Mod Others Completed Love Potion Disaster Mod Edition [v3.2] [RedEye Samurai]

4.80 star(s) 12 Votes

What should I focus on first besides completing Stage 5?

  • Finish the Pregnancy Mod

    Votes: 34 44.2%
  • Add the ability to choose different skins for characters

    Votes: 9 11.7%
  • Add a new character

    Votes: 34 44.2%

  • Total voters
    77
  • Poll closed .

Eggwegg246

Newbie
Jul 17, 2022
21
21
I know what you mean, although as I mentioned earlier I am not sure if the game allows to change the color of the healtbar during the game. For example, in the "lifebar.txt" file we can set what color the life bar will be during the game. The problem is that this color is set for everyone even the enemies.



Well, that's true. The number of all enemies is 33 (in story mode). To this you have to add the fact that most of the enemies have two sex animation, that is about 57. And you have to remember that we have 6 characters (not counting zu) that is about 342 unique animations to make. This is a really large number, and just creating a one good animation takes a lot of time. In general, redoing the sprites is a cool idea, although I myself ultimately held back on this idea because of the amount of time needed to do it. Because doing it all myself in a relatively short period of time is impossible.



Do you mean all the loading screens I created or the new ones I will implement in stage 5? Because if it's the former then this one, I can submit. And if it's the latter then you'll have to wait until the next update. Below I give you the pictures in the "spoiler" if you want to download a specific picture for yourself. However, if you would like all of them then here is a with them. I have divided them into versions with and without backgrounds and in original size and also enlarged.

You don't have permission to view the spoiler content. Log in or register now.

P.S Unfortunately, I don't have a save for 2 graphics. Namely one from stage 2 and one from gallery :(
Hey redeye, can we get a new link for the loading screens without the black bar at the bottom, preferably with the new ones?
 

BASH76

Newbie
Jan 3, 2023
75
31
In this update they have already finished fixing stage 5 or we will have to wait a little longer for them to finish fixing the 5 levels
 

ARU1048

Member
Apr 30, 2022
194
180
In this update they have already finished fixing stage 5 or we will have to wait a little longer for them to finish fixing the 5 levels
It seems that they are remastering some characters so we may not have all the animations from stage 5 yet
 

kamitaru

New Member
Sep 10, 2022
13
1
I got the question if you gonna add a new character with character are you gonna add? I personally want tangle or whisper from the IDW comics
 

WeebLoop

Well-Known Member
Sep 8, 2020
1,966
901
remake is not the same as remastered?
Remade= Redoing most of the things within the product to add/remove things in order to make it look new at modern standards. (example the final fantasy 7 remake)
Remaster= Updating something into moder standards to make it attractive for the public without making any major changes.(example GTA trilogy)
Refurbish= same as remaster but focused in improvement for better usage for the customer/user.
 

ARU1048

Member
Apr 30, 2022
194
180
I got the question if you gonna add a new character with character are you gonna add? I personally want tangle or whisper from the IDW comics
if you ask me, i would add cosmo, i think i said it a thousand times for now XD
 

Konpon

Active Member
Jun 30, 2020
626
661
Remade= Redoing most of the things within the product to add/remove things in order to make it look new at modern standards. (example the final fantasy 7 remake)
Remaster= Updating something into moder standards to make it attractive for the public without making any major changes.(example GTA trilogy)
Refurbish= same as remaster but focused in improvement for better usage for the customer/user.
Remaster and Refurbish are the same exact thing on this medium, for any given reason, both positive and negative. it is about renovating, redecorating, whether to improve on existing assets, or to fit the Audiovisual standard of the moment. Say, a work was made in a time when not just the aspect ratio, but the max quality of screen resolution was too small for today, and a lot of assets have to be made to make use of that extra on-screen real estate. Modern remasters for games as old as the beginning of the last decade would instead focus on the now current modern artistic techniques, like ray-tracing for lighting (which, to date, is about as trendry as the old brown and bloom was in the mid-2000's) and other new mesh tricks that add extra depth without using that many polygons. Even if it adds one or two new things, maybe a dozen more, mainly QoL or a few new story events, the game is essentially still is the same game redressed to modern standards. Changing the entire artstyle of the game may not necessarily mean it is a remake, either. Remasters stay familiar.

Remakes go the extra mile or kilometer. They try to change gameplay, flow, the player perspective, even (optionally) the genre of the whole game, while telling the same story with new cutscene perspectives, or maybe even making those events part of the gameplay. The key factor can be explained as if saying "we are making the game for the first time all over again". Almost paradoxically. Examples are, as mentioned, Final Fantasy 7 Remake, but also Pokémon's Gen 8 remakes of Gen 1 and Gen 4. Or gen 6's remake of Gen 3. Even the simple act of going from 2D to 3D, or vice versa counts, as this means redoing almost every component of the game to fit the new direction. There are times when a remake could sometimes feel like a reboot, too! But not always. Remakes change the game radically enough to feel new again. This all also applies to the opposite direction: a "Demake".

