For higher levels skills will require mana.Looks like you have done a ton of stuff to make the game playable and fun right off the start. Thanks for your hard work.
looks like the some of the shops havent been populated with magic stuffs as of yet. I am trying to figure out what is available to use my mana on at this time.
I have not been able to figure out how to mine ore yet. Is it implemented or do we need to wait?
We tried to give the player freedom after the prologue. We need a little feedback to edit and customize the world.Rly... how to play this game ) just keep running around and test my luck :/
If I remember right, the basic RPGM formula is ATK or MATK - DEF or MDEF(depending on the skill) , with skills modifying the ATK or MATK. So it's no surprise. The health of the later level enemies in there are 2000-3000 health. A basic attack won't do, you'd need skills, more party members, so on.the level of mobs is insane. I ended up using a save editor to raise my atk and def to 900, I still can't OS a mob from floor 8-9
MP regen appears to be 1% of your maxWill there be ways to generate more than 1 MP per turn?
This, exactly this.I want to believe in this game, I like the story, the dialogues and the harem system, BUT
6 hours into the game, I'm giving up for now.
The game is very restrictive in its gameplay. (or maybe I missed something)
- very hard to make money because the loot is too rare (I had to wait 3 hours to recruit the scout mouse)
- from the first week I had a debt of 1500G so it was hard to progress.
- losing your item during an enchantment is too punitive. It's already not easy to obtain a green object... so losing it on an RNG... It hurts. Maybe a loss of a level or two, but not its destruction
- the level of mobs is insane. I ended up using a save editor to raise my atk and def to 900, I still can't OS a mob from floor 8-9
- only one gift per day per character even though it costs so much and doesn't work all the time :/ I don't even have the courage to try.
I wish you lots of courage but I will come back when things are more balanced and patreon you when the girls have tails
You can heal yourself with a potion in battle, while food only works outside of battle. Therefore, potions are more valuable, but they can save you in a critical situation.Gotta say one thing that instantly stands out to me is that potions heal for so little and its way more cost effective to buy apples for 80 gold which heal 300hp instead of a lesser potion sold for 310 gold that heals 200
A few things I found upon playing further are 1. you can't retreat from battle I'm not sure if this was intentional and it should probably be pointed out in game if that is the case, 2. it is quite difficult to get gold as it stands because most of what you are earning is going towards healing items and enemies don't drop gold, 3. Another thing that I am unsure of is intentional although it doesn't seem to be the case, you can infinitely get relationship points for fucking the maid after reaching the 30 point requirement, 4. the encyclopedia starts filled out which seems unintentional, 5. The sex animations just kind of stop where the characters would cum and proceed like they would have played out
We will keep an eye on the feedback and possibly increase passive regeneration or add it to the goddess buff.The 'nap' option at home does not heal you. Only 'sleep for the day' does.
Will there be ways to generate more than 1 MP per turn?
Having moves be restricted by MP AND Cooldown seems restrictive.
I've bought a pickaxe, but it's currently not clear how to use it.
Income is very low, and yet you're saddled with weekly expenses in addition to equipping yourself and your party members and buying supplies. And then there's the chance to fail on enchanting...the miserable natures of pay to do anything MMOs has certainly been captured. I don't feel that's wise given this is a single-player game.
I want to believe in this game, I like the story, the dialogues and the harem system, BUT
6 hours into the game, I'm giving up for now.
The game is very restrictive in its gameplay. (or maybe I missed something)
- very hard to make money because the loot is too rare (I had to wait 3 hours to recruit the scout mouse)
- from the first week I had a debt of 1500G so it was hard to progress.
- losing your item during an enchantment is too punitive. It's already not easy to obtain a green object... so losing it on an RNG... It hurts. Maybe a loss of a level or two, but not its destruction
- the level of mobs is insane. I ended up using a save editor to raise my atk and def to 900, I still can't OS a mob from floor 8-9
- only one gift per day per character even though it costs so much and doesn't work all the time :/ I don't even have the courage to try.
I wish you lots of courage but I will come back when things are more balanced and patreon you when the girls have tails
This, exactly this.
I gave the game 3 hours or so.
I got ONE drop for a summon in three hours.
At level 7, my summon is level 5, under-armored, and not really much help in a fight even after buying all the armor and weapons for her compared to the cost of healing her.
And I can't get another summons soon (if ever), as there isn't one for another 3+ dungeon levels that I can see.
The HP gain of the enemies from level 2 to 3 of the dungeon is crushing; I can't see fighting the level 5 boss anytime soon.
My level boost compared to the enemy power boost per dungeon level is insane.
This is hours and hours of work for ... very little payoff, ever.
Hard Pass for now at least.
Maybe if it's rebalanced a lot? But unlikely I'll be back at this one.