- Dec 1, 2019
- 8,766
- 14,866
No it should not. It should help me remember what to do in general, it should not be assisted care. If I want to be told every click, I'd cut out the middleman and play a kinetic novel which will do those clicks for me.Quest log says, "Take a shower." That doesn't tell me anything. It should be:
Quest log: "Take a shower. Starting from your room, click Living Room, then Hallway, then Bathroom. "
Again untrue. Many players like walkthroughs, somebody writes them for them. Other players do not like them and ignore them. Even a game like Midlife Crisis, which has no ambiguous decisions at all, just "do you want to do X or do you want to skip it" has a walkthrough.My god. If the game has a quest log, but someone wrote a walkthrough, you know you fucked up big time with the quest log design and descriptions.
Notwithstanding that the "walkthrough" also really isn't one but an overview of what will generally happen with the girls because there is a lot of interconnection. And you can go forward in this game the way you want, dozens of options of resolving quests, gazillions of orders in which you can do it, some faster, some slower.
That is the appeal of a sandbox game, you find out stuff yourself and learn from mistakes. You can just explore possibilities and if it doesn't work repair the situation - although it is sometimes impossible. If you don't like it that's fine but then this category of game does not appeal to you and you should skip it (the odd "I have six kinetic novels and can decide on the order of things happening" wrongly labeled as a box notwithstanding).