mute_eagle

New Member
Mar 28, 2020
5
7
Suggestions:
- You can't see the relationship level with the girls
- Can't see the current amount of assistants for hunting
- Can't see the amount of time required for hunting
- Maybe add estimated resources from hunting
- Maybe add more NPCs (up to 3 or 5) when adding assistants so the massive monster girl bunks make sense.
- Maybe some passive income management gameplay from the assistant monster girls.
- Maybe add mansion upgrades or buying farms/land which give passive income and combat bonuses. Let me be the real estate magnate that I can't be IRL.
- Maybe auto hunting if not added to party and the day ends. The monster girls vanishing for multiple days to hunt kinda sucks.
- Idk if this is possible but having more than 4 people fighting on my side in combat would make my dick stiffer than it can ever be. I'm sick of games limiting party sizes to 4.
- Maybe add auto quest completion or allow stacking of quest items. Right now submitting 40/20 or 20/20 rat tails gives the same amount of gold and resets it to 0/20 rat tails.
- Tracking multiple quests means constantly opening the menu to check if you completed them. At this point I just give up on tracking it and just complete them whenever I finish farming for items, even if I lose gold by submitting excess quest items.

Cons:
- RNG sucks, I rather spend 3x the enchantment stones to 100% enchant an item. With the amount of grinding required to get anything in the game, you'd almost never run out of enchantment stones anyways. Just increase the cost and make it 100% chance. Losing items suck, most people are gonna save scum and avoid interacting with your enchantment mechanic. RNG is cringe, remove it please.
- Gameplay is extremely stat checky right now. The combat lacks complexity, no fun OP strats or build testing. Just farm for items and levels repetitively, and bigger number = wins.
- Personal Pet Peeve, having to walk everywhere for anything is really annoying. I'd rather have all the shop NPCs in one room, even at the expense of a bigger, more immersive world. Maybe for future regions.
- Not an issue yet, but I can imagine having more monster girls in the bunks would make managing them tedious. I would say drop the rooms and just sort them by region/dungeon. Let them bunk together and save some space. Or maybe a command room and some automation features to deal with bigger numbers of monster girls.
- Mining feels forced and isn't difficult. Maybe remove it and just have monsters drop ores. Its like you spend the whole game fighting monsters and suddenly you need to mine ores, which doesn't scale with any combat stat nor is it related to combat and serves only to craft more items for combat.
- By extension, forest feels like it only exists to facilitate crafting. I'd prefer the rat dungeon dropped the materials for the recipes they drop. Right now only the monster girls drop anything of value, the basic rat monsters are almost useless.
- RPG Maker UI being atrocious for PC use like usual. I don't even think it can be fixed.

Pros:
- Love the auto combat, makes the grind 10x less painful. The game almost plays like an autobattler, it's fun.
- Grinding for companions > courting for companions.
- The hunting mechanic has so much potential, I'm excited.
- Allowing extra summoning orbs to be used as assistant is great. Usually excess NPCs are useless, so having side mechanics to interact with excess NPCs that can't be used in combat is great.
- So far the game isn't filled with endlessly wordy story filler and 15 paragraphs of moaning SFX in every sex scene. I appreciate that. A good game story doesn't need to be a novel.
- Making low rank quest unacceptable is great since I know I would accept all the quests just so I don't miss out on any extra gold income. At least now I only have to manage a maximum of 7 quests.
- Not having loot in 1 out of every 5 barrels. I know its not mandatory but I must check every bookshelf and barrel for that 1 in 5 chance of containing loot. As far as I can tell there isn't any in this game. And it's a good thing.
- Despite all my complains the game has been fun so far. Looking forwards to more updates. I've yet to finish the game since the grind hurts me.
- Idk if I said too much but hopefully this is helpful in your dev journey.
 
