Jubs!

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I'm curious as to why Alice's clothes/armour etc are such an "intense white", is this an aesthetic choice or something in the way AI handles colour?

All the new content, codex changes and the Vivienne rework will call for a new playthrough - ho, hum there goes wednesday!
I mention that white is aesthetic in the above posts, but you are likely right about the pure white that you see displayed. To get the armour all white I have to basically do the equivalent of shouting at the AI that the colour is white (often for each individual piece of clothing). Otherwise it starts bleeding in colours from elsewhere (for Alice red from her hair colour and black seems to commonly bleed in for everyone). I have to specify eye colour on the follow-up where the face on the first image is rebuilt to match the character. If you include eye colour on the main (Alice's being blue) then you will start to find blue clothing items coming up.
So it's likely a combination of me shouting in AI "ITS FUCKING WHITE!" and the AI being very literal in making it pure white.
Usually you can use variants to make it less pure, cream, off-white.. google helps in working out what common colour variants the AI is likely to understand. Despite all that shouting, black, silver, blue, red still occasionally gets in there, like with the screens below. It's a shame because I really wanted to have two-tone colour schemes for a lot of the characters, but the colour bleed and inaccuracy of colour application just make the number of variations so much bigger that you find maybe 1 in 30 generations where they were consistent for a simple outfit (ludicrously higher numbers if the outfit is elaborate), whereas with using a single clear colour that error rate drops to more like 1 in 5.



00947-1973294974.png 00046-395214958.png 01010-1973295037.png 00046-1913519233.png
 

Jubs!

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0.36 is now available from the links below. The patch notes from 0.3 to 0.35 and 0.36 are:




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Link is below, the Android version is currently uploading and should be available in just over an hour:
 

Bob69

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Luminary Protocol [v0.36] [Jubs Games] - Compressed

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BigAlzBub

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Congratz on the new release, you have really knocked it out of the park in this update.
Just a couple of things, during the fitting room sex scene with Emilia there are a few visual anomalies. When the inital kiss turns fully passionate, the image looks almost like it has some weird filter applied to it. In a slightly later scene the MC is having missionary sex with Emilia, his hair which typically is cut reasonally short changes so that the sides look like they have been shaved very short and during the same shot it again looks like an effect that oversaturates the colours somewhat (although nowhere near as harshly as before). Not that any of this spoils (for me) the update, just maybe something to keep in mind, as I know some people get really funny about AI art.
 

draxton

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Dec 10, 2019
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I mention that white is aesthetic in the above posts, but you are likely right about the pure white that you see displayed. To get the armour all white I have to basically do the equivalent of shouting at the AI that the colour is white (often for each individual piece of clothing). Otherwise it starts bleeding in colours from elsewhere (for Alice red from her hair colour and black seems to commonly bleed in for everyone). I have to specify eye colour on the follow-up where the face on the first image is rebuilt to match the character. If you include eye colour on the main (Alice's being blue) then you will start to find blue clothing items coming up.
So it's likely a combination of me shouting in AI "ITS FUCKING WHITE!" and the AI being very literal in making it pure white.
Usually you can use variants to make it less pure, cream, off-white.. google helps in working out what common colour variants the AI is likely to understand. Despite all that shouting, black, silver, blue, red still occasionally gets in there, like with the screens below. It's a shame because I really wanted to have two-tone colour schemes for a lot of the characters, but the colour bleed and inaccuracy of colour application just make the number of variations so much bigger that you find maybe 1 in 30 generations where they were consistent for a simple outfit (ludicrously higher numbers if the outfit is elaborate), whereas with using a single clear colour that error rate drops to more like 1 in 5.



View attachment 5428256 View attachment 5428272 View attachment 5428277 View attachment 5428283
Have you tried specifying the colors as RGB or ARGB?
 

Midnight Ghost

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0.36 is now available from the links below. The patch notes from 0.3 to 0.35 and 0.36 are:




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Link is below, the Android version is currently uploading and should be available in just over an hour:
Gofile
Hey Jubs! minor bug report.
In the profile for Vivian La Roux, the merchant, her profile pic and images show up as Alice Sinclair, the younger sister.

