Hey, thank you so much!! ❤
I hear what you're saying. But there are two big reasons why I haven't really opted to care very much:
1. The game is meant to be replayed.
It's also meant to be
reset. There's alternate dialogue if the band tour sex sequences are your first time with that person. When I release a patch two months later, do you remember what happened on your current run? I guess I'm saying I don't really mind forcing a re-run, even if you're skipping, so the flavor of your current run is fresh in your mind.
In a similar vein, I recommend actually playing through the game slowly now and then, even if it sounds tedious, as it's intended to immerse you in that innocent state of mind before ramping up to more. My favorite playthroughs are the ones I have the patience to take slowly.
Counterargument: It'd be great if players didn't
have to do that, though. And I agree. But Point 2.
2. The game's design makes it hard to code it so it wouldn't break.
My VN has an issue that any traditional VN won't have: The order of most events are randomized.
Chapters and their events are initialized and shuffled at the beginning, so in order to avoid a patch breaking them, I'd need to either put in dummy versions of
EVERY single event I ever plan to write ahead of time, or get messy with my code and start re-defining chapters in the middle of the game (ugh. Wasted, repeated code just to account for broken saves. Definitely not worth the accidental bugs that could cause).
And there are other ideas that can break the game too. New outfits, new characters, and anything else that requires a variable I didn't have the foresight to define.
So really, it comes down to me wanting the freedom to cleanly design the game as I go, without having to frontload every idea I'll ever have. I know that spending 3-5 minutes skipping for a new patch is annoying, but I guess I just deem that "worth it." If it makes you feel any better, I have to do it too lol.
I also think the game's only going to become about...50% longer at this point? As I approach the end, I can try to predict the remaining events (I recently wrote up a
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for what I have planned), but I don't want that to stop me if I get inspired on a new idea, either.
I'd love an easy solution for players but beyond the Unren console thing mentioned further above, I just don't see a clean way that's worth it.
Having said all of this,
it still bears consideration! If I can come up with an idea that I think will work and be easy to implement, I'll do it. But I just can't promise anything. Sorry for the long post.