EvolutionKills

Well-Known Member
Jan 3, 2021
1,219
4,087
No he does not and I like his art.
I would love to see your own game and work that is better in every way than Love & Sex :D
Please send me a link

I'm sorry, does every film critic need to be a film director too? Was Siskel & Ebert's film reviews invalid because they weren't also film makers? Of fucking course not.

So next time, don't play the 'what games are you making' card. It is an argument unbecoming anyone serious about their work.


That being said, you are well within your right to overpay for ugly art, slap it into a grindy dating sim, and charge people for it. If you can get enough people to actually pay money for that so that you can keep the lights on? More power to you. I'm not here to tell you how to live your life or how to make a living.

But, that fact alone doesn't make the art any less awful. Uwe Boll makes a living as a film director, but his movies are still bad.

The lewd art is bad. It just is, on multiple levels. Do you want me to do a full critique and rundown of what I've so far encountered? Because damn near every piece of lewd art is bad on some fundamental level, because the artist doesn't have a good grasp on the fundamentals themselves. Proportions are inconsistent, the style varies and is all over the place, there are often multiple planes of perspectives competing with each other, a poor grasp of human anatomy in general, and the list goes on.

IF you or your artist actually care about making better art, I'd be happy to do a more thorough critique; it is an important part of the process in improving any work. But if you aren't, then just sit there and be happy with the ugly art that you like. Not all art is good, nor does it need to be. But just fucking own it, and don't act butthurt cause you either like bad art or can't tell that the art you like is bad. Not every meat needs to be filet mignon, but there is nothing to be meaningfully gained in pretending ground beef is filet mignon.
 

monk_56

Active Member
Apr 26, 2021
679
2,845
I'm sorry, does every film critic need to be a film director too? Was Siskel & Ebert's film reviews invalid because they weren't also film makers? Of fucking course not.

So next time, don't play the 'what games are you making' card. It is an argument unbecoming anyone serious about their work.


That being said, you are well within your right to overpay for ugly art, slap it into a grindy dating sim, and charge people for it. If you can get enough people to actually pay money for that so that you can keep the lights on? More power to you. I'm not here to tell you how to live your life or how to make a living.

But, that fact alone doesn't make the art any less awful. Uwe Boll makes a living as a film director, but his movies are still bad.

The lewd art is bad. It just is, on multiple levels. Do you want me to do a full critique and rundown of what I've so far encountered? Because damn near every piece of lewd art is bad on some fundamental level, because the artist doesn't have a good grasp on the fundamentals themselves. Proportions are inconsistent, the style varies and is all over the place, there are often multiple planes of perspectives competing with each other, a poor grasp of human anatomy in general, and the list goes on.

IF you or your artist actually care about making better art, I'd be happy to do a more thorough critique; it is an important part of the process in improving any work. But if you aren't, then just sit there and be happy with the ugly art that you like. Not all art is good, nor does it need to be. But just fucking own it, and don't act butthurt cause you either like bad art or can't tell that the art you like is bad. Not every meat needs to be filet mignon, but there is nothing to be meaningfully gained in pretending ground beef is filet mignon.
I don't really have a good sense of the art situation re: devs- but I did notice a lot of the new scenes were done by an artist I don't think I've seen before and they are really nice. I.e. the new Kylie and Lexi doggie scenes- all the new office harem stuff. Big step up from previous.

The more PG scenes- cuddles, spanks, date events like pool, photo-booth ect are probably still the best art- but the lewd art is definitely improving.

Not sure when they added art variants for dick size as well; but that has been a lot of fun- will be cool when that is retconned into all the older art.

Maybe we will get more male art variants eventually- such as the tattoo you can get with Kleo or some piercings or something.

The way the game deals with body modifications and variants is far more robust than anything I've played before.
 
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EvolutionKills

Well-Known Member
Jan 3, 2021
1,219
4,087
Welp, don't say I never helped.

Just discovered a continuity bug that can lock out a character.

This concerns Audrey and her initial encounter with Danny in the Pub.

During your first time going to the pub, you can encounter Sasha there and enter a dialogue tree, where you can end up with the option of offering to help her finish unpacking her stuff from the move. There are three options; not helping, helping later, or helping now. Choosing the last option causes you to immediately leave the Pub, skipping the Audrey and Danny scene, and potentially locking Audrey out of the game.

Now if you go back that same night, you can still trigger the Audrey/Danny scene after you've helped Sasha. But if you don't, and try checking out the Pub the next night or any time after that, the Audrey/Danny scene will no longer trigger, and Audrey never appears later in the game.

I was 15 days into a New Game+ playthrough before I noticed that something was weird, and tracked it down to there being no Audrey (she needs to be present for Aletta's submission scene at 20 kink where she is using the remote vibrator during the office meeting with all of the office staff, including the then-missing Audrey).

EDIT: Also, you can take your facepalm emoji and shove it.
 

Cartageno

Devoted Member
Dec 1, 2019
8,810
14,949
EDIT: Also, you can take your facepalm emoji and shove it.
Just a thought: maybe you wouldn't get it if you put your - valid and thoroughly explained - critique into some more constructive words. You are no Ebert or Siskel, you are not writing for a public audience which wants to be entertained, thus you can avoid all the badmouthing (which they rarely did anyway). Your goal in this thread can only be to point out problems to the creator, and they are more likely to listen to calmer talk.
 