Btw I love the game, first ai art game I've stuck with, mostly because spider hands isn't everywhere, and I'm enjoying the story so far. Keep up the good work!


1762959649675.png
 
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catnapper

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Aug 29, 2021
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Hey Jubs! minor bug report.
In the profile for Vivian La Roux, the merchant, her profile pic and images show up as Alice Sinclair, the younger sister.

Btw I love the game, first ai art game I've stuck with, mostly because spider hands isn't everywhere, and I'm enjoying the story so far. Keep up the good work!


View attachment 5431107
I noticed this too - but i have found that it is only on saved games, when I started a new playthrough the codex only contained vivian's picture/s.
I would speculate that perhaps Alice's pictures were used as placeholders, and then not removed.
 

Jubs!

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Vivian's codex entry has Alice's pictures.
This confuses me. A lot. I had this happen on a test and I tore what few hairs remaining I have out, trying to work out why it was displaying the wrong stuff. The code is correct, it points everything at Vivian's images and Vivian's images are definitely set correctly. I eventually 'solved' it on my test save by force recompiling.. which you can't do with the user version and shouldn't need to anyway. It definitely works... see below. Maybe delete all the .rpy script files from the game directory. You only need the .rpyc versions. It shouldn't actually include the .rpy when it builds the distribution version, but for some reason it does for me, I should really remove them manually afterwards.

screenshot0670.png

Maybe somewhere along the line I have an errant variable being set, but I couldn't see one when I was checking it. At what stage of the game were you looking at her profile?

I also had weird stuff with Vivian's character screen refusing to show at all. Which I think I just worked out why that might happen. But the fact you can access her page is a plus at least!
 

catnapper

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This confuses me. A lot. I had this happen on a test and I tore what few hairs remaining I have out, trying to work out why it was displaying the wrong stuff. The code is correct, it points everything at Vivian's images and Vivian's images are definitely set correctly. I eventually 'solved' it on my test save by force recompiling.. which you can't do with the user version and shouldn't need to anyway. It definitely works... see below. Maybe delete all the .rpy script files from the game directory. You only need the .rpyc versions. It shouldn't actually include the .rpy when it builds the distribution version, but for some reason it does for me, I should really remove them manually afterwards.

View attachment 5431241

Maybe somewhere along the line I have an errant variable being set, but I couldn't see one when I was checking it. At what stage of the game were you looking at her profile?

I also had weird stuff with Vivian's character screen refusing to show at all. Which I think I just worked out why that might happen. But the fact you can access her page is a plus at least!
It only happens on my saved games - i looked at her profile before Alice's event, and there were only pictures of Alice. After Emelia's event there were pictures of both Alice and Vivian.
It appears to solve itself if you start a new game, in my new game there is only one picture of Vivian showing (new game is only at point of starting first mission) I presume the other pictures appear after Emelia's event
 

Jubs!

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Congratz on the new release, you have really knocked it out of the park in this update.
Just a couple of things, during the fitting room sex scene with Emilia there are a few visual anomalies. When the inital kiss turns fully passionate, the image looks almost like it has some weird filter applied to it. In a slightly later scene the MC is having missionary sex with Emilia, his hair which typically is cut reasonally short changes so that the sides look like they have been shaved very short and during the same shot it again looks like an effect that oversaturates the colours somewhat (although nowhere near as harshly as before). Not that any of this spoils (for me) the update, just maybe something to keep in mind, as I know some people get really funny about AI art.
Thank you.. the weird filter, Emelia's hair anomaly and oversaturated colours is a limitation of framepack. The first kiss was done using Pixverse 5 I think, which is a commercial image generator and so produces higher resolution better quality overall images. But not NSFW (although it works with see-through clothes, most of Alice's wet clothes animations were Pixverse). The second & third kisses, Emelia is topless and that's a big no-no for all the commercial video generators. So I had to use framepack. Framepack maintains a decent enough image quality, so long as the image doesn't change too much or too quickly. But everything it has to create new itself is done at a low visual fidelity. That filter, the blown out colours, that's just framepack filling in the blanks, badly. It also makes up hair styles quite a lot. It was determined to give Emelia pigtails in that scene, I think because the original image has a little kink in her hair and framepack is interpreting that as a hairband and therefore she must have pigtails. I should have cut that bit where it morphs from straight to ponytail and back to straight again out but I missed it. I really want to get on to using WAN as recent versions of that have been much better, but I can't run it on my home PC (well I can, but it takes about 5x longer to generate videos and with all the trial and error it just isn't practical).

