Another week down! I'm slowly improving my UI!!
Last week I wanted to work on menus, so here's what I've done:
So, some overview to track the characters progress. I wanted to show how many events are there in the game at every version of it, so you don't have to wonder if you have played all the content for a character or not, so we have a progress bar.
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You'll track easily the mood of a character with a quick glimpse on the left. Shamelessly ripping off harvest moon design philosophy. Once a day, if you talk to a character, their mood will improve slightly. I don't plan to make this grindy, so no daily decrease.
I also know it's a pain in the ass wondering how to start the next event for a character in an "open world" game, so I'll try to find a good way to show that. If you need to improve your relationship, the hint will tell you something about those lines. Maybe you'll need to improve a relationship with another character first, just wait a few days, improve or decrease the mood, etc.
Also the location hint for the same reason as above. I don't want to pinpoint the exact location, but at least the hint will say if a character is in the inn or other general locations.
If you have any suggestions as to what to add, feel free to do so please!
I also worked hard on a proper save menu. I wanted to imitate how some games do a screenshot and include it in the save files. You can save anytime, anywhere. But. If you are in the middle of a conversation when saving, it WON'T load mid conversation, you'll have to start the conversation over, but you'll be loaded in the same place.
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If you save in the middle of an event, when you load you'll start the event from the beginning. The save file is a json, so it's really easy to modify. This is on purpose, I didn't want to encrypt the save files with the engine, that's stupid. But if you mess with the json, it may crash if you alter the code.
And finally, I did a logo and some mock-ups for the title screen. It's in the style of schoolmate and homemate by Illusion.
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But today I thought of Inn Love, because of the word play my gf prefers it. So now I may have change the logo.
Do you prefer Love Inn or Inn Love?
This will be the longest (word count) dev thread ever by the time we have a demo XD This week I'll probably be too busy to do anything, so break next week