The base game is the game without DLCs (no Bree, no FAFOW, no FAFWM). As far as I'm concerned, that game is done (and it has been for a while). I don't understand the notion that if the dev is planning to release additional content after the fact, because people like the game, that this is somehow "proof" that the game "isn't done yet". That makes no sense. Optional DLC is optional. If they elected never to release it, the base game would still be just as done. If you delete those DLCs your
But also telling is your previous comment, where you said
One game is from 2018, and the other one is a couple months old. I for one be VERY surprised if the months-old, smaller game could surpass views and reviews of a game that's been around receiving monthly updates every single month without fail for 7 years.
The dev is doing what any smart dev would, which is to come up with more ways to make money, there's no shame in that.
The fact that the most recent girls are released as dlc is a marketing tactic and has nothing to do with how close the game is to being completed.
The game could as easily be concidered to be done after 5 girls, 10 girls or 30 girls. It doesn't change the core gameplay formula.
If Kat, Amy and Reona had been released as part of the core game, nobody would have blinked. Just like people wouldn't have been surprised if, say, Camila, Harmony and Palla had been released as dlc instead.
The engagement that the OG game has compared to the Shawn game is outnumbered by a factor of more than 300:1. And that is in spite of the fact that the original game had to build up its fanbase and reputation from literally nothing. The Shawn game came in cruising on the brandname and existing fanbase of the 8th most seen game on this entire site. Countless people checking it out on the merits of it's familiar name alone. And it STILL flopped.
Like I said, yes, a dev needs to keep things fresh to continue making money. But not all new ideas are good ideas. Sometimes you come up with a concept and user reception immediately shows that the market for your new idea just doesn't exist. At which point the correct idea ISN'T to continue hammering away at it, instead of pivoting towards something else.
The correct move would have been to see the subpar launch of the Shawn game, and keep the idea train moving. Instead Andrealphus is now wasting time on adding Bree and Camila to a product that people don't care about. It's bad business strategy.