That's fair, I saw your reasoning above and I get your reasoning, but yes my main point of contention is the lack of context. You have a good place for the MC to mention it in the car with Lisa. That's where it probably should have been. Just a simple sentence when he talks about their relationship that they lost all their firsts to each other.And I appreciate it a lot specially the time you investing for the game, for your thoughts and so on. Written without showing emotions some my responses might look a bit harsh. But as you can see I read every single comment, I reply to over 90% of them. So feedback like yours is very important for me and honestly I love talking about my game. Probably like every dev.
I wrote my opinion to the eating out ava scene a few comments above. Please take a look at that.
In one of the earlier comments someone suggest to implement a short scene were the past of ava and mc is explained a bit better. And I already said that I love that idea and will create that. But I thought save it up for the next update because that will be another two days and.. for me a small small milestone. Because 10 playable days equals a huge ton of time invested in that game. So I want to make the next update a tiny bit special instead of just "Here guys two more days".
Not sure if the scene will happen on day9 or day10 but it will be in the next update and of course on any route.
One more thing
I also mentioned that I try to improve that. But hear me out. Let's stay on the mc eating out ava on the best friends route. I explained why in my opinion it still makes sense even on that route. What I did not mentioned but what could also be an leading factor to MCs decision eating her out is because he saw that picture of the guy Simon with Ava. But actually those are things I don't want to point out. The player should get his own thoughts. Like mc got a bit jealous and male brain wants to claim her now. Just for an example. Maybe also an bad example but I think you get the idea. Also I want to point at Firaxius comment.
But I am kinda sad that I did not came up with the idea explaining their relationship better already on day 1,2 or 3. And I am afraid that if I give to many choices to avoid Ava or any special moments with her that it will later on to difficult to bring her in again.
With that added context my disagreement disappears. Because that gives context to their relationship that otherwise the player would not be told about. No matter the route you are on.
When you do it or if you do it in a different way doesn't matter really. That's up to you.
The story is yours to tell, that's just a massive plot hole I felt needed to be addressed, to explain why someone would view it the way that other guy did as a very negative interaction. I just have 2 different saves one where I avoid ava and one where I don't. Of course I have a few more with different combinations of choices as well.
I look forward to everything else you come up with. It's not easy keeping track of everything and making the story cohesive when you have so many different routes and choices.
I prefer to just pick a route. Ava on/ntr off or Ava on/ntr on for example and I don't have to navigate choices to end up seeing everything. Makes things so much easier on both the player and the dev.
Not fully a kinetic novel but close.