Now, the term that I technically wanted to mention earlier was "Rebuild", which is probably not as popularized as marketable yet, but it is a coined term used plenty of times in other media. This is sorta like the middle ground of both concepts above. An entire redo of the engine (or an update to the same engine), artstyle, backend resources, while still keeping the entire game the same as what you might recall it in the original release. This is basically games such as Pokémon Gen 4's release of Gen 2, and Gen 3's release of Gen 2, but also games like the 2D-HD redos of Live A Live and the future Dragon Quest 3 release in that style. The Last of Us Part 1 also had this sort of treatment, if I recall correctly. Which pushes things a lot further than keeping the familiar style of its original release, but not too far that may make it unrecognizeable or too unique. Rebuilds can change games greatly enough to feel different, but generally familiar enough at the same time. This often fits the "2D to 3D and vice versa" example, too.

tl;dr This game mod in its current state fits the remaster bill, but it is on its way to be a "rebuild". It's gonna have a lot of new gameplay changes than just stat rebalancing, art shift, and animation changes. Major character gameplay interactions will be redone, bosses will eventually no longer be the same, and stages will eventually be reworked beyond just enemy wave and container rearrangements. Plus, everything after Stage 5 will pretty much be unique to RedEye and company's vision, even if it will still be based on Zeta's existing notes. The work put here is not so simple. And we have yet to fully see what is currently being cooked!
 
Last edited:

Lorderat

New Member
Jan 29, 2023
4
5
Nah, let's add Chip from Sonic Unleashed. It will be fun, trust me :BootyTime:
I'm all in on this idea.
I'm hoping that when a new character is added, they're male since we have 6 females already.

I'd been thinking about Charmy on the idea of having a small character for size difference stuff, and he could possibly naturally float so he could go over pits maybe. But Chip is literally just a better Charmy.

Also, I found a few bugs you might be interested in knowing about:

  • Flying enemies can now be knocked down pits - probably due to the new juggling system.
    This isn't necessarily a bad thing, except for the Incubus and Succubus in the Mausoleum in Stage 4.
    Knocking them down the pit means that they die without giving you the key pieces to get the Chaos Emerald.

  • It's possible to be grabbed twice at once.
    I'm not sure what causes this, but the most repeatable way I've found is the squids in Stage 3.
    When they blind you, I'm not sure what is going on behind the ink, but I think you're being stunned?
    During this stun, I often find that when the ink clears, there are two rape anims going at once.

  • It is possible for your character to disappear after a grab - Follow-on from previous bug.
    Most commonly after getting double-grabbed, there is a small chance that the player just vanishes after the grab.
    I have only seen this one once with a normal grab, and that was in the boss of Stage 1 when grabbed by the yellow robot.
    This is a full softlock as there is no way to do anything anymore.

  • You can get an enemy stuck off-screen in Stage 2.
    There is a fight right before the pit with the tree stumps you have to jump over, 2 horses, 2 worms and a Chao I think.
    If you knock an enemy back towards the pit, they can land on the first stump, barely on screen.
    If you knock them back from here, they can land off-screen on the second stump.
    I did this with Zu and had almost no way to hit it after this, losing about 10 lives hitting it with the spin attack and falling down the pit to kill it.
 
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kickersboy07

Member
Aug 31, 2021
145
149
I'm all in on this idea.
I'm hoping that when a new character is added, they're male since we have 6 females already.

I'd been thinking about Charmy on the idea of having a small character for size difference stuff, and he could possibly naturally float so he could go over pits maybe. But Chip is literally just a better Charmy.

Also, I found a few bugs you might be interested in knowing about:

  • Flying enemies can now be knocked down pits - probably due to the new juggling system.
    This isn't necessarily a bad thing, except for the Incubus and Succubus in the Mausoleum in Stage 4.
    Knocking them down the pit means that they die without giving you the key pieces to get the Chaos Emerald.

  • It's possible to be grabbed twice at once.
    I'm not sure what causes this, but the most repeatable way I've found is the squids in Stage 3.
    When they blind you, I'm not sure what is going on behind the ink, but I think you're being stunned?
    During this stun, I often find that when the ink clears, there are two rape anims going at once.

  • It is possible for your character to disappear after a grab - Follow-on from previous bug.
    Most commonly after getting double-grabbed, there is a small chance that the player just vanishes after the grab.
    I have only seen this one once with a normal grab, and that was in the boss of Stage 1 when grabbed by the yellow robot.
    This is a full softlock as there is no way to do anything anymore.

  • You can get an enemy stuck off-screen in Stage 2.
    There is a fight right before the pit with the tree stumps you have to jump over, 2 horses, 2 worms and a Chao I think.
    If you knock an enemy back towards the pit, they can land on the first stump, barely on screen.
    If you knock them back from here, they can land off-screen on the second stump.
    I did this with Zu and had almost no way to hit it after this, losing about 10 lives hitting it with the spin attack and falling down the pit to kill it.
Tbh I really don’t want another male character (just due to me not liking gay porn) Id rather have some other female character than a male. But who knows maybe I just have boring taste in porn
 
4.80 star(s) 12 Votes