Shay Cormac
Newbie
- May 24, 2018
- 18
- 10
- 129
This is the correct spelling for that flag (according to game files) -> sasha.flags.strapon_knownWould this be correct? So: game.flags.sashastraponknown = True
This is the correct spelling for that flag (according to game files) -> sasha.flags.strapon_knownWould this be correct? So: game.flags.sashastraponknown = True
Not knowing where the code is used, but this looks like a bug to me and it should be:It's what's used when checking for what Emma can do during sex 10 is just the value used for the check being talked about.
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Edit: Grammar
return (emma.sexperience + emma.flags.loose) > size_limit
Nah, it's how it's supposed to be. Once you've extractedNot knowing where the code is used, but this looks like a bug to me and it should be:
I.e. you'll pass the criteria with enough sexperience. Otherwise you'll very likely be at risk to have too much experience before this event can occur.Python:return (emma.sexperience + emma.flags.loose) > size_limit
scripts.rpa you can find the equation in in fuck.rpy (.rpyc if you haven't undecrypted the file yet) located at ch/emma.emma.sexperience and emma.flags.loose is below size_limit emma_size_limit_calc(size_limit) is set as Trueemma_size_limit_calc(x) replacing x with your choice of number, and setting the two variables used in the equation.emma_size_limit_calc use it being true for the "bad" outcome. Essentially most of the checks look like this.if emma_size_limit_calc(x):
"Ouch! Too big."
else:
"It's in."
You are on the right path setting flags to what they need to be, but "aleta-sidesory" isn't a valid variable, I'll do my best to explain what needs to be done using the eventcan anyone tell me how to reset an event? using console. because the event of band practice was stuck. the band harem was clear, but the band firstgig not trigerred. and practice band button at studio dissapear. so i want to restart the band practice event. and one more thing, does anyone know what "aleta-sidesory=1" is. on "aletta's hobby", "aletta_event_04b" wont trigerred because aleta sidesory =1?
please.
thanks
aletta_event_04b as an example since you mentioned it.IsDone( is what event(s) you need to have done, the check makes use of the DONE list. You can add events to the DONE list with the command ICODE]DONE["event_name"] = x[/ICODE] replacing x with a number, the number is what day you completed the event so in the code the x is usually game.days_playedIsDayOfWeek( is what days of the week the event can be triggered. game.week_day = x (Monday = 1|Sunday = 7) lets you change the day of the week.IsHour( is when in the day the event can be triggered. game.hour = x (0-23) lets you control the hours of the day.HeroTarget( just means and variables within the parentheses will start with hero.IsGender( is just a check of the gender you chose.MinStat( is the lowest the stat within the parentheses can be. Stat variables after the the first part denoting who the variable is tied to just uses the stat's name and can have .min and .max slapped on the end.IsRoom( is what room you're in.PersonTarget( is like HeroTarget( but will have the character's name as the first thing within the parentheses and all variables within the parentheses will start with name. (replace name with the character's name).IsFlag( is what the flag listed within the parentheses has to be set to (if there's nothing after the flag name then the flag needs to be True). Flag variables after the the first part denoting who the variable is tied to put flags. between the first part and the flag's name."do_once": True means the the event simply being on the DONE list makes it impossible to trigger. You can use del DONE["event_name"] to remove an event from the list.Thank you for the elaborate reply, now i know what to do. before, i just try to set aletta sidestory using console but to not avail. because i think it is start on winter so days played keep moving but event not trigerred? or i keep moving around till the date passed the requirment to triggered. yeah atleast i know the problem now.You are on the right path setting flags to what they need to be, but "aleta-sidesory" isn't a valid variable, I'll do my best to explain what needs to be done using the eventaletta_event_04bas an example since you mentioned it.
I'll start by providing the requirements to trigger said event as is listed in the code.
You don't have permission to view the spoiler content. Log in or register now.IsDone(is what event(s) you need to have done, the check makes use of theDONElist. You can add events to theDONElist with the command ICODE]DONE["event_name"] = x[/ICODE] replacingxwith a number, the number is what day you completed the event so in the code thexis usuallygame.days_played
IsDayOfWeek(is what days of the week the event can be triggered.game.week_day = x(Monday =1|Sunday =7) lets you change the day of the week.
IsHour(is when in the day the event can be triggered.game.hour = x(0-23) lets you control the hours of the day.
HeroTarget(just means and variables within the parentheses will start withhero.
IsGender(is just a check of the gender you chose.
