motseer

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Dec 17, 2021
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Thank you. I had already tried to implement pausing on the final frame, using functions that are in renpy. But it got complicated and beyond my ability to code. I think there may be some fundamental incompatibilities with the way renpy does it and the .webm video format I'm using to keep the file size down. I certainly remember it being one of those things where it frustrated me at every turn with one error or issue after another. Which means I'd have to manually grab the final frame of every animation and add it as another image in game. That is problematic for a couple of reasons. One.. it's time consuming. I could probably work out how to use ffmpeg to do it automatically, but I'd have to work out how to use ffmpeg properly first, but then I'd also have to add in each final frame as a separate image and add it to the game. Its probably a good half day's work to do it. It would also add a lot of extra images into the game, which will add to the filesize. Which isn't too bad at the moment, but it's going to be a problem. Most VN's tend to stick to around 5gb chunks and this one is already at 3gb. I can cull a lot of the concept videos from the menu and replace them with actual videos from the game to help with that, but at around 300-500mb per update I'm going to be hitting that 5gb magic number by the end of the year.
I had a thought about this last night, which may or may not be helpful for you. :p What if you removed the last frame of an animation, and use that frame as the ending still image. There would be no increase in file size since it just changes from an animation frame to a still image. You are still ending the animation and calling an image just like before. It will naturally have the correct positioning since it had been part of the animation, so you are working around the renpy animation issues. The only potential drawback is how much work it is for you to remove the last frame from animations... Hopefully it's as easy to do as it is to say... :ROFLMAO:
 

Jubs!

Newbie
Game Developer
Mar 29, 2018
37
152
I had a thought about this last night, which may or may not be helpful for you. :p What if you removed the last frame of an animation, and use that frame as the ending still image. There would be no increase in file size since it just changes from an animation frame to a still image. You are still ending the animation and calling an image just like before. It will naturally have the correct positioning since it had been part of the animation, so you are working around the renpy animation issues. The only potential drawback is how much work it is for you to remove the last frame from animations... Hopefully it's as easy to do as it is to say... :ROFLMAO:
I am looking into it again, as I would prefer it to work this way as well. I can apparently use ffmpeg to extract the last frame of videos it is processing as a batch. I could also manually do it using the mpc-hc video player. Then I just have to add a line of code after each video that adds that adds that image back in as a still. I'd probably also have to add all the sprites that were on screen prior to the video playing back in as well. I'll toy around with it for the next release and see how it works out.
 
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PumperFull

Member
Aug 27, 2020
187
214
Wow! Yeah, the renders drug me in, but, this is a case where ya stay for the story. Not done going through it yet, but man alive, very alluring. I can definitely see this grabbing people and keeping their attention. If you give this a few minutes from the start, you will be pulled along for the ride. Very nice work so far Jubs. Keep it going and I'm sure you'll have a crowd waiting for more.
Thanks for your hard work and dedication so far!!
 
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Jubs!

Newbie
Game Developer
Mar 29, 2018
37
152
developer

So will there be other tall female characters or just tall Futas?
Hmm, not really, she's tall for a woman, 6ft sort of height. There is likely to be at least one other woman who is that sort of height, but nothing that would be considered unusually tall.
 

blurrypop

Newbie
Sep 29, 2023
89
133
So this is not an adult game like the rest of the games here? Guess I'll comeback after a year or two when sex scenes are being implemented. Cause if I'm looking for stories I've a huge backlog of great TV shows, I'd rather commit there.
 
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Idontplay

Well-Known Member
Oct 30, 2017
1,434
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We will not miss you.

Not yet, no. It is planned, wont be for a while though.
Tell me the futa scenes will be totally avoidable, please.
EDIT: I have found the answer in the opening post.

Anyway the game is very good and I will write my opinion after having played it for the second time.
 
