- Mar 27, 2022
- 180
- 140
So this way is not great but you can load a save into saveeditonline and it will show you A LOT of stuff. The biggest problem is that it doesn't always show things that your save file hasn't encountered yet. An example: if you haven't met Emma yet then none of the variables relating to her will be visible, but they are still there. So if you wanted to be able to reference any variable/event you'd need a save file to reference thats basically completed the game.by looking at the code. But I have not seen an unrenpy script that will decompile the code of the most recent renpy engine.
The things listed as data stories are events. so something like " DATA_STORIES > emma.emma_event_09_sam.status " is an event involving Emma and Sam. In the console if you do " Jump emma_event_09_sam " then it will play the event even if you aren't at that point yet. By playing or replaying events you can set or reset the variables.
Flags are true false variables that you can manually change with the console but I forget the syntax for it, and I'd also avoid messing with them as its far more likely you'll break something compared to running events and letting the game change it for you. The things marked Done I have no idea about.