Last edited:

EvilInc

New Member
Jul 12, 2020
2
2
Alright, one more game exhausted, at least as far as 0.10.3 will take me :)

I've got some notes I'd like to share - do with it what you will:
  • The running clock is kind of not working out for me. The only notable effect is a feeling of time pressure on the world map which really does not add value. Could we instead have a day/night mechanism where going to bed moves to the next day and respawns everything?
  • A 10min timer on the blessing is again a non-benefiting time pressure going on - it's long enough to deal with whatever you really need it for, but it adds to the grind if you want to keep it up all the time. Could we make it "For the rest of the day" instead?
  • There's not really much agency in combat. The difference between manual combat and auto-combat is really marginal - there just ain't no button to press and no choices to be made. On the one hand, this makes autocombat a very valid choice to help deal with the grind. I'd totally be on board with less grind and more diverse combat options though.
    Reading the previous poster, that's obviously not a universally shared preference :)
  • Call me weird, but I really like some story to my porn. Something beyond "Here's your gift, now lets fuck". Some dialogues, some side quests ... something that gives the lass some character before I pork her.
  • I like the crafting system so far, could do with a bit more complexity, but it works for what it does. The only thing I really dislike is the chance to lose your items on high-end enchanting. Given the amount of grind already in the game, that means I've got a save/reload party whenever it's enchanting time.
Overall, it was an enjoyable experience (the above points notwithstanding), looking forward to the next versions.
 

Sora kun

Newbie
Game Developer
May 27, 2023
36
74
Suggestions:
- You can't see the relationship level with the girls
- Can't see the current amount of assistants for hunting
- Can't see the amount of time required for hunting
- Maybe add estimated resources from hunting
- Maybe add more NPCs (up to 3 or 5) when adding assistants so the massive monster girl bunks make sense.
- Maybe some passive income management gameplay from the assistant monster girls.
- Maybe add mansion upgrades or buying farms/land which give passive income and combat bonuses. Let me be the real estate magnate that I can't be IRL.
- Maybe auto hunting if not added to party and the day ends. The monster girls vanishing for multiple days to hunt kinda sucks.
- Idk if this is possible but having more than 4 people fighting on my side in combat would make my dick stiffer than it can ever be. I'm sick of games limiting party sizes to 4.
- Maybe add auto quest completion or allow stacking of quest items. Right now submitting 40/20 or 20/20 rat tails gives the same amount of gold and resets it to 0/20 rat tails.
- Tracking multiple quests means constantly opening the menu to check if you completed them. At this point I just give up on tracking it and just complete them whenever I finish farming for items, even if I lose gold by submitting excess quest items.

Cons:
- RNG sucks, I rather spend 3x the enchantment stones to 100% enchant an item. With the amount of grinding required to get anything in the game, you'd almost never run out of enchantment stones anyways. Just increase the cost and make it 100% chance. Losing items suck, most people are gonna save scum and avoid interacting with your enchantment mechanic. RNG is cringe, remove it please.
- Gameplay is extremely stat checky right now. The combat lacks complexity, no fun OP strats or build testing. Just farm for items and levels repetitively, and bigger number = wins.
- Personal Pet Peeve, having to walk everywhere for anything is really annoying. I'd rather have all the shop NPCs in one room, even at the expense of a bigger, more immersive world. Maybe for future regions.
- Not an issue yet, but I can imagine having more monster girls in the bunks would make managing them tedious. I would say drop the rooms and just sort them by region/dungeon. Let them bunk together and save some space. Or maybe a command room and some automation features to deal with bigger numbers of monster girls.
- Mining feels forced and isn't difficult. Maybe remove it and just have monsters drop ores. Its like you spend the whole game fighting monsters and suddenly you need to mine ores, which doesn't scale with any combat stat nor is it related to combat and serves only to craft more items for combat.
- By extension, forest feels like it only exists to facilitate crafting. I'd prefer the rat dungeon dropped the materials for the recipes they drop. Right now only the monster girls drop anything of value, the basic rat monsters are almost useless.
- RPG Maker UI being atrocious for PC use like usual. I don't even think it can be fixed.

Pros:
- Love the auto combat, makes the grind 10x less painful. The game almost plays like an autobattler, it's fun.
- Grinding for companions > courting for companions.
- The hunting mechanic has so much potential, I'm excited.
- Allowing extra summoning orbs to be used as assistant is great. Usually excess NPCs are useless, so having side mechanics to interact with excess NPCs that can't be used in combat is great.
- So far the game isn't filled with endlessly wordy story filler and 15 paragraphs of moaning SFX in every sex scene. I appreciate that. A good game story doesn't need to be a novel.
- Making low rank quest unacceptable is great since I know I would accept all the quests just so I don't miss out on any extra gold income. At least now I only have to manage a maximum of 7 quests.
- Not having loot in 1 out of every 5 barrels. I know its not mandatory but I must check every bookshelf and barrel for that 1 in 5 chance of containing loot. As far as I can tell there isn't any in this game. And it's a good thing.
- Despite all my complains the game has been fun so far. Looking forwards to more updates. I've yet to finish the game since the grind hurts me.
- Idk if I said too much but hopefully this is helpful in your dev journey.

