The void club
A couple of possible bug fixes, in case you missed them
Fix for trying to leave the manor basement, most likely what Nhenta-_- is experiencing
Python:
$ bl_manhal = [b_manhl1,b_manhl2,b_manhl3,b_manhl4]
#instead of
$ bl_manhall = [b_manhl1,b_manhl2,b_manhl3,b_manhl4]
Fix for sleeping in the coffin
Python:
call screen locations with dissolve
#instead of
$ renpy.call_screen("%s"%(mapjump)) #(story label p8cryptnight)]
Missing buttons for the heist quest
Python:
$ bl_outinn = [b_wormap, b_outin1, b_outin2]
#instead of
$ bl_outinn = [b_wormap]
Multiple locations, im guessing you changed the array describing monsters to an object, but forgot to change these instances to reference the new definitions
Python:
[m_zombie1,m_zombie2,m_zombie3,m_zombie4,m_zombie5]
#instead of
[xzombie1,xzombie2,xzombie3,xzombie4,xzombie5]
i've attempted to make a bugfix.rpy that everyone can use. But as i'm not versed in renpy i've not managed to get the config_overrides to work.