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Gorse

Member
GFX Designer
Aug 16, 2020
354
1,457
Time for some approved Fan Sigs for "LUMINARY PROTOCOL" for all of you to use and enjoy :sneaky::


EMELIA - Fan Signature
450 x 124 px / 1,27 MB /.gif

LPsiG1.gif

LINK: https://attachments.f95zone.to/2025/08/5194342_LPsiG1.gif
____________________________________________________________________________________________

ISABELLA - Fan Signature
450 x 124 px / 1,16 MB / .gif

LPsiG2.gif

LINK: https://attachments.f95zone.to/2025/08/5194344_LPsiG2.gif
____________________________________________________________________________________________

ALICE - Fan Signature
450 x 124 px / 1,25 MB / .gif

LPsiG3.gif

LINK: https://attachments.f95zone.to/2025/08/5194345_LPsiG3.gif
____________________________________________________________________________________________

LILLY - Fan Signature
450 x 124 px / 1,26 MB / .gif

LPsiG4.gif

LINK: https://attachments.f95zone.to/2025/08/5194346_LPsiG4.gif
____________________________________________________________________________________________

HEIDI - Fan Signature
450 x 124 px / 1,27 MB / .gif

LPsiG5.gif

LINK: https://attachments.f95zone.to/2025/08/5194347_LPsiG5.gif
____________________________________________________________________________________________
_______________________________________________________________________________________

You don't have permission to view the spoiler content. Log in or register now.
___________________________________________________________________________________________
______________________________________________________________________________

Showing these sigs in your personal signature
can help to support the game & the dev a wee bit :coffee:!

********************************************************************
And Jubs! : thanks for your story & good fortune with the future development! All the best & fingers crossed!
 

Idontplay

Well-Known Member
Oct 30, 2017
1,434
2,000
Jubs! you games is wonderful, but there is a pretty disturbing thing: during the raid against the slavers there is a girl with a left foot on the right leg. The foot is beautiful (and I'm non into foot-fetish), the leg is beautiful, but the combo is… Well isn't beautiful.
Having said that, the story is interesting, the setting is intriguing and the characters are well described. I can't await for the next update.
 

Jubs!

Newbie
Game Developer
Mar 29, 2018
37
152
Jubs! you games is wonderful, but there is a pretty disturbing thing: during the raid against the slavers there is a girl with a left foot on the right leg. The foot is beautiful (and I'm non into foot-fetish), the leg is beautiful, but the combo is… Well isn't beautiful.
Having said that, the story is interesting, the setting is intriguing and the characters are well described. I can't await for the next update.
Is there? Oh... I'll have to take another look. There were a couple of the still images where I had to do some creative cropping to remove some unholy feet abominations, maybe I missed one. Thanks for pointing it out, Ill see if I can find it and get it replaced.
 

Jubs!

Newbie
Game Developer
Mar 29, 2018
37
152
Time for some approved Fan Sigs for "LUMINARY PROTOCOL" for all of you to use and enjoy :sneaky::


EMELIA - Fan Signature
450 x 124 px / 1,27 MB /.gif

View attachment 5166197

LINK: https://attachments.f95zone.to/2025/08/5194342_LPsiG1.gif
____________________________________________________________________________________________

ISABELLA - Fan Signature
450 x 124 px / 1,16 MB / .gif

View attachment 5166199

LINK: https://attachments.f95zone.to/2025/08/5194344_LPsiG2.gif
____________________________________________________________________________________________

ALICE - Fan Signature
450 x 124 px / 1,25 MB / .gif

View attachment 5166200

LINK: https://attachments.f95zone.to/2025/08/5194345_LPsiG3.gif
____________________________________________________________________________________________

LILLY - Fan Signature
450 x 124 px / 1,26 MB / .gif

View attachment 5166201

LINK: https://attachments.f95zone.to/2025/08/5194346_LPsiG4.gif
____________________________________________________________________________________________

HEIDI - Fan Signature
450 x 124 px / 1,27 MB / .gif

View attachment 5166202

LINK: https://attachments.f95zone.to/2025/08/5194347_LPsiG5.gif
____________________________________________________________________________________________
_______________________________________________________________________________________

You don't have permission to view the spoiler content. Log in or register now.

___________________________________________________________________________________________
______________________________________________________________________________

Showing these sigs in your personal signature
can help to support the game & the dev a wee bit :coffee:!

********************************************************************
And Jubs! : thanks for your story & good fortune with the future development! All the best & fingers crossed!
These are awesome, thank you!
 