Thank you for your feedback! Many things have already been fixed. You can check the relationships through the notebook in your backpack.
Ore mining is only part of the upcoming mechanics, and it may be reworked. I will think about how to make sending girls on a hunt more enjoyable.
I plan to make it possible to buy a farm, a shop, but for now, I'm focusing on side quests with relationships. In a few days, there will be a new update with many changes
And yes, the feedback is helpful =)
 

Sora kun

Newbie
Game Developer
May 27, 2023
36
74
Alright, one more game exhausted, at least as far as 0.10.3 will take me :)

I've got some notes I'd like to share - do with it what you will:
  • The running clock is kind of not working out for me. The only notable effect is a feeling of time pressure on the world map which really does not add value. Could we instead have a day/night mechanism where going to bed moves to the next day and respawns everything?
  • A 10min timer on the blessing is again a non-benefiting time pressure going on - it's long enough to deal with whatever you really need it for, but it adds to the grind if you want to keep it up all the time. Could we make it "For the rest of the day" instead?
  • There's not really much agency in combat. The difference between manual combat and auto-combat is really marginal - there just ain't no button to press and no choices to be made. On the one hand, this makes autocombat a very valid choice to help deal with the grind. I'd totally be on board with less grind and more diverse combat options though.
    Reading the previous poster, that's obviously not a universally shared preference :)
  • Call me weird, but I really like some story to my porn. Something beyond "Here's your gift, now lets fuck". Some dialogues, some side quests ... something that gives the lass some character before I pork her.
  • I like the crafting system so far, could do with a bit more complexity, but it works for what it does. The only thing I really dislike is the chance to lose your items on high-end enchanting. Given the amount of grind already in the game, that means I've got a save/reload party whenever it's enchanting time.
Overall, it was an enjoyable experience (the above points notwithstanding), looking forward to the next versions.

Сlock will be useful in the future with updates. Development takes a lot of time, so we were not able to do everything we had planned on the first release.
Limited timer is made to force player to sleep until the next day. In a few updates, the player's number of prayers will unlock a scene with Iristia
The battles will gain more variety with the addition of more girl monsters with different classes to the game. So again in the future :(
In versions 0.13 and 0.14, relationships with side characters have been added, featuring even a small internal conflict between desire and conscience.
Then updates 0.13 and 0.14 should appeal to you. There's a bit more focus on courting. I hope that after update 0.12, in a few days, we'll be able to release free updates much more frequently.
And thank you for your feedback!
 

only MILF

Engaged Member
Dec 30, 2020
3,835
4,290
1715948106014.png ....... 1715948144247.png ....what is this for???...these girls are mice??? or is it a child's game.:unsure:...The faces are childish, but the body is adult. :confused: :unsure:
 

Bob69

Uploading the World
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Donor
Compressor
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youraccount69

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Dec 30, 2020
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Lumaria-0.12.6
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Sora kun

Newbie
Game Developer
May 27, 2023
36
74
Sweet game so far maybe give the MC a helmet bro to finish off the drip.
Thanks! How about a black helmet with horns and a cloak to make him look like a demon lord? :D
I have an idea to add more styles to the characters, but for now, I need to fill the world with some content and rework the AI scenes.
 