All this is further complicated by the original image that is being animated. Stable Diffusion is really really bad at generating images where humans are directly interacting with each other's bodies. Aside from all the horror of merged, warped bent, missing limbs that is produces when doing this, even when it does produce two actual humans doing stuff, you then have the problem that you need to go back in and overwrite the face on the original generation to customise it to the characters. If the faces are close together, this is essentially impossible. It will do one nicely, then the second one will be done nicely, but it will muck up the other face that is near it. So to get two characters to kiss, I have to set up the scene in renpy with two sprites together and animate them into a kiss. I'm still learning this stuff. The really badly compromised video there If I'm being honest I should have have a conversation with myself about whether I should include it or not. I wanted to show them kissing more passionately, but because she was topless I could only do that with framepack and that was the best I could get out of it. But now I'm looking at it again a couple of weeks later, it's really not up to scratch so I'll cut it out in a future update.

The MC's hair being too short was an infuriating problem I had trying to produce the still image, I just could not get an image where they both looked like humans and he had longer hair. I did try and inpaint in longer hair, but that was as long as I could get it painted in. I might have another go with a different tool and perhaps run it through Paintstorm and see if I can manually paint in better hair myself. Basically, that image of them together was my white whale of last month's update. It confounded me at every step and I whilst it eventually got the job done, I was sick to death of it by the time that scene was all done.
 

Jubs!

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It only happens on my saved games - i looked at her profile before Alice's event, and there were only pictures of Alice. After Emelia's event there were pictures of both Alice and Vivian.
It appears to solve itself if you start a new game, in my new game there is only one picture of Vivian showing (new game is only at point of starting first mission) I presume the other pictures appear after Emelia's event
Should be 4 showing by default (below) and after Emelia's another 4 are added to the list.
screenshot0671.png screenshot0670.png
screenshot0672.png screenshot0673.png
 

Jubs!

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Mar 29, 2018
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I noticed this too - but i have found that it is only on saved games, when I started a new playthrough the codex only contained vivian's picture/s.
I would speculate that perhaps Alice's pictures were used as placeholders, and then not removed.
Alice's code was used as a placeholder, but I only ever did that whilst working on 0.35. I figured that was the reason why it did it on my test version but it really confuses me that it's doing it on saves from 0.3. There is just no reason for those two characters to be linked - there wasn't even a character screen for Vivian in 0.3, let alone a gallery setup.
 

Midnight Ghost

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Dec 9, 2020
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This confuses me. A lot. I had this happen on a test and I tore what few hairs remaining I have out, trying to work out why it was displaying the wrong stuff. The code is correct, it points everything at Vivian's images and Vivian's images are definitely set correctly. I eventually 'solved' it on my test save by force recompiling.. which you can't do with the user version and shouldn't need to anyway. It definitely works... see below. Maybe delete all the .rpy script files from the game directory. You only need the .rpyc versions. It shouldn't actually include the .rpy when it builds the distribution version, but for some reason it does for me, I should really remove them manually afterwards.

View attachment 5431241

Maybe somewhere along the line I have an errant variable being set, but I couldn't see one when I was checking it. At what stage of the game were you looking at her profile?

I also had weird stuff with Vivian's character screen refusing to show at all. Which I think I just worked out why that might happen. But the fact you can access her page is a plus at least!
Ok so I removed all the .rpy files(cut and paste them to a temp folder), and now Vivians galley images shows up properly but the profile pic still shows Alice. I guess it's the save files if it works fine on a new game.
 

Magic_Dave

Newbie
Aug 27, 2020
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Too much dialogue for me, even skipping it became irritating. I would trim the fat and remove plenty of useless line or summaries a lot of this. I barely started the game before i lost patience.

The main issue with the renders is they haven't been illuminated the same as the background environments, as well as they have not been separated from their background when being made into .png files (having a transparent background), it looks actually like they were put onto a dark background rather than white which is why they appear to have a dark outline

Good luck with your development
 
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