Of course, I read everything. And to answer your question, in real life, my wife used to swing between strong loyalty and concern to the complete opposite. It always depended on whether she was on vacation, who surrounded her, her mood, and how she looked. In fact, many things can be influenced before they happen, not during the process. That's why we decided to make the events in the game quite unstable. Sometimes she'll be drawn to reckless behavior, and other times she'll completely change depending on the situation. It will happen in jumps rather than growing linearly.