Love hotel.
The computer is hard to use, making the button large but the clickable area only the icon isn't great.
Choosing Caesar Cipher.
<<widget>>: cannot clobber existing widget "computer"
<<widget "computer">> <div class="computer"> <div class="tabs"> <ul id="tabs-contents"> <div> <h2>Accounts</h2>
LoveHotel.html:32959
Error: <<widget>>: cannot clobber existing widget "computer"
<<widget "computer">> <div class="computer"> <div class="tabs"> <ul id="tabs-contents"> <div> <h2>Accounts</h2> <li>Npvstp H h eztsznfjh 179,000 gsojy.</li> <li>Npvstp I h jlmhyf 273,000 gsojy.</li> <li>Npvstp J h tgjxlr 372,000 gsojy.</li> <li>Npvstp K h wlbdybn 251,000 gsojy.</li> <li>Npvstp L h bsmxirh 121,000 gsojy.</li> <li>Npvstp M h xpvsdbfk 350,000 gsojy.</li> <li>Npvstp N h ovlsrm 400,000 gsojy.</li> <li>Npvstp O h rqywzm 450,000 gsojy.</li> </div> </ul> </div> <</widget>>
appendError @ LoveHotel.html:32959
Error: <<widget>>: cannot clobber existing widget "forquest"
<<widget "forquest">> <div> <<for _i, _item range _args[1]>> <<if _args[0].quete == _i>> <span class="questin"><<=_i>>: <<=_item>><br></span> <<elseif _args[0].quete > _i>> <span class="questdone"><<=_i>>: <<=_item>><br></span> <<else>> <span class="questnext"><<=_i>>: <<=_item>><br></span> <</if>> <</for>> </div> <</widget>>
Mini-games should come with instructions and examples on how to do them before giving them to players.
The fighting mini-game on second floor switches way too fast for players to read and understand what is happening, also if you lose you still get the bonuses. I think it is doing it 3 at a time, even the win screen changes a bunch.
On first day after you do the accounts, if you do work then MC can have an event where he does shower fixing for one of the girls, but the girls don't exist yet.
If you fix a room on second floor afterwards it kicks you to first.
Why does going between floors have so many issues? Especially if you are fixing things up, the place should be better.
Set up time needs to be respected, like once you put in Macy, in the same day if you knock a bunch of times it acts like she has been receiving clients, even though it shouldn't yet.
The kylie continuing the car stuff at the motel where you just fought someone seems dumb, rather than waiting until you are safe at your own hotel.
Inability to move text along on screen by using anything but a mouse.
Some things don't push time while others do.
Force losses are dumb, literally played the game perfect and never got hit, but still "lost" after he has no hp. If you want the player to lose, don't allow them to do the mini-game.