stop66

Newbie
Jul 6, 2017
19
27
It's just straight up unprofessional. Since this type of work can be accomplished from home, the devs who have this pattern of behavior seem to have no ability to separate their projects from their personal lives. Yes, being invested in a project is what makes a difference in a good dev from a mediocre one. But so many otherwise good devs suffer from project burnout. It's because they can't pace themselves, get consumed by their work, and reach the point where they essentially hate their project because it's taken over their lives. What will a good dev really accomplish if they are unreliable?

Would this type of behavior be acceptable if they had an office job? "Hey, boss.. I got caught up in the TPS report over the weekend and couldn't sleep.. I stressed over it a bunch and ultimately had to stop working on it. Hope you understand. Maybe I'll get to it next month, okay?"

I'm no stranger to depression and anxiety, nor am I unfamiliar with the trap of letting your work consume you to the point of perfectionism. It crippled my own ability to work in the creative field for many years. Perhaps that's why I actually believe most of what devs like Veqvil and Stationmasterdev post when they abandon a project. But if you're still accepting money for these things, or if you don't provide transparency on how often you're going to work on a project (when you're actually working on it), I don't care your reasons - you are being unprofessional and deceitful, using (self)pity as a tool to pad your income rather than letting your work speak for itself.

I'm not with you on this one. Burnout and depression are not things that can be solved with stoicism.

Game development is a creative process where people with very different backgrounds make their dreams come true. Fortunately, it is not monopolized by marketers, designers, or office workers, because we would lose a lot of incredible games from people with good ideas but weaker mindsets. The rigid and unforgiving schedule you defend is a significant deterrent for most people. Also, consider that developers are often connected to Discord 24/7 (can you find an office worker who is permanently connected outside of working hours?).

In my opinion, the best part of being a creator is the freedom and the enjoyment of your job.

If you lose both because you are a slave to your creation and you are not satisfied with your work, what is left?

I think the developer was sincere with his note, so let him work without a clock, step by step. We don't need a great update to compensate for lost time and money; we need to keep the wheels turning. We already have the "abandoned" tag.
 
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AlexStandal

Member
Oct 19, 2020
144
146
Does anybody have the post about the next update he made on patron(ver 0.08.5), like some shared the unlocked version? Wanted to know his vision of game's direction:)

(Ik it's been a long time and it's my first time coming here even knowing that the game was abandoned. Because i didnt even know about this site at the time. I miss it :cry:)

Also can someone pick this game up if they wanted to?
 

Daastaan007

Well-Known Member
Jan 10, 2019
1,330
569
Does anybody have the post about the next update he made on patron(ver 0.08.5), like some shared the unlocked version? Wanted to know his vision of game's direction:)

(Ik it's been a long time and it's my first time coming here even knowing that the game was abandoned. Because i didnt even know about this site at the time. I miss it :cry:)

Also can someone pick this game up if they wanted to?
I do not see any post after October, 2020 on his patron page, did he create a new account?
 
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