Search for Console and you'll have your answer. Search is your best friend here.everyone is talking about its console but nobody is replying how to implement. plz reply i m waiting
[Real quick: I think Charm is the main stat you need to worry about for failable interactions with girls. Knowledge mainly opens up dialogue options and Strength primarily gives you more stamina. They might have some other background effect on how much an individual girl likes you based on what stat they identify with, but high Charm always seemed to have the largest effect when the RNG was involved.]The only left I would say need to be improve for QOL is to let the user know the requirement of certain action. Like when asking for the girls' phone number it should at least let you know that you know that the reason she say no is because you doesn't have enough charm and/or the desire/relationship/submission not high enough.
Wow thank for the explanation. I never play the original one (might actually check it out now) so I don't know how exactly the game play work (thought that it just check your stats/relationship pints and that it). It does seem like an interesting concept though if it still work the same way as you described and seem more "real" too, You can ask a person for something one day and would get a totally different response if you ask them the same thing a different day. As long as the rng is not too heavily influential and could be improve with your stats/relationship points it could be a really good concept.[Real quick: I think Charm is the main stat you need to worry about for failable interactions with girls. Knowledge mainly opens up dialogue options and Strength primarily gives you more stamina. They might have some other background effect on how much an individual girl likes you based on what stat they identify with, but high Charm always seemed to have the largest effect when the RNG was involved.]
I've been waiting for some more sex scenes to be added in before playing the since the transfer to the new images, but if things still work the way they did in the last version with real life images, it might be a bit complicated to try to fit all the pertinent details. This explanation is going to be a combination of what I think I remember hearing, and what I figured out myself from several playthroughs, but when you try to perform an action with a girl, the game can take into account how difficult the action is, how much she likes you (either as a friend or sexually), and how high an applicable stat is all at once. Some combination of her affection and the base value of the action would give you a number you need to beat, and your stats determined how many "dice" you got to "roll" (essentially like a multiplier applied to the game's RNG) and if your roll beat the number, you succeeded.
It's been a long time since I read the actual explanation, so I probably got something wrong in there (or maybe it doesn't work that way anymore,) but I'm pretty sure there isn't just one reason you might fail a stat check, since the random number generator could allow you to beat some difficult checks with low stats and lose some easy ones with high stats every once in a while. The Law of Averages will work in your favor though, and if you train charm and keep trying, you should find yourself succeeding more and more often.
Thx for the kind wordsWow thank for the explanation. I never play the original one (might actually check it out now) so I don't know how exactly the game play work (thought that it just check your stats/relationship pints and that it). It does seem like an interesting concept though if it still work the same way as you described and seem more "real" too, You can ask a person for something one day and would get a totally different response if you ask them the same thing a different day. As long as the rng is not too heavily influential and could be improve with your stats/relationship points it could be a really good concept.
I still feel that QOL could be improve drastically with more indications of what need to be done. So even with rng it could be something like: If you failed to get the girl's phone number because of rng -> "I feel like I could get her phone number but the timing is just bad right now, maybe I should try at different time or improve my states/relationship/etc. for a better change". That and something like a help menu explaining what each stats/points do would help alot of people understand what need to be done to progress the game especially when it had so many variables that need to be account for.
Keep up the good work. I really like that you're very involve here and on patreon. Samantha look the part so I'm good for now but here hoping for some milf/matured archetype in the future since I don't see it in the recent poll.Thx for the kind words
The dice mechanic is not part of the new game but i might make a poll later on the patreon to see if patrons would like it back.
There is, on the phone.So how do you progress in this game? I talk to girls I try to seduce them with those "worst flirt texts I have ever seen" but I dont see anything new besides random events. I think status bar for each girl would be nice thing.
You click go on a date on the right menu.Help please im not sure what to do when the girls ask to hang out at a specific time. I find their npc but im not sure what to do, then when the day ends i lose half my progress on their affection bar.
Open the file with a editor 00console.rpy in LoSeSb-18.06.13-win\renpy\commonhow to open console
Ohhhhhh thanks for some reason i thought they were 2 different things lolYou click go on a date on the right menu.
the gym option should show up when you bought the sport clothes at the mallHow do I find the Gym?And what about the third girl,where is she?
Excellent game,good work Sir.