MinStat(is the lowest the stat within the parentheses can be. Stat variables after the the first part denoting who the variable is tied to just uses the stat's name and can have.minand.maxslapped on the end.
IsRoom(is what room you're in.
PersonTarget(is likeHeroTarget(but will have the character's name as the first thing within the parentheses and all variables within the parentheses will start withname.(replacenamewith the character's name).
IsFlag(is what the flag listed within the parentheses has to be set to (if there's nothing after the flag name then the flag needs to beTrue). Flag variables after the the first part denoting who the variable is tied to putflags.between the first part and the flag's name.
"do_once": Truemeans the the event simply being on theDONElist makes it impossible to trigger. You can usedel DONE["event_name"]to remove an event from the list.
With all that being said here are all the commands for each part of the above listed code. Mind you not all these commands will be necessary to retrigger the event.
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This helpful?
I can help you do you have Steam?What are the requirements to achieve these achievements?
1)Shower with holy water
2)Again? Really?
3)Happy Three Friends
4)Tea Time
I'm sorry, but an uncaught exception occurred.
While running game code:
File "cl/class_room.rpyc", line 6, in script
File "game/cl/class_room_ren.py", line 8, in <module>
ImportError: cannot import name 'basestring' from 'renpy' (/data/data/cyou.joiplay.runtime.renpy.v8d4d1/files/private/renpy/__init__.pyc)
-- Full Traceback ------------------------------------------------------------
Traceback (most recent call last):
File "cl/class_room.rpyc", line 6, in script
File "renpy/ast.py", line 1187, in execute
File "renpy/python.py", line 1260, in py_exec_bytecode
File "game/cl/class_room_ren.py", line 8, in <module>
ImportError: cannot import name 'basestring' from 'renpy' (/data/data/cyou.joiplay.runtime.renpy.v8d4d1/files/private/renpy/__init__.pyc)
I'm going to need more details are you trying to rest the practice progress bar or are you trying redoand please help me, how to reset practice band progress using comand?
This is the button you mean right?or atleast how to unhide practice band button in studio because it is gone, and i cant trigger firsgig event. thankyou again
hero.flags.band to be set to 2, and can only be done once a day so if you've already done it once that day DONE["practice_band"] = 1 will let you do it again.First load a save of before you went to the appointment. Then remove the appointment from the calendar withoh no, i messed up big thing. after finish samantha path D. now she is part of home harem. and i cant proceed with emma. because halfway through it, sam and emma ask to meet at cofee shop, then emma leave the game. is there any way to fix it? because it is to far to restart or load after samatha finish path D.
hero.calendar.find_and_remove(label="emma_event_09_appointment"). Now use hero.calendar.add(game.days_played + 1, LabelAppointment((0, 23), ["emma"], "", "emma_event_09_okayed")) to set up an appointment and go to the appointmnt and just let it play out.emma.flags.gone_forever = False, emma.love.max = name.love = 120, and emma.unhide(). From here just set up the appointment as I provided above.looking for help to undo an event. The good/evil harem where you take lexi to the beach and harmony shows up, i'm looking for how to make it not have happened.
del DONE["harmony_lexi_showdown"]Such a big help. thank you so muchI'm going to need more details are you trying to rest the practice progress bar or are you trying redoYou must be registered to see the links?
This is the button you mean right?
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It just requires the girls to all be in the studio, your stats to be above a certain value, and forhero.flags.bandto be set to2, and can only be done once a day so if you've already done it once that dayDONE["practice_band"] = 1will let you do it again.
First load a save of before you went to the appointment. Then remove the appointment from the calendar withhero.calendar.find_and_remove(label="emma_event_09_appointment"). Now usehero.calendar.add(game.days_played + 1, LabelAppointment((0, 23), ["emma"], "", "emma_event_09_okayed"))to set up an appointment and go to the appointmnt and just let it play out.
If you for some reason can't load a previous save then first you're going to need to bring Emma back.emma.flags.gone_forever = False,emma.love.max = name.love = 120, andemma.unhide(). From here just set up the appointment as I provided above.
del DONE["harmony_lexi_showdown"]
Yeah, that confused me too. There's a couple of sporadic options with other characters too, but 'common' seems a bit of a weird assertion.Since when is NTR common in this game? I remember in order to get NTR with Alexis you had to play pixel perfect with various complicated mechanics that needed to align just right for you to see all scenes. Or is that message put in OP simply because some people whined about it existing behind 50 different stop signs?