (though i blame this thread for that one)
3. (Note) It's quite jarring that the icon for interacting and for exiting a room is the same, considering the fact that one uses the Up button while the other uses the INTERACT key. Quite strange isn't it, had me tripped up for a while.
4. (Bug?) ? icon of shop items don't disappear when bought until you leave the shop
5. (Bug) Going left and falling down, you won't be able to come back up if you haven't beaten the Slime Queen
indeed! i figured out my flame spell worked after starting a new gameBefore Ding gets here, I'm gonna answer two of these.
3. This was addressed a while ago, it's being worked on already. Chances are Ding's in the process of brainstorming how to differentiate the interactions in a clean, simple way (or has already done so and is doing the sprite work).
5. This is not a bug, you can break the ice without the Slime Sword. You can press V to use spells. Your base spell is a short-range burst of fire that'll instantly melt the ice. Going past it will lead you to the Oni boss fight. You can move past her to get to the next area, then go past that to go back up (I think you can get past the Oni as long as you don't attack her?). If I'm wrong and you have to beat her to get past her, that still gives you a way back up, though maybe not the most ideal.
Edit: If 5 is a deeper problem than what I assumed, my bad, but the ice has confused a lot of people, so that was what first came to mind.
That's really awesome to hear. Finding out what happened to the protagonist/their eventual fate after losing would be absolutely amazing. Never been much of a fan of "fade to black you lose" losses. I know plenty of people don't care about that, but I've never heard anyone complain about higher effort bad endings being present.sure, i'll rework it to display all the controls at some point
i'll add some small ending sequences, it shouldn't be too much work
thank you! i didn't know about that
i don't have a great answer for most of the game's additions besides "it's hot/neat" hahawhat made you want to make this? i gotta admit your 1st i seen legit go out their way to make 2d pixel FUTA lead game (like i cant think any others pop into my head atm) not like its a bad thing really neat just wonder
addedIf possible, could you make it so that you can change the direction of a dash in its first few frames so that it doesn't feel as clunky in case someone's button presses are mistimed?
Best of luck to you! May your successes be many and your woes few. ^^i don't have a great answer for most of the game's additions besides "it's hot/neat" haha
added
i appreciate the kind messages and feedback! as for the bugs and boss fight related stuff i'll see what i can do, the future tutorial will address a couple of issues like players just not knowing how to best take advantage of the game mechanics but i'll totally do things like telegraphing some attacks better (i.e. the slime queen's wave attack) and iron out some jank
This tbh, I love the design of the Oni and her huge boobs, but her fight is wonky. We need a few more frames to actually dodge her attacks and better signaling in general.Before I complain bout Oni, i’ll put it out there that I don’t have a lot to say about Milly and Shadow besides that they’re extremely boring to fight.
When I was fighting Oni (the intended(?) and not lame way), it was quite frustrating at how inconsistent and unfair the grapple hitboxes were! I could be jumping and it looks like their animations already through when, bam, she grabs me! It feels super unfair :<
My issue with the fight is that I've mainly seen her use the slam attack at short range, to then immediately follow with the lunge.Before I complain bout Oni, i’ll put it out there that I don’t have a lot to say about Milly and Shadow besides that they’re extremely boring to fight.
When I was fighting Oni (the intended(?) and not lame way), it was quite frustrating at how inconsistent and unfair the grapple hitboxes were! I could be jumping and it looks like their animations already through when, bam, she grabs me! It feels super unfair :<