BanUndead

Newbie
Jun 16, 2019
30
7
This has probably been asked before, but if you do gamer girl Bree path of the story does that mean you can’t get her submissiveness past 50?
 

EvolutionKills

Well-Known Member
Jan 3, 2021
1,219
4,087
Just a thought: maybe you wouldn't get it if you put your - valid and thoroughly explained - critique into some more constructive words. You are no Ebert or Siskel, you are not writing for a public audience which wants to be entertained, thus you can avoid all the badmouthing (which they rarely did anyway). Your goal in this thread can only be to point out problems to the creator, and they are more likely to listen to calmer talk.
Why bother? In depth critique is time consuming, if you want to do it right. Kinda like art itself is.

I just pointed out some of the most basic, surface level problems, and the response was in as many words, 'go pound sand'. I'm not going to put in that additional time and effort for someone who's response to criticism is complete dismissal of it. That's what the whole 'oh, well show us your game' bullshit is, a cop out by someone not actually interested in discourse or critique.

I could also dust off my old Wacom tablet, fire up GIMP, spend time to find or create good reference material, and do a fucking bang up job of drawing 2 people on the back of a motorcycle. And if I wanted to do it right, to be able to create something that I wouldn't be embarrassed to claim credit for, I'd have easily spent a dozen hours or more. For what? An outline sketch of 2 people on the back of a bike, but done with good perspective, proportions, an interesting POV; and the dev's wouldn't learn anything even if they wanted to. I could accomplish the same thing by just showing them a photo of 2 people on the back of a bike. Whereas I could do an in-depth breakdown of what is wrong, and how to fix it, for a few dozen art pieces in the same amount of time. Information that was crafted to the specific problems and examples, that a receptive artist could use to actually improve their craft. You know, something that could actually help someone who actually cared.

As far as the artist goes, why spend that extra time and effort if the person hiring you (the dev) is happy with the crap you can shove out in a fraction of the time? Kudos to the artist, they found someone to happily buy and defend their sub-par work. Great gig if you can get it, I guess. Me? I'd be too embarrassed to turn in artwork when I was in high school that messed up basic perspective and human anatomy the way this art does. My high school art teacher would have grilled me savagely if I had handed in stuff at this level. But, it's not my job to fix it.
 
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scriptedsupernova

New Member
Jan 18, 2020
11
3
Why bother? In depth critique is time consuming, if you want to do it right. Kinda like art itself is.

I just pointed out some of the most basic, surface level problems, and the response was in as many words, 'go pound sand'. I'm not going to put in that additional time and effort for someone who's response to criticism is complete dismissal of it. That's what the whole 'oh, well show us your game' bullshit is, a cop out by someone not actually interested in discourse or critique.

I could also dust off my old Wacom tablet, fire up GIMP, spend time to find or create good reference material, and do a fucking bang up job of drawing 2 people on the back of a motorcycle. And if I wanted to do it right, to be able to create something that I wouldn't be embarrassed to claim credit for, I'd have easily spent a dozen hours or more. For what? An outline sketch of 2 people on the back of a bike, but done with good perspective, proportions, an interesting POV; and the dev's wouldn't learn anything even if they wanted to. I could accomplish the same thing by just showing them a photo of 2 people on the back of a bike. Whereas I could do an in-depth breakdown of what is wrong, and how to fix it, for a few dozen art pieces in the same amount of time. Information that was crafted to the specific problems and examples, that a receptive artist could use to actually improve their craft. You know, something that could actually help someone who actually cared.

As far as the artist goes, why spend that extra time and effort if the person hiring you (the dev) is happy with the crap you can shove out in a fraction of the time? Kudos to the artist, they found someone to happily buy and defend their sub-par work. Great gig if you can get it, I guess. Me? I'd be too embarrassed to turn in artwork when I was in high school that messed up basic perspective and human anatomy the way this art does. My high school art teacher would have grilled me savagely if I had handed in stuff at this level. But, it's not my job to fix it.
You have a reason to be angry about the game since people are paying and all, and you are putting down some valid points, but don't be such a jerk while doing it. It makes people less likely to listen to you and makes your point seem less valid.
 

monk_56

Active Member
Apr 26, 2021
679
2,845
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That one is pretty easy to avoid.
Just have sex with Aletta once and it will never proc.
The other thing that prevents it is if you haven't had sex with Lexi.
Or you haven't been promoted.

Finishing Cassidy's plot-line also prevents it from triggering- obviously.
 

Andrealphus

Engaged Member
Donor
Game Developer
Aug 17, 2017
2,120
4,084
I don't really have a good sense of the art situation re: devs- but I did notice a lot of the new scenes were done by an artist I don't think I've seen before and they are really nice. I.e. the new Kylie and Lexi doggie scenes- all the new office harem stuff. Big step up from previous.
It's mainly that our main artist (Senturi) has been working on the game for 4 years now so he made great progress with gis art during that time ^^
The more PG scenes- cuddles, spanks, date events like pool, photo-booth ect are probably still the best art- but the lewd art is definitely improving.
That art is mostly done by our secondary artist (Oshigan) who is doing most of the PG and dating art (to his great distress has he would love more 18+ to do). He also as progressed by leaps since he started ^^
 
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