Musics created by AI would be cool?

  • Yeah, since they're nice... Why not?

    Votes: 101 43.9%
  • Nah, better not...

    Votes: 129 56.1%

  • Total voters
    230
  • Poll closed .

mrttao

Forum Fanatic
Jun 11, 2021
4,521
7,488
0.2 public
finally! I have been waiting for weeks for this. Since prior to 0.2 the game was intolerable due to lack of skip time ability.

>go to sleep
>wake up in 8am. always. whether you slept 1 hour or 23 you always wake up at 8 am
>quest requires you to go visit one of your broodmares at 6pm
>hit left and right repeatedly as each time you move 1 square 5 minutes pass in game.
> to skip 10 hours thus requires you to click 120 fucking times.

Thankfully author implemented my suggestion of a skip time button.
But I had to wait for it to finally reach public
 

Airell

Developer of Love and Corruption
Game Developer
Aug 18, 2017
1,535
2,609
finally! I have been waiting for weeks for this. Since prior to 0.2 the game was intolerable due to lack of skip time ability.

>go to sleep
>wake up in 8am. always. whether you slept 1 hour or 23 you always wake up at 8 am
>quest requires you to go visit one of your broodmares at 6pm
>hit left and right repeatedly as each time you move 1 square 5 minutes pass in game.
> to skip 10 hours thus requires you to click 120 fucking times.

Thankfully author implemented my suggestion of a skip time button.
But I had to wait for it to finally reach public
Players suggestions are the main way I have to improve features, or add new ones to the game. Before I didn't know that the lack of a time-skip was so bad, sorry about that.
 

mrttao

Forum Fanatic
Jun 11, 2021
4,521
7,488
Players suggestions are the main way I have to improve features, or add new ones to the game. Before I didn't know that the lack of a time-skip was so bad, sorry about that.
Thank you for that. it is nice when a dev pays attention.
 

Airell

Developer of Love and Corruption
Game Developer
Aug 18, 2017
1,535
2,609
im wondering all about the important stuff (SEX) can we fuck every chick we want and knock them all up or are we gonna be locked into relationships and stuff. is there gonna be a haram route or whats the full info on the sex in game here
You can have all the relationships you want, harem style or just have one girl. Your choice.
 

Denud

Newbie
Aug 30, 2020
29
19
Just a quick question, as I only really played this when it first released and haven't kept up with it since. how is the corruption aspect of this game? is it widespread, every character or just the mc? does it really affect the story? asking cause thats really what draws me in to this game.
 

str8up

Engaged Member
Jun 4, 2020
3,494
1,634
i opened up a new aria and apparently i own a castle?so far only 2 people one of them being a mage and then a gargoyle chick talks to me something about i need to buy a bath or something BUT cant find anywhere to buy anything other then gear im already earing and of course potions other then that i cant find anything to buy or upgrade dont understand why UNLESS its not with in the game yet?bunch of squares where (i think people are to be) but nothing to interact with
just the mage that doesnt have much to say and then the knight chick from the other side of the map (starter aria )
 

Airell

Developer of Love and Corruption
Game Developer
Aug 18, 2017
1,535
2,609
i opened up a new aria and apparently i own a castle?so far only 2 people one of them being a mage and then a gargoyle chick talks to me something about i need to buy a bath or something BUT cant find anywhere to buy anything other then gear im already earing and of course potions other then that i cant find anything to buy or upgrade dont understand why UNLESS its not with in the game yet?bunch of squares where (i think people are to be) but nothing to interact with
just the mage that doesnt have much to say and then the knight chick from the other side of the map (starter aria )
All game information on the wiki if you have any doubts. There are spoilers. In the public version there is something like 430k words. Very content with the girls. In and out of the castle.

To repair the castle you need to continue the story quest "restoring skystone". You can start the quest in the castle after sleeping and watching the opening cutscene of Violith.

It's a big and complex world, you need to explore it, but of course I've added all the information to the wiki.

Just a quick question, as I only really played this when it first released and haven't kept up with it since. how is the corruption aspect of this game? is it widespread, every character or just the mc? does it really affect the story? asking cause thats really what draws me in to this game.
Corruption in the game is essentially arcane magic. One of the main means demons use to control other species for their purposes.

The protagonist deals with corrupt girls, taming them and making them less destructive, or even making them a little sweeter.

