Yo bros
Pretty fun game, I love this stuff about managing relationships (not just get them, but actually try to balance them). But I felt it could be even better so I modded it a bit to tweak numbers around. Take it as feedback, probably someone already comented something similar.
-Biggest "problem" for me was some brainless repeatability. Some actions in the game cost time, money, hunger, etc. But many actions rewards the player while having no cost or risk, which easily turns the action into a meaningless click spam to get points, very inmersion breaking imo.
I just gave those action a cost in time, relations, even atributes (like massaging costing energy). Also eliminated the free relations reward for greeting someone everyday. It forced me to decide with more atention what to prioritize. I definetively had more fun.
-Second problem for me was some lack of diversity in some actions. For example the ones that cost money (karts, arcade, etc): most of them cost money and incrase fun. I changed them to give different rewards, aka atributes (arcades improves knowledge, shopping improves charm, etc). I definetively had more fun.
-I also felt the need to rearrange the time schedule of the girls. Some locations are almost never "visited" by the npcs: why only Harmony goes to church?! outrageous!!! ... Just kidding, but you get the point, the pub is way too popular in the game.
Well, thats more or less my idea: with some small tweaks the game can become more strategic, hence, more inmersive. Ofc it depends on how much sense those tweaks have, and Im pretty sure that I broke more than one event.
PD: I would love to have alerts (like a red exclamation mark!... not confirmation alerts, those are gay) that indicates that entering a location may trigger a new event