Disable music in the options menu."Well, I've seen this game pop up in the updates a few times already, maybe it's time to try it?" *download and starts*
"Oh wow, that menu looks very similar to corr..." *instantly gets ears blasted by WAY too fucking loud music*
*panic search the settings for a sound slider as my hearing lifespan shortens by the second*
*there's none, close the settings, reopen them, and the option literally appears at a spot that was previously empty (seriously, why the fuck?)*
*only works in increments of 20%, with even 20% being easily ten times louder than it should*
0/10
I also don't require any sound or sound that can be set for HTML games.IT'S SO LOUD
and when you go options the first time the sound options are missing
minimum volume is still too loud.
remove the music from your game, no one is listening to this anyway at this insane volume
Yes but you can't get to it until after you start a game, at least I can't find it till then.
30 days to birth. After birth, 30 days to become a toddler, and another 30 days to become a teenager.Hey Airell , I need to ask you a question regarding the pregnancy and child-rearing mechanics in the game. My question is: how much time is there between each stage of our child’s growth, from birth until they become an adult? Because so far, I've spent several days in the game since one of my children was born, but they haven't grown yet.
Browsers do not allow external scripts to be loaded without first user interaction. So, after the first click/keystroke in the game, the music starts playing. Only after that, the sound control commands will be in the user menu.Yes but you can't get to it until after you start a game, at least I can't find it till then.
The main problem is the music is maxed out when you start up the game and it blast your ears off.
The players asked for it, I'm thinking about using AI to get some new custom musics too.I've been holding off on playing this game for a few updates. I didn't even realize music had been added at some point.
Edit: let me go check this out then.
Dead end with no back button when asking about Naomi's parents
Error: cannot execute macro <<dialogue>>: unable to parse macro argument "setup.mapButton("Next",": Unexpected end of input
Dead end with no back button when asking Liana about nursery
Error: <<if>>: bad conditional expression in <<if>> clause: Cannot read properties of undefined (reading '0')
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Just as a thought: Would it be possible to play as the first track after starting the game a silent track, without sound, and display a warning note to the player to go to the menu and change the volume (and after that begin the actual game)?So, after the first click/keystroke in the game, the music starts playing. Only after that, the sound control commands will be in the user menu.
A warning about the game's music? Sure thing, man.Just as a thought: Would it be possible to play as the first track after starting the game a silent track, without sound, and display a warning note to the player to go to the menu and change the volume (and after that begin the actual game)?
To even reach the options menu, you have to do an interaction to begin with. The click already happened and the music is already playing if you can even see that menu, there's clearly something else that makes the option invisible at the first visit.Browsers do not allow external scripts to be loaded without first user interaction. So, after the first click/keystroke in the game, the music starts playing. Only after that, the sound control commands will be in the user menu.
This is due to how browsers work, they are security barriers.
Alright man, what I can do is reduce the intensity of the musics. Although I tested this and everything seems pretty average, with nothing too loud. I think other systems handle this in other ways...To even reach the options menu, you have to do an interaction to begin with. The click already happened and the music is already playing if you can even see that menu, there's clearly something else that makes the option invisible at the first visit.
Even then, the problem isn't to be able to mute it or not, it's that the volume is WAAAAAY too intense and since we can't properly adjust it to a bearable with the provided options other than completely getting rid of it, I'd say that it could definitely get some tuning.
A warning about the volume.A warning about the game's music? Sure thing, man.
You need to scroll down on the 2nd page if I remember right.How and where do you enter the cheat codes?