- Mar 17, 2018
- 58
- 32
welp, 'max' will be overwritten on first event anyway*bree.sub.max not sub_max, it's defined in the class_stat script in game\cl\class_stat.rpy.
I'd just do it in game by opening the console, first changing the max with something like "$ bree.sub.max = 75" then do "$ bree.sub = 75", I supposed the dollars arent even neccesarily since console should be python...
I would NOT recommend doing it from start as it will disrupt several events that are stat-specific, I just do it when I'm done with other story stuff going foward.
example: ya on bree sub route and virtually set max to 100 (when it should be 50), after event that max become 75 if it supposed to, other thing that 'min' usually not influenced by events and if min = 100 even when max 50 it'll be on 50 and automatically increase as max rising till set min value