This is the premise of the game: You deal with pure girls, of the most diverse personalities, looks and species. And corrupt, mean girls that you'll have to fight, but that in the end you can tame them, and help them repent a little of their meanness.

The protagonist can only get corrupt in bad endings.

Gameplay as a corrupt character is planned for other games in the future.
 

str8up

Engaged Member
Jun 4, 2020
3,494
1,634
im stuck in a loop on a couple of the girls naomi everytime i click on the intimate options this screen pops At night, who knows. Now, if you'll excuse me... I need to take care of this stuff for Cedric She teases you and walks away. You can just accept it for now. (no matter what time i click her this is all i get) so theres that loop and then belle cant get past blow jobs and boob jobs the sex option is greyed out how to unlock it?i keep getting 2 points every interaction tit or boob jobs belle love is at 100
 

kidderyao

Member
Jun 30, 2018
473
114
Your move
Error: <<run>>: bad evaluation: t.desc.random is not a function


Enemy move
1 - male wendigo

The wendigo male approaches you quickly, but you can avoid him at the exact moment of the attack.
 

Airell

Developer of Love and Corruption
Game Developer
Aug 18, 2017
1,535
2,609
Your move
Error: <<run>>: bad evaluation: t.desc.random is not a function


Enemy move
1 - male wendigo

The wendigo male approaches you quickly, but you can avoid him at the exact moment of the attack.
Did you get the fix?
 

Nash Tyler

Newbie
Oct 1, 2021
23
4
Having an issue with the town of Fellise..I talked to the mayor, but when I tried to get to the inn, I find that it's not available and the whole town is shifted 1 block to the east. Meaning, when I get to an intersection, I have to go 1 block to the west to access the turn.

Also, I'm low on health, thanks to fighting at the gate and the businesses show only placeholders (so i can't restock potions).
 
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Airell

Developer of Love and Corruption
Game Developer
Aug 18, 2017
1,535
2,609
Having an issue with the town of Fellise..I talked to the mayor, but when I tried to get to the inn, I find that it's not available and the whole town is shifted 1 block to the east. Meaning, when I get to an intersection, I have to go 1 block to the west to access the turn.

Also, I'm low on health, thanks to fighting at the gate and the businesses show only placeholders (so i can't restock potions).
In this release Fellise is still empty, unfortunately. It is primarily a placeholder in the public version. In 0.2.1 I added life to the city, Inn, shops and quest continuation though, including the fix for the map issues you mentioned.

Sorry for this inconvenience.
 

Nash Tyler

Newbie
Oct 1, 2021
23
4
In this release Fellise is still empty, unfortunately. It is primarily a placeholder in the public version. In 0.2.1 I added life to the city, Inn, shops and quest continuation though, including the fix for the map issues you mentioned.

Sorry for this inconvenience.
Ok..When Evelyn said about finding the inn, I thought it would be operational..lol..thanks.
 

Gearsky

Newbie
Dec 5, 2017
35
31
Airell So, I've been playing through this for a bit, and it's pretty good so far. In terms of look & feel, as well as narrative, it's got those good Fenoxo vibes reminiscent of CoC and TiTS. The inventory system is decent, if a bit rough, and the fledgling system you've got for fully interactive sex scenes (kind of like what's in Accidental Woman) looks promising. The fact that it appears alongside more traditional, scripted scene options offers some nice potential for variety.
The fact that there's a pregnancy system is a huge plus for me (and the whole reason I even started playing at all), so I hope to see continued development on that front. If you ever implement player pregnancy, I hope you add the option for a futa player character so that players can engage both parts of the pregnancy system in one playthrough. The more the merrier, after all.

With all that said, let me get to the main reason I'm leaving this message, and really one of my biggest issues with the game: The writing during sex scenes suffers immensely from what I feel is best summed up as "RP style" writing. Namely, the actual dialogue in the sex scenes is completely cluttered with action descriptions. Now, this would be distracting and unpleasant enough on its own, but the fact that the dialogue is surrounded by actual, proper narration and scene descriptions makes in the in-dialogue stuff all the more unforgivable.