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Idontplay

Well-Known Member
Oct 30, 2017
1,434
2,000
She has some sort of white dress and she is lying on her back. I tried to find the image with Unren, but I wasn't able to find it.
Later i will try to take a screenshot.

Anyway sometime the a.i. seems more an artificial deficiency, than an artificial intelligence.
 

MiltonPowers

Twins Basil! Twins!
Donor
Jul 26, 2023
16,209
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At this point your product is definitely something I would recommend!
Thanks for the tip. (y) Just finished the current content and it's great, I love it. It has everything I am looking for in a fantasy AVN. A well crafted world with interesting lore. A mystery that sucks me in and some engaging characters that I want to get to know better. :love:
 
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MiltonPowers

Twins Basil! Twins!
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screenshot0191.png


Progress on 0.25 is good. All three character events are fully in renpy, including their choice sections and the first use of stats to control contact. This is fairly minor and relates to Sarah's event. This was more me testing out the ways I can do this and I was pleasantly surprised that it was pretty easy. Although I'm aware the challenge with these things is keeping track of all the variables. I'm still working on sprites. I've completed them all for Emelia and Lilly's events and I'm about 60% done on Sarah's. All of them are already coded into Emelia and Lilly's events and I'm about 30% through Sarah's.

I've been working on animations at the same time. A lot of them are generated, but a new time sink with using FramePack for all the NSFW stuff is that I need edit a lot of the generations. They may be 10-80 seconds long, but not all of what is in there is usable. So for a lot of them I will have to cut them into the pieces I want, before converting them in .webm format and adding them to the game.

I've also been playing around with a new way of processing the generated images into sprites. This was primarily brought on by doing so much with Lilly this time around (she features in both Emelia's and her own event). There have always been some issues with her image generation parameters that often caused her face to come out looking a bit strange, over contrasted and flushed of detail. I spent a fair bit of time playing around with different settings to see if I could find out why. Setting Adetailer's (the tool that forces certain details on to generated images after they have been generated, essential for getting face consistency really) CFG score (a number that tells the AI how closely it has to follow your prompt... this sounds like it should be quite high, but in reality if you set it too high it generates very images that don't look real or are full of artefacts) to an extremely low level, produces a consistent, detailed and lifelike face for her. Which is great, however, it also ignores the rest of the prompting, leading to her having the wrong coloured eyes and things like that. So I fixed that by running the chosen image through PortratPro Studio Max. A photo touch up tool that I got from a Humble Bundle deal. This allows you to correct makeup, eye colour, skin colour, remove blemish's, change where the light source is etc. I can run the images through it in batches based on a preset I've set for her. This ensures the right hair colour, eye colour, makeup style etc. So having used that just to fix Lilly's images, I've decided I will run all the female human sprite images through it. You may notice about half way through Lilly's event that her makeup, eyes, hair colour etc become slightly better defined and consistent and that's because of me starting this process.

I'm also trying to work on including more interaction between the player character and other characters on screen - hugging etc. It's surprisingly challenging to do this and it not look shit, but I'm working on it.

Lastly, I did some research on getting the videos to pause on the last frame, rather than just disappear. I've tried this twice before and encountered wild goose chases and blockers in seeking to do it. This time around I stumbled across a ridiculously simple way of doing it in two different locations. So I'm going to give that a try once I've got all the story events finished. If I can get this to work it will help smooth out the animation to still transitions and make them less jarring.

I'm going to pop some bonus content up for each of the tiers later on this evening as well.


screenshot0188.png screenshot0191.png screenshot0244.png screenshot0253.png
 

motseer

Forum Fanatic
Dec 17, 2021
4,531
11,597


View attachment 5172588


Progress on 0.25 is good. All three character events are fully in renpy, including their choice sections and the first use of stats to control contact. This is fairly minor and relates to Sarah's event. This was more me testing out the ways I can do this and I was pleasantly surprised that it was pretty easy. Although I'm aware the challenge with these things is keeping track of all the variables. I'm still working on sprites. I've completed them all for Emelia and Lilly's events and I'm about 60% done on Sarah's. All of them are already coded into Emelia and Lilly's events and I'm about 30% through Sarah's.

