I appreciate that! Yeah, heh, I've thought about the chaos that'd come from all this. I've largely leaned towards the characters not finding out about each other, but I am pretty open to a harem ending (highly debatable whether or not to include Stella in that because I think that'd just be...a lot of fucked-up-edness for her to process. But maybe I'll do both).No worries man, whatever you do it has to come from your passion to do whatever you want to do with the game. It would be interesting to see how the protagonist deals with it (and I think it would be fun to see how much chaos he's creating by the end of the story or not, it's up to you to decide). Will you be adding new characters to the story? And maybe a harem ending? Sorry to ask a lot, I'm just curious in which direction this game will go.
I have soft plans for adding new characters to the story. I don't really want to detract from the "main 3" (or 4), but I've thought it might be fun when your stats get ridiculously high to see if you can seduce a fan after just a few brief interactions. I've also thought about using another model I have for Sally, the Record Label agent, and potentially including her (but not any time soon).
I see. Thanks for telling me! To be fair, that would make sense to me. Ren'Py defaults to 1.0, and I always assumed that was meant to represent the initial alpha version. I never considered it might represent the finished version (I'd be curious to know what PyTom intended). Thing is, I'd feel kinda weird changing the version number at this point.I'm mostly joking, but I have observed that people consider 1.0 to be a completed version of a game and that versions tend to lead up to 1.0, usually starting at .01 or something like that. Usually new releases on here labeled as 1.0 get a lot of comments about it not being a correct numbering system for versions. It's kind of an in joke at this point on F95.
I'm glad!! Honestly, I was thinking something like 10 chapters might be a clean round number, but I'm always coming up with new potential content (I had them start out as juniors in high school so that there'd be time for a senior year to continue the same vibe if I wanted to do that). I've been working on this very slowly on the side for the last 3 years or so (with much more fervent development this past month), and I currently imagine I'll continue with more focused efforts for the next year or two. A lot of the framework is in place (it took me FOOREEEEVVERRR to come up with the conversation mini-game. I went through like 8 ITERATIONS before arriving at something I didn't hate that seemed replayable and interesting), so it's a lot easier now to focus on writing more story and making more CG's/animations.Good to see you here and great to see you're chill. I don't know how much longer do you plan to go with this game in terms of Chapters... Let's just say for example that you planned 50 Chapters (xD), this would be version 0.1 then. 1.0 is, in this forum's perception, a "completed" base game, let's say. I bring it up because I would like to see this game to last for a long while given the premises.