Slidercr

Newbie
May 22, 2018
22
12
Yeah the game keep saying an error for me also, every action that I do leads to the error where u have to reroll or ignore so I can't play anymore :cry:. It happen because I spotted Kylie in front of the house at 5 AM (what a crazy chick she freaks me out lol) and I accidently reroll with my mouse and I got back there and i could talk to her so it broke my game because u are not suppose to see her I guess. Even if I go back with my previous saves (of the current version) it keeps showing up

Anyway, the update look good so far looking foward for the fix.
 

BryEpoo

Newbie
Feb 19, 2019
93
116
This games great and the developers are awsome.I dont get why people are whining.Yes we gotta start over(Big deal what else you gotta do?Just play the game bros.chillax.).Yes theres bugs(He tells us there will be).He will get to it as quick as possible.I havent seen many developers who put out stuff so quickly on the regular like this guy.He's a gem.He even communicates with us...and You guys cry over free milk?Appreciate good things and good things will keep coming.
 

Evil13

Forum Fanatic
Jun 4, 2019
4,088
17,928
I wouldn't be so dismissive of people's complaints and it isn't whining.

The main one I would look at is the fact that we keep getting new characters, but rarely see others finished. Out of a cast of how many women...only three have had their stories completed since marriages were introduced, what, three or four updates ago? That's a legitimate complaint.

An ideal situation, you would have a girl introduced, get her into the game proper and then complete her story. So you'd have three updates and have a new girl. What's actually happening is new girl introduced, in the game, new girl introduced, in the game, new girl introduced and so on. There's no completing her story.

Look, no one wants to bully or is going to bully a developer, they have legitimate complaints, that should, if addressed, improve the quality of the game. So don't be the guy telling people to stop complaining. Because that actually doesn't help.
 
Nov 4, 2018
31
14
i seem to be having a problem or i'm just stupid either way any help would be nice. i meet harmony in the church but after i talk to her i can't find her anywhere. i have gone to the church about 10 times and nothing happens. i used the cheat to find her location it tells me that she is at a spot i go to said spot but she is no where to be found. Am i missing something or is this a bug? any help would be nice. Also i can't seem to get the Ayesha event to happen the one that was add in v19.12.2 what am i missing in that as well? Thank you for any information given.
 

ThisKitty

Newbie
Jun 7, 2017
47
187
There's a massive number of errors in the new build, some of which I've seen mentioned above:

  • Harmony is never unhidden after agreeing to bible study.
  • Palla's events keep getting blocked. Especially once it deals with Shawn. Seems like the flags aren't matching up?
  • The class_flag hook structure breaks all the time. But, I'm not sure if this is from my cheating to get past all the other bugs, or if it's legitimate issues. It seems to not handle strings and revertablelists, which somehow made it on there. Not to mention the nesting that seems to occur. Right now I'm butchering the hook code because once it breaks, it pops up errors relentlessly.
  • Scrollback messes things up a lot, even when it's just a line of dialog and no choices
  • Save/Load doesn't replace everything in memory. If a slot got broken by e.g. the scrollback issue, it won't work even if you reload the save until you restart the application.
    Lavish's career stuff pops up before you're in charge of it causing frequent exceptions.
    Kiss images don't show up as much. I think there are other images that don't show during dialog.
  • I actually got promoted but didn't get the office, and couldn't work any more once. But I wasn't fired - checked that. You should probably split raises off into an integer used in multiplication unless the raise to manager offers a higher bump than other raises.
  • Lots of content appeared after I got the "no more content" notice in the hints. For tons of characters: Palla, Kleio, Sasha, Aletta, etc. If there's no hints because it's not the main story, you should consider including both, but showing them in different colors, with the side stories being visible once conditions are met.
  • Lots of characters seem to be not kissable despite having pretty high love scores. Not sure how that's evaluated. Could be from me cheating my way past the grind again.
  • Harmony's missing lesbian stat causes lots of issues after interacting with her. You should either not set that from global methods, or do a stat check before adjusting it.
  • Kylie will still interact with the player when stalking.
  • Alexis started the initial call, but the follow-up event didn't trigger. Maybe it's because "alexis_start" depends on "alexis_event_01" being done, but that event isn't in her events.py?
  • I cheated knowledge and charm up really high, but can only talk about love and food?
  • Birthday and shawn topics don't disappear. Shawn topics appear for all girls.
  • Dialog for palla's career options is kind of unclear on whether you should immediately switch to the job, train her, or what.
  • Other stuff that I'm sure I'm forgetting, because the hook bug and scrollback bug have occurred so many times they've flooded my memory and it's hard to remember anything else.
Requests:
  • Can you list how many of an item we already have when buying? Tracking things like condoms is really irritating.
  • Changing the menu text when someone's on the pill would also be helpful.
  • Is there any benefit to grinding lesbian up when male? I definitely found the global romance/sex limits on the stat that are pretty recent. There doesn't seem to be an in-game way to lower it.
  • Please consider embedded related hint text in the events themselves. That means that once the conditions are met, every suitable event can display event hints. It's better than your massive switch statements, and easier to maintain.
  • Along with that, you'll need to either write separate event condition evaluator functions to ignore things like days of the week and time of day, and/or you'll need to split the schedule conditions off into separate properties to make evaluation easier.
  • Consider nesting your conditions a bit differently. Try reducing the amount of parsing on strings to find flags and stats (e.g. "min_love" and "countermin_shawnencounter"), and instead nest it. You're doing some of that already, but maybe something like this, where flags, traits and stats are under their own structure:
JSON:
conditions: {
    daily: true,//can be done once a day
    each_daily: true,//can be done once a day per person
    game: {
        rooms: ["map", "livingroom"],
        flags: {
            dateinprogress: false,
            palla_event_09: true,
        }
    },
    palla: {
        required_events: ["palla_event_09", "palla_event_10"],
        flags: {
            MetShawn: true,
            AskedAboutShawn: true,
        },
        stats: {
            love: {
                min : 40,
                max : 80
           }
       }
   }
}
It's sloppy JSON, but you get it. Seasons, hours and days are good candidates for parsing, since they can be lists, ranges (e.g. "1-5", "123", etc), or combinations. Stats could also be parseable, but most events wouldn't use that flexibility, so min and max would work fine. Everything else (like flags) is based on whether the player has done enough grinding or made the right choices, so parsing is overkill and makes it more difficult to be be used to feed the hint system.

Sorry to nitpick on it. A lot of the improvements are really neat, but the bugs and the constant save incompatibilities mean I spend a lot of time digging in the code.
 
3.60 star(s) 318 Votes