- Mar 28, 2020
- 6
- 7
Suggestions:
- You can't see the relationship level with the girls
- Can't see the current amount of assistants for hunting
- Can't see the amount of time required for hunting
- Maybe add estimated resources from hunting
- Maybe add more NPCs (up to 3 or 5) when adding assistants so the massive monster girl bunks make sense.
- Maybe some passive income management gameplay from the assistant monster girls.
- Maybe add mansion upgrades or buying farms/land which give passive income and combat bonuses. Let me be the real estate magnate that I can't be IRL.
- Maybe auto hunting if not added to party and the day ends. The monster girls vanishing for multiple days to hunt kinda sucks.
- Idk if this is possible but having more than 4 people fighting on my side in combat would make my dick stiffer than it can ever be. I'm sick of games limiting party sizes to 4.
- Maybe add auto quest completion or allow stacking of quest items. Right now submitting 40/20 or 20/20 rat tails gives the same amount of gold and resets it to 0/20 rat tails.
- Tracking multiple quests means constantly opening the menu to check if you completed them. At this point I just give up on tracking it and just complete them whenever I finish farming for items, even if I lose gold by submitting excess quest items.
Cons:
- RNG sucks, I rather spend 3x the enchantment stones to 100% enchant an item. With the amount of grinding required to get anything in the game, you'd almost never run out of enchantment stones anyways. Just increase the cost and make it 100% chance. Losing items suck, most people are gonna save scum and avoid interacting with your enchantment mechanic. RNG is cringe, remove it please.
- Gameplay is extremely stat checky right now. The combat lacks complexity, no fun OP strats or build testing. Just farm for items and levels repetitively, and bigger number = wins.
- Personal Pet Peeve, having to walk everywhere for anything is really annoying. I'd rather have all the shop NPCs in one room, even at the expense of a bigger, more immersive world. Maybe for future regions.
- Not an issue yet, but I can imagine having more monster girls in the bunks would make managing them tedious. I would say drop the rooms and just sort them by region/dungeon. Let them bunk together and save some space. Or maybe a command room and some automation features to deal with bigger numbers of monster girls.
- Mining feels forced and isn't difficult. Maybe remove it and just have monsters drop ores. Its like you spend the whole game fighting monsters and suddenly you need to mine ores, which doesn't scale with any combat stat nor is it related to combat and serves only to craft more items for combat.
- By extension, forest feels like it only exists to facilitate crafting. I'd prefer the rat dungeon dropped the materials for the recipes they drop. Right now only the monster girls drop anything of value, the basic rat monsters are almost useless.
- RPG Maker UI being atrocious for PC use like usual. I don't even think it can be fixed.
Pros:
- Love the auto combat, makes the grind 10x less painful. The game almost plays like an autobattler, it's fun.
- Grinding for companions > courting for companions.
- The hunting mechanic has so much potential, I'm excited.
- Allowing extra summoning orbs to be used as assistant is great. Usually excess NPCs are useless, so having side mechanics to interact with excess NPCs that can't be used in combat is great.
- So far the game isn't filled with endlessly wordy story filler and 15 paragraphs of moaning SFX in every sex scene. I appreciate that. A good game story doesn't need to be a novel.
- Making low rank quest unacceptable is great since I know I would accept all the quests just so I don't miss out on any extra gold income. At least now I only have to manage a maximum of 7 quests.
- Not having loot in 1 out of every 5 barrels. I know its not mandatory but I must check every bookshelf and barrel for that 1 in 5 chance of containing loot. As far as I can tell there isn't any in this game. And it's a good thing.
- Despite all my complains the game has been fun so far. Looking forwards to more updates. I've yet to finish the game since the grind hurts me.
- Idk if I said too much but hopefully this is helpful in your dev journey.
- You can't see the relationship level with the girls
- Can't see the current amount of assistants for hunting
- Can't see the amount of time required for hunting
- Maybe add estimated resources from hunting
- Maybe add more NPCs (up to 3 or 5) when adding assistants so the massive monster girl bunks make sense.
- Maybe some passive income management gameplay from the assistant monster girls.
- Maybe add mansion upgrades or buying farms/land which give passive income and combat bonuses. Let me be the real estate magnate that I can't be IRL.
- Maybe auto hunting if not added to party and the day ends. The monster girls vanishing for multiple days to hunt kinda sucks.
- Idk if this is possible but having more than 4 people fighting on my side in combat would make my dick stiffer than it can ever be. I'm sick of games limiting party sizes to 4.
- Maybe add auto quest completion or allow stacking of quest items. Right now submitting 40/20 or 20/20 rat tails gives the same amount of gold and resets it to 0/20 rat tails.
- Tracking multiple quests means constantly opening the menu to check if you completed them. At this point I just give up on tracking it and just complete them whenever I finish farming for items, even if I lose gold by submitting excess quest items.
Cons:
- RNG sucks, I rather spend 3x the enchantment stones to 100% enchant an item. With the amount of grinding required to get anything in the game, you'd almost never run out of enchantment stones anyways. Just increase the cost and make it 100% chance. Losing items suck, most people are gonna save scum and avoid interacting with your enchantment mechanic. RNG is cringe, remove it please.
- Gameplay is extremely stat checky right now. The combat lacks complexity, no fun OP strats or build testing. Just farm for items and levels repetitively, and bigger number = wins.
- Personal Pet Peeve, having to walk everywhere for anything is really annoying. I'd rather have all the shop NPCs in one room, even at the expense of a bigger, more immersive world. Maybe for future regions.
- Not an issue yet, but I can imagine having more monster girls in the bunks would make managing them tedious. I would say drop the rooms and just sort them by region/dungeon. Let them bunk together and save some space. Or maybe a command room and some automation features to deal with bigger numbers of monster girls.
- Mining feels forced and isn't difficult. Maybe remove it and just have monsters drop ores. Its like you spend the whole game fighting monsters and suddenly you need to mine ores, which doesn't scale with any combat stat nor is it related to combat and serves only to craft more items for combat.
- By extension, forest feels like it only exists to facilitate crafting. I'd prefer the rat dungeon dropped the materials for the recipes they drop. Right now only the monster girls drop anything of value, the basic rat monsters are almost useless.
- RPG Maker UI being atrocious for PC use like usual. I don't even think it can be fixed.
Pros:
- Love the auto combat, makes the grind 10x less painful. The game almost plays like an autobattler, it's fun.
- Grinding for companions > courting for companions.
- The hunting mechanic has so much potential, I'm excited.
- Allowing extra summoning orbs to be used as assistant is great. Usually excess NPCs are useless, so having side mechanics to interact with excess NPCs that can't be used in combat is great.
- So far the game isn't filled with endlessly wordy story filler and 15 paragraphs of moaning SFX in every sex scene. I appreciate that. A good game story doesn't need to be a novel.
- Making low rank quest unacceptable is great since I know I would accept all the quests just so I don't miss out on any extra gold income. At least now I only have to manage a maximum of 7 quests.
- Not having loot in 1 out of every 5 barrels. I know its not mandatory but I must check every bookshelf and barrel for that 1 in 5 chance of containing loot. As far as I can tell there isn't any in this game. And it's a good thing.
- Despite all my complains the game has been fun so far. Looking forwards to more updates. I've yet to finish the game since the grind hurts me.
- Idk if I said too much but hopefully this is helpful in your dev journey.
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