to me this game is close to perfection... however, the reason its not perfect, are also the things that really put me off on playing it more.
-im not a fan of the many timed events that if you arent prepared for will just screw you over.
-also, i think each girl should have the holy trinity, mouth, vag, ass scenes. each with its cum inside/swallow and outside choice.
-the early choices can be a pain in the ass with how it affects the game, like being unlucky means death if you go for a swim.
-the study/train in house feels really random, with when you can do them and the fact there's a hidden 50-50 chance of it working, so it kinda delve into save scumming because you may need those stats as soon as possible.
- i dont like how the ex girlfriend is so focused on ntr, but it doesnt really give the chance of being the netori in those scenes, (and she has some amazing scenes like the bj in the cinema that is stuck for only the ntr).
-i think the game is missing a trap character, could even be a trio, with one being a trap from the start, the other being a someone you convert into a trap, maybe the option to keep them as a twink, or go full on trap, and finally the last one being a couple of twins, with one being female and the other a trap, and you could get the option of romancing the female, the trap or both. maybe could add 2 more siblings with the same thing, but they like to cross dress as the opposite sex, with the girl being a tomboy, and the boy being a tomgirl.
the last thing is how work, well, works, there are very limited avenues for works, it would be great if we had diferent possibilities, and each of them had its own cast, but more importantly, the possibility to meet them even if you dont work there. so at the start we could get the option which job we want the player to have, each with its own advantages and disadvantages. maybe one pay less but you get discount on something, or another if very well paying but requires more work put into it. one is more about talking so you need better charisma, and so on. making this game more "sims-y"