I've been working on animations at the same time. A lot of them are generated, but a new time sink with using FramePack for all the NSFW stuff is that I need edit a lot of the generations. They may be 10-80 seconds long, but not all of what is in there is usable. So for a lot of them I will have to cut them into the pieces I want, before converting them in .webm format and adding them to the game.

I've also been playing around with a new way of processing the generated images into sprites. This was primarily brought on by doing so much with Lilly this time around (she features in both Emelia's and her own event). There have always been some issues with her image generation parameters that often caused her face to come out looking a bit strange, over contrasted and flushed of detail. I spent a fair bit of time playing around with different settings to see if I could find out why. Setting Adetailer's (the tool that forces certain details on to generated images after they have been generated, essential for getting face consistency really) CFG score (a number that tells the AI how closely it has to follow your prompt... this sounds like it should be quite high, but in reality if you set it too high it generates very images that don't look real or are full of artefacts) to an extremely low level, produces a consistent, detailed and lifelike face for her. Which is great, however, it also ignores the rest of the prompting, leading to her having the wrong coloured eyes and things like that. So I fixed that by running the chosen image through PortratPro Studio Max. A photo touch up tool that I got from a Humble Bundle deal. This allows you to correct makeup, eye colour, skin colour, remove blemish's, change where the light source is etc. I can run the images through it in batches based on a preset I've set for her. This ensures the right hair colour, eye colour, makeup style etc. So having used that just to fix Lilly's images, I've decided I will run all the female human sprite images through it. You may notice about half way through Lilly's event that her makeup, eyes, hair colour etc become slightly better defined and consistent and that's because of me starting this process.

I'm also trying to work on including more interaction between the player character and other characters on screen - hugging etc. It's surprisingly challenging to do this and it not look shit, but I'm working on it.

Lastly, I did some research on getting the videos to pause on the last frame, rather than just disappear. I've tried this twice before and encountered wild goose chases and blockers in seeking to do it. This time around I stumbled across a ridiculously simple way of doing it in two different locations. So I'm going to give that a try once I've got all the story events finished. If I can get this to work it will help smooth out the animation to still transitions and make them less jarring.

I'm going to pop some bonus content up for each of the tiers later on this evening as well.


View attachment 5172587 View attachment 5172588 View attachment 5172589 View attachment 5172592
Wow! Just wow! I was smitten with Emelia after the last update, but in one render I'm ready to dive overboard for Lilly! Sounds like Jubs! is making good progress on the next one already. I can't wait!:cool:
 

MiltonPowers

Twins Basil! Twins!
Donor
Jul 26, 2023
16,209
37,752
Wow! Just wow! I was smitten with Emelia after the last update, but in one render I'm ready to dive overboard for Lilly! Sounds like Jubs! is making good progress on the next one already. I can't wait!:cool:
I liked Lilly from the start, but that render. WOW is right. Emilia is awesome and I can't wait to get to know Heidi better (she's probably the one that stood out visually for me). They're probably my top 3 at the moment, But there's nothing wrong with Lyra, Gabriella, Sarah, Alice, Matsuyo. There's a lot of great girls here. (y)
 
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HornyyPussy

Board Buff
Apr 26, 2020
18,298
43,169
Jubs!, I just finished a complete read of version .22, and I have to congratulate you on implementing several good suggestions that have definitely improved the quality of your AVN. The animations, beautiful renders, good writing and excellent story telling combine to make Luminary Protocol a very pleasurable experience to this point. It absolutely presents itself with style and elegance.

Removing the looping of animations, especially "scene" animations, made a huge difference. Now it has a "cinematic" quality that I'm sure is partly what you were aiming for. If I could make one more small suggestion... I think this cinematic quality would be enhanced even more if you could plan the animations so that you use the final frame of the animation for your still background at the end of the animation. I think it would work for most of your animations as they are right now, requiring only a small amount of work to make the changes. I think, if you try it, it will make the visual experience flow even better. It will remove the jarring from everything jumping back to a starting position at the end of the animation.

At this point your product is definitely something I would recommend!
Mot's stamp of approval. That's good enough for me to take it for a spin. (y)
I hate you two.......now I have yet another VN to play with and sooo little time.
 
4.30 star(s) 6 Votes