- May 27, 2023
- 36
- 74
There are more foxes in the location, but I absolutely agree that they need to be weakened to make the battles faster and maybe increase the amount of loot as well.adding to the above...
2 hours later I was a bit lucky with Golden recipes to drop and lacked enchanting crystals so I made a complete Dungeon rerun.
By my observation in the dungeon you get an Item or recipe drop every third battle atleast... likely because the avarage group has 3 enemies and groups are tightly packed opposed to the forest with little ammounts on overpowered enemies and an avarage group size of 1,3 enemies.
I also read in the Thread that you want the time system to make people sleep more often, but the fact that time barely passes while being in the Dungeon or any town is rather opposing that thought.
Maybe if a day would last an Real world hour this would make more sence, but I managed to pass 4 hours Real world time and ingame barely 1 hour passed.
Haveing some Rest Area every 3rd Level of the Dungeon includeing a teleporter would allow for such a system to be effectively usable I'd assume.
The rest Area could work like the mansion with your companions loitering around so you can give the gifts and have some intimate moments... heck those could even help with restoreing some of their mana given they'd feed on MCs essence.
The main town seems far to vast since the sprites seem to have reduced size which makes running home, to the shop or the Cathedral far to tedious... even the mansions inside is far to big compared to its outward appearance, the places feel empty and simply a waste of time to navigate.
Make MCs home and the Guild accesable from the first map, maybe place the church and Magic school in the map to the north of that map and the shops should all be in the same map (so maybe move the backery and Tavern into that area to reduce the need to run around).
Placeing an Altar to the goddess in every guild branch would also reduce the ammount of time Players have to move around for some of the game mechanics you thought up.
With the Dungeon being the main focus of the game giving the Players a streamlined and optimized town to only spend a minimum of time there would be a great advantage.
My MC is either in the dungeons or the Weaponshop in order to craft and enchant Items, the rest of the maps are just unnecessary filler... if you intend to use them for some Girl development maybe move them more out of the way like in the area of the current Cathedral.
Also offering some Chests with definitiv Item drops or restoration Items could go a long way to make people less opressed with the ammount of farming required to get better gears and unlock more girls
Unfortunately, the game engine strongly resists not pausing everything in battle... I managed to solve this issue for monster respawns and some other simpler mechanics, but with global time and buffs, it's a pain... I'll try to do something about it.
City will gradually be filled with side quests and various activities, so there needs to be space for this to avoid issues with save transfers later. From the global map, you can go directly to the mansion if you move your character onto the city territory (the region territory stops flashing). Maybe I'll also add an option to move directly to the shopping district.