To be clear, I'm talking about stuff like
"Then... *Thrust* Again... *Thrust* Inside... *Penetrate* Hahhhh..."
and
" Ohhh! Ahhh... Deeper... Take me like this... CUMMING! *Cum pumping inside* "
Everything that's contained within those asterisks? It needs to be removed entirely.
Describing what's happening in the scene is the job of the narration, not the dialogue. You can have characters comment on what's happening, and you can have character dialogue imply events in the scene, but if you have any sort of narration at all (which, in this game, you do) then that's where you need to put the descriptions.

And it's not like you haven't been describing actions in the narration. Honestly, that kind of makes it worse in a way, since not only are the in-dialogue descriptions jarring and distracting, they're also already redundant.

Let's take the second piece of dialogue I mentioned, for example:
" Ohhh! Ahhh... Deeper... Take me like this... CUMMING! *Cum pumping inside* "
The "*Cum pumping inside*" you have in that line is awkward and uncomfortable to read, since it makes it seem like Ghorza is in a role-play on some chatroom instead of, y'know, actually being creampied. Luckily, her dialogue is preceded by this handy little sentence:
She watches you break the kiss and moan as the hot jets of cum pour out, bringing her to orgasm and completing the spell.
That single line of narration already explains to the reader/player exactly what's happening: The PC is cumming inside of Ghorza.


The sex scenes in the game are all absolutely chock-full of these kinds of dialogue inserts, and it pretty much ruins them. I've been managing to force my way through them by basically skipping over all of the dialogue and only paying attention to the narration surrounding it, but that's very much not what you want a reader to be doing.
If you were to go into all of the sex scenes (and I do mean all of them) and fix this single writing issue, you'd see a massive improvement in the quality of the scenes.

Pretty much anywhere that you see asterisks inside of quotation marks, you should remove the asterisks along with anything they contain. Even something as simple as a "*sigh*" would be better handle by putting a "...she sighed" or something like "Sighing, she..." into the narration.

Please Note: I am currently playing on an older version of the game (I think it's something like 0.1.11), so if the dialogue issue I've been talking about has already been addressed and resolved in a newer version, then please ignore my critique about it. Furthermore, if this is the case, then I apologize for harping on something that was already fixed.


Anyways, outside of the dialogue issue, the other qualms I have are relatively minor. Mostly just quality of life stuff or general roughness, both of which are pretty forgivable given how early in development things are and how large the planned scope of the game looks to be. I won't be going into much detail about that stuff here because a) this post is long enough as is, and b) it's minor enough that I've mostly forgotten the specifics in the process of creating this long-ass post.

So to address the minor issues I do remember:
  • It'd be nice to have some sort of way to pass time outside of moving around a bunch on the map or traveling all the way to a bed to sleep. Maybe some sort of "wait" option you can select to pass a set amount of time, or even one that gives the option for multiple different periods of time (e.g. 30m, 1h, 4h, etc.) Edit: Nvm, I see that this is implemented in 0.2

  • It'd be nice to have some way to heal up outside of battle without downing a fuckton of potions. Possibly could combine this with the above QoL change and add a "rest" option that acts like a scaled-down version of sleeping in an inn/bedroom.

  • It'd be nice to have more ways to manage lust, especially on-the-go, outside of just sex-scenes or battle. If nothing else, it'd be nice to have a way to raise lust other than fantasizing during battle or using the Tainted Potions. Honestly, just making the potions more widely available or introducing some other lust-increasing item would do the trick.

  • This one is less necessary than the rest, but some sort of fast-travel system would be nice to have. That, or some form of shortcuts between frequently visited locations (e.g. between Ingmery and the tribe, or between Ingmery and the world map, or between Skystone and the world map, etc.). It's not too terrible at the moment, but I've definitely noticed that moving between key locations starts to feel like a bit of a slog once the eastern exit of Ingmery opens up. Again, it's not that bad right now, but it might be better to address this before the world size grows much larger. Edit: Note: This is especially an issue in Skystone castle. You have a lot of empty space in that castle, and while it's good to have some empty space to give a sense of scale and leave room for later expansion to that part of the game, it's still a lot of ground to traverse when going from place to place, and the layout (what with all the different floors) gets a bit confusing because of it.

Anyway, that's all from me for now. Originally, I just wanted to leave a message about the dialogue problem, but I realized that it'd probably come off a bit rude to comment (something I rarely do to begin with) solely for the purpose of slamming your writing. Because I really do like this game, despite how bad the dialogue issue is.
 
