Sorry, what do you mean?Where is the full game with video ? !!!!!!!!!1
Sorry, what do you mean?Where is the full game with video ? !!!!!!!!!1
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An update on the state of play. Naturally with the time of year as it is, there has been a fair bit of disruption to my normal routine. However, progress is still pretty good. The first 2 debriefs are almost entirely complete. The last one is fully scripted and most of the image assets are created. I need to create a few animations and then get them all into the scripts. Once that is done I will do the sound effects, but that wont take long as there isn't much by way of action in these debrief scenes. All three come in at about 10000 words, so it's a shorter update so far.
Then I should have time for a visit to Isabella, where I will get to try out some new tools... Over the weekend and also this morning, I downloaded and setup WAN2GP, one of the easier to use varieties of animation generation tools but it allows me to use WAN 2.1 and WAN 2.2 and the layout is quite similar to framepack and stable diffusion, so the learning curve hasn't been too steep. I have both models downloaded and setup. As with SDXL for image generation, you can download addons for these tools which allow them to generate certain things. These are called LORAs. They are like little booster packs. In SDXL I use them sometimes for specific lighting effects, controlling hair length or styles for some characters, changing how clothes interact with skin and body shape, sometimes for controlling breast shape etc. For animation generators they do things like control camera motion, how characters move, special effects and so on. They are essential for NSFW animation generation. So most of the time has actually been spent finding and downloading these LORAs. It isn't just a case of downloading them, they all have different prompts that need to be used to activate their content and some need different generation settings. Helpfully most of the authors don't seem to understand the impact of their file naming conventions on usability... many of the filenames come down as "fp4842903827fdasf.safetensors". So coming back to the file a week later, it will mean nothing to you. Some actually have the thought to name the file after the name of the LORA. But either way, to make sure they can be useful I keep a spreadsheet of all the file names, their activation criteria, the actual name of the LORA and then any other settings or usage guidance there is for the file. Building that spreadsheet took a fair bit of time as I've downloaded hundreds of these files now.
I also discovered that they were available for Framepack. Framepack isn't it's own thing, it's a wrapper for an open source video generator called Huanyan. I didn't realise that, so when I first got framepack and looked for LORAs and discovered none, i figured there were none, or only very few. Turns out there are loads. So I've also been doing the same for framepack. Which is good, because not all the same functionality can be found between the 3 models - framepack and WAN 2.1 and 2.2. Image quality and prompt adherence is definitely better on WAN, but it's slower to create animations (about 50% slower in fact). I now understand how and where a lot of the other, much better, NSFW animations were coming from on other games. So... I can do that now. So I'll have a go at that with the Isabella content I'll be working on next.
I go away mid January for a week, so I'm aiming to get the early access release out for around the 8th January. There are a couple more example images from 0.45 included here (not yet processed, her face needs to be re-processed to enhance the detail and fix the eyes). At some point soon I'll put up some example animations from WAN that show the difference in what it can do as well.
With that, I will wish you a Happy New Year!
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Thanks I will have a look. Although my bandwith is all tied up downloading WAN 2.2 loras today.. about a hundred of them to download and catalogue, nearly finished...Don't know if this is of any use to you Jubs, but I've had a little play with this ComfyUI workflow and the results were fairly impressive.
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I only have 12 Gb of ram on my video card, and I think after your upgrade you have 16? which should mean you can use it without having to resort to the quantised versions.
Thank you, that's nice to hear!Jubs! Ever since I found this it's been one of my absolute favorites! Definitely threw some money towards it. Love the fantasy plot, the beautiful women (where with each one I'm going "I want to see her next, and her, and her...") that are also different, and the well-done graphics. I appreciate the effort put into it - I've tried many other similar-type endeavors, and with respect to them, this one feels so far more like a sexy regular video game with the depth, like you could take a controller and look around. A truly solid AVN that has been very enjoyable to play.
You should post a new thread over on the Tutorials board. Then folks there who know about this type of thing (and not Jubs only) can see your thread and answer if they have suggestions. Just click the appropriate button in the top right of that board:Probabiy NOT the place to post this but forum searches don't help a whole lot. I haven't done any modeling since Sexy Beach with another user's software out of the Netherlands. What's the easiest way to get started with AI CG? If I'm gonna learn this, I wanna make sure I don't invest in something that'll be obsolete in 6 months, but worth the investment as a rank beginner. Using a GTX 1660
I don't mind giving advice, but as I'm going away tomorrow I don't have much time. My development updates on here and the patreon page (either open access or free membership access) detail my experiments and learnings with AI generation.Probabiy NOT the place to post this but forum searches don't help a whole lot. I haven't done any modeling since Sexy Beach with another user's software out of the Netherlands. What's the easiest way to get started with AI CG? If I'm gonna learn this, I wanna make sure I don't invest in something that'll be obsolete in 6 months, but worth the investment as a rank beginner. Using a GTX 1660
Copying this reply to my rapidly growing library of tips and tricks. I'm still reeling from the scary power inherent in AI CG tech, the freakiest being its ability to create scenarios straight from text. My first calculator had 4 functions, vacuum tubes for the display for chrissakes, and it was a huge step up from my Keuffel & Esser Ivory slide rule. I retired last year and REALLY need a new hobby. Making and/or tweaking games trapped me in its event horizon for almost a decade. If you don't get that yet, you will soon (attention to detail demands it). Never got my own game off the ground. Prolly never will, I just need to play with a new toy.I don't mind giving advice, but as I'm going away tomorrow I don't have much time. My development updates on here and the patreon page (either open access or free membership access) detail my experiments and learnings with AI generation.
But my knowledge isn't the best, it's just been done through trial and error. I'm pretty sure that for this kind of thing, if you don't want to pay for every image you generate (which would be horrendously expensive the way that I do things), then you need the open source free generators and that is pretty much Stable Diffusion. You can run framepack on a 6gb VRAM card as well, but it would probably be a bit slow. There are different varieties of SD - 1.5, SDXL and Pony are the most populat. 1.5 is the older one that a lot of people stuck with because it had loads of LORAs setup for it - I never got on with it, found the mutations and hallucinations really bad. I'm sure that's partly down to how I was using it, but ... it wasnt for me.
SDXL is the more recent version and then there is Pony which is a version of SDXL that is more focused on cartoon stuff and so has more NSFW stuff in it. It can do realism, but for realism you want SDXL. I use the WebUI version (Automatic1111 I think it's sometimes called), which is relatively easy to setup and use, but not as versatile as the comfyUI version. If you have questions, I'd recommend asking Gemini , as it will provide you with advice and recommendations based on the scenario you give it.
Also, I have a subscription to OpenArt, which is where I do all the hand fixing and background stripping but it also give sme access to pretty much all the image and video generation (and sound, but i havent played with that) tools via integrated APIs. I think it is by far the most cost effective way to get access to all the different 'paid for' tools.