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Evangelion-01

Devoted Member
Apr 12, 2018
10,804
7,271
How do I unlock the first girl via from the gallery?
Not sure if it's possible since it seems to be a bug (or there is a Guild Rank trigger I don't fulfill yet)... but infront of the Rat Dungeon there is a single girl being disgusted by the "other Perverts"
Visit her tent after 22:00 and you'll see some sparkle allowing you to spy on her... and her totally NOT perverted adult fun
 
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csum

Member
Jan 7, 2020
361
138
Not sure if it's possible since it seems to be a bug (or there is a Guild Rank trigger I don't fulfill yet)... but infront of the Rat Dungeon there is a single girl being disgusted by the "other Perverts"
Visit her tent after 22:00 and you'll see some sparkle allowing you to spy on her... and her totally NOT perverted adult fun
Ic thanks
 

Evangelion-01

Devoted Member
Apr 12, 2018
10,804
7,271
OK some feedback incomeing
I have been playing this game for 17 hours now and while I like the idea of the game and some grind this is borderline overkill.
My Party of MC + 3 Rats is all at Level 31 and I am not confident in Challengeing the Fox princess... Golden Gear would be required for everyone but the recipe drop rate kept me farming for the last 4 hours (and only MC has Golden equipment right now).

I read about people giving good advice/ideas to break it up some so let me add some of my own.
To lessen the grind and also make it more rewardeing by offering a choice to invest into the weapon and armor shop.
For Example
- Level 1 ( 5000 Gold) green equipment can be bought, blueprints for blue equipment can be bought.
- Level 2 (15000 Gold) blue equipment can be bought, blueprints for purple equipment can be bought.
- Level 3 (40000 Gold) purple equipment can be bought, blueprints for gold equipment can be bought.

Add an Item to instantly escape the dungeon... at the start I underestimated the Level Jump from Dugeon Level 1 to 2 and nearly got whiped out, since I had to get back and challenge several patrols or spend time running around and finding a chance to escape them
Also once you get deeper into the dungeon you tend to rather push forward in hope of reaching the next Crystal than return to the surface and turn in Quests.

Mana Regeneration is really an issue... my protector has 400+ Mana which makes her recover 4 Mana per turn (1%), Healing costs 50 Mana, so I need to fight and survive for 13 rounds in order to recover enough Mana for a single heal.
Atleast make the Party recover Mana while outside of combat aswell, since monster respawn after a set ammount of time and spaces in the lower Levels of the Dungeon are getting more narrow or swarmed with enemies it's hardly exploitable.

Why is the fricking Provoke skill of the Protector usable outside of combat but not her heal???

Have the Guild Clerk give Players a Level suggestion when takeing the "Kill the Boss" Quest.
(The Defender was higher Leveled than my MC and Scout so she keeps haveing a significant lead in Level over the rest of my Party...also the combat phase was harder than neccesary and required both some healing Items and luck), like the Boss is Level 15 when summoned so Party should be of an atleast equal Level.

The grind currently feels punishing rather than entertaining, while in the Rat Dungeon drop rates of recipes for equipment feels higher than against the Foxes and those guys are though to kill even with a full set of equipment of corresponding area dificulty (i.e. purple equipment in the 3rd Area).
While exploreing the Dungeon you naturally picked up better gear, but in the Forest this just feels unreal in comparison.
 
Last edited:

Evangelion-01

Devoted Member
Apr 12, 2018
10,804
7,271
adding to the above...
2 hours later I was a bit lucky with Golden recipes to drop and lacked enchanting crystals so I made a complete Dungeon rerun.
By my observation in the dungeon you get an Item or recipe drop every third battle atleast... likely because the avarage group has 3 enemies and groups are tightly packed opposed to the forest with little ammounts on overpowered enemies and an avarage group size of 1,3 enemies.

I also read in the Thread that you want the time system to make people sleep more often, but the fact that time barely passes while being in the Dungeon or any town is rather opposing that thought.
Maybe if a day would last an Real world hour this would make more sence, but I managed to pass 4 hours Real world time and ingame barely 1 hour passed.
Haveing some Rest Area every 3rd Level of the Dungeon includeing a teleporter would allow for such a system to be effectively usable I'd assume.
The rest Area could work like the mansion with your companions loitering around so you can give the gifts and have some intimate moments... heck those could even help with restoreing some of their mana given they'd feed on MCs essence.

The main town seems far to vast since the sprites seem to have reduced size which makes running home, to the shop or the Cathedral far to tedious... even the mansions inside is far to big compared to its outward appearance, the places feel empty and simply a waste of time to navigate.
Make MCs home and the Guild accesable from the first map, maybe place the church and Magic school in the map to the north of that map and the shops should all be in the same map (so maybe move the backery and Tavern into that area to reduce the need to run around).
Placeing an Altar to the goddess in every guild branch would also reduce the ammount of time Players have to move around for some of the game mechanics you thought up.

