- Mar 23, 2022
- 459
- 128
I personally prefer the text for map tiles instead of a generic image. Though in saying that, larger important locations could have an image to give it some variety. Though some random flavor text variation wouldn't go unnoticed. Like you already have the basic description but adding in a small extra random description after the initial part would be perfect. Simple stuff like talking about the temperature or the lighting. Just one or two sentences is more then enough. But in saying that it would also make sense if from a technical level if that wasn't possible or if you'd just prefer not to have that. A map area cooldown for events activation would be nice instead of individual events having a cooldown. If you want to get really fancy with map cooldowns you could section parts of the maps to have different cooldowns and possibly different events/enemies. As for the maps them selves. I feel like they are too large. More often then not even max zoom out can't reach the other sides. For example I hacked together a shrunk down version of the wilderness forest which is just under half the size while keeping a lot of the wilderness still intact.Very well... From the suggestions you proposed, what can I implement for the next release...
1. This would require art for the sets, something that for now is an expense I can't afford. Maybe in the future, if the game gains traction, I certainly wouldn't mind doing it along with some music for the game.
2. I already tried to do something like this, if you click on the tilemap, you will see an expanded version of the map. I also added zoom-in and out, allowing for greater visibility.
3. I would need to check the game code to see if this is possible, but it seems tricky, so I can't promise that... Although I understand well where you're coming from.
4. Currently encounters work with an individual countdown, I think I'll do it with a local countdown, that is, for each map. I'll do that... It should solve the problem.
And yes, I will add local and global fast-travels for 0.2.7, but you will need to wait until this becomes public, sorry about that.
Map legend:
X is the mine for the miner quest.
The square is where Usanna is first located.
The person figure just north of Usanna's camp is Durya.
The rest should still be vaguely the same.
Feel free to ignore everything I said. Or don't it's your call.