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Airell

Developer of Love and Corruption
Game Developer
Aug 18, 2017
1,535
2,609
Airell So, I've been playing through this for a bit, and it's pretty good so far. In terms of look & feel, as Long comment!
First of all, the issue of narrative within the dialogue. I wanted to explain this properly. I saw this as a way of making an act of the character in question more directly related to the character.

The purpose of this is to show an act in a more assertive, striking way. Not a dialogue properly. I.e...

Usanna looks at you and sighs in frustration. "C'mon, Airell... You could do better... *Sigh*"

It would be the same as doing this explicitly in the narration.

"C'mon, Airell... You could do better..." She sighs deeply.

But I didn't know it was hurting the game's writing. I changed this by making changes to the text after reading your review. Thank you for pointing that out.

Note: You will notice this from 0.2.2 onwards. Unfortunately I cannot implement the changes to the branch of the current patron version 0.2.1, as I have already started to develop the content of the next release.

Other points...
1. It'd be nice to have some sort of way to pass time outside of moving around...
- This was added to version 0.2, currently public version.

2. It'd be nice to have some way to heal up outside of battle without downing a fuckton of potions
- I can think of doing this at some specific points on the maps. Should an option to rest amidst the hostile locals serve you well? If so, it's a good suggestion.

Sidenote: Potions have also changed, they now restore more hp/mp so you need less of them.

3. It'd be nice to have more ways to manage lust, especially on-the-go.
- I can imagine adding masturbation options at specific points on the map next to the rest option. I imagine the real problem is having this option amidst the hostile locations, so that would theoretically solve the problem.

4. fast-travel system would be nice to have
- This is planned, the portal in the cave of Skystone Castle is planned to be a fast-travel.


Thanks, criticism and sugestions help the game move forward.
 
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Gearsky

Newbie
Dec 5, 2017
35
31
Airell
I completely understand being unable to make the change immediately. Development is a cycle, and it's not always easy to shove changes into the current iteration. Honestly, I'm just pleased that you're so open to critique.

As for the resting thing, one way to implement it could be as follows: If you rest somewhere that's not a "safe" zone, then you run the risk of encountering an enemy. So in the game logic you could roll whatever rng system you use each time the player rests in an area that has regular enemy encounters, and depending on the results there's a chance that their rest is interrupted by an encounter. That way, you can keep the convenience of being able to heal on command, but without allowing the player to fully rely on it, thus maintaining some sort of balance. You could tweak the balance by adjusting the rng, and/or by doing things such as giving the enemies that interrupt the rest the initiative in combat (i.e. letting them get a first strike/turn on the player) or some other sort of consequence.

Regarding the lust management, the masturbation idea is pretty solid, though my concern was actually more on the side of wanting convenient ways to raise the lust.

As a sidenote: I've upgraded to 0.2 since I initially posted my message, and I have to give praise where it's due: A lot of the roughness I encountered in the UI has been smoothed out, so good work on that.
 
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Airell

Developer of Love and Corruption
Game Developer
Aug 18, 2017
1,535
2,609
Airell
I completely understand being unable to make the change immediately. Development is a cycle, and it's not always easy to shove changes into the current iteration. Honestly, I'm just pleased that you're so open to critique.

As for the resting thing, one way to implement it could be as follows: If you rest somewhere that's not a "safe" zone, then you run the risk of encountering an enemy. So in the game logic you could roll whatever rng system you use each time the player rests in an area that has regular enemy encounters, and depending on the results there's a chance that their rest is interrupted by an encounter. That way, you can keep the convenience of being able to heal on command, but without allowing the player to fully rely on it, thus maintaining some sort of balance. You could tweak the balance by adjusting the rng, and/or by doing things such as giving the enemies that interrupt the rest the initiative in combat (i.e. letting them get a first strike/turn on the player) or some other sort of consequence.

Regarding the lust management, the masturbation idea is pretty solid, though my concern was actually more on the side of wanting convenient ways to raise the lust.

As a sidenote: I've upgraded to 0.2 since I initially posted my message, and I have to give praise where it's due: A lot of the roughness I encountered in the UI has been smoothed out, so good work on that.
To help handle lust more directly I plan to add two potions, Lust potion (+30 lust) and Still waters. (Lust = 0).

I've heard occasional mention from people that lust control can be improved, so I'll touch on that this month. I'll take advantage that I can commission some more art for potions lol
 
3.80 star(s) 24 Votes