With the Dungeon being the main focus of the game giving the Players a streamlined and optimized town to only spend a minimum of time there would be a great advantage.
My MC is either in the dungeons or the Weaponshop in order to craft and enchant Items, the rest of the maps are just unnecessary filler... if you intend to use them for some Girl development maybe move them more out of the way like in the area of the current Cathedral.
Also offering some Chests with definitiv Item drops or restoration Items could go a long way to make people less opressed with the ammount of farming required to get better gears and unlock more girls
 
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Sora kun

Newbie
Game Developer
May 27, 2023
36
74
OK some feedback incomeing
I have been playing this game for 17 hours now and while I like the idea of the game and some grind this is borderline overkill.
My Party of MC + 3 Rats is all at Level 31 and I am not confident in Challengeing the Fox princess... Golden Gear would be required for everyone but the recipe drop rate kept me farming for the last 4 hours (and only MC has Golden equipment right now).

I read about people giving good advice/ideas to break it up some so let me add some of my own.
To lessen the grind and also make it more rewardeing by offering a choice to invest into the weapon and armor shop.
For Example
- Level 1 ( 5000 Gold) green equipment can be bought, blueprints for blue equipment can be bought.
- Level 2 (15000 Gold) blue equipment can be bought, blueprints for purple equipment can be bought.
- Level 3 (40000 Gold) purple equipment can be bought, blueprints for gold equipment can be bought.

Add an Item to instantly escape the dungeon... at the start I underestimated the Level Jump from Dugeon Level 1 to 2 and nearly got whiped out, since I had to get back and challenge several patrols or spend time running around and finding a chance to escape them
Also once you get deeper into the dungeon you tend to rather push forward in hope of reaching the next Crystal than return to the surface and turn in Quests.

Mana Regeneration is really an issue... my protector has 400+ Mana which makes her recover 4 Mana per turn (1%), Healing costs 50 Mana, so I need to fight and survive for 13 rounds in order to recover enough Mana for a single heal.
Atleast make the Party recover Mana while outside of combat aswell, since monster respawn after a set ammount of time and spaces in the lower Levels of the Dungeon are getting more narrow or swarmed with enemies it's hardly exploitable.

Why is the fricking Provoke skill of the Protector usable outside of combat but not her heal???

Have the Guild Clerk give Players a Level suggestion when takeing the "Kill the Boss" Quest.
(The Defender was higher Leveled than my MC and Scout so she keeps haveing a significant lead in Level over the rest of my Party...also the combat phase was harder than neccesary and required both some healing Items and luck), like the Boss is Level 15 when summoned so Party should be of an atleast equal Level.

The grind currently feels punishing rather than entertaining, while in the Rat Dungeon drop rates of recipes for equipment feels higher than against the Foxes and those guys are though to kill even with a full set of equipment of corresponding area dificulty (i.e. purple equipment in the 3rd Area).
While exploreing the Dungeon you naturally picked up better gear, but in the Forest this just feels unreal in comparison.
The Fox Princess can be defeated even with purple equipment, of course with potions and careful skill usage. We tried to balance the difficulty so you either farm and gear up to the max or use potions and plan your moves in battle. There are also feedbacks that bosses are quite easy, so we will wait and gather more feedback.

We wanted to introduce the ability to build your own business in the future, but I really liked your idea, thank you! Most likely, we will add a similar feature in the next update and update the previous versions.

I might later add a quest for a teleport stone that will work once a day and return you home.

As for mana regeneration, I really don't understand why you don't use food from the tavern for recovery? In the city, it's even cheaper than near the dungeon. If you can, please explain in more detail, I would be very grateful.

There is indeed a mistake with the skills, sorry and thank you for letting us know!

It's hard to choose here since not everyone gets the summoning stone on the first try. We will also reduce the amount of experience per level in the next update, which should help speed up leveling.
Good that you mentioned the difficulty of the foxes =) Now my partner can no longer defend their difficulty :D

Thank you very much for your feedback! As developers, we really lack constructive feedback and interesting suggestions.