-CookieMonster666-

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Nov 20, 2018
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I'm not being argumentative here. I just wanna provide my thoughts on the situation because I grew up with violence every day and I might be able to shed some light on some contention about how the MC reacts.



This makes sense to me. It was repeated that MC lived a pretty good sheltered life before coming into the new world. The most violent thing he experienced is rugby, so for him to be affected like he was makes total sense. Even after months of training, taking a life in CQB would be jarring to someone like him. If he grew up like I did, then I could see the argument that the affect on his mental state wouldn't be as bad.

On a side note, soldiers don't get that much training in USA. I realize that the USA isn't the only western nation, so you might not be talking about us, but our soldiers are usually considered better trained excluding special forces. Those people, no matter where in the world, get massive amounts of training comparitively. 3 months of boot camp for USMC which has the longest boot camp in the US armed forces by double the amount of the Army which is 1.5 months long, which is the second longest boot camp in the US armed forces. Then comes ITB (Infantry Training Battalion). That can be longer depending on your MOS (Military Occupational Specialty), because you're learning your specific job. Your estimation of 6 months of training is close depending on what your MOS is, but ONLY if you explicitly talk about Marines. Any other branch, there is a high probability that they didn't get that much training. You said soldier, which in USA speak, means Army. USMC makes Marines, US Army makes soldiers, US Navy makes sailors, and US Airforce makes....well not just pilots and mechanics. IDK what they make. Military members who consider bicycle riding as PT (physical training)? OK OK OK. I can't be that harsh to our flyboys. They make the best damned pilots on the planet....you flyboys happy now? Real talk, air support is essential to ground forces. I appreciate every pilot in the US military.

Hopefully, if you weren't talking about US armed forces, you view this little tangent as a learning opportunity (which is what it is intended as) rather than seeing it as American ego. Maybe this info can help you in the future.

BTW Dev, the harem tag isn't implemented yet but in the planned section, so does that mean that if I choose a girl, I'm temporarily locked out of the others?
No, you're not locked out. It's primarily that the girls don't know about each other yet. (I can't speak to whether any locking out might happen in the future, ofc.; I'm only talking about the situation right now.) And they can't choose to accept the other girls if they don't already know about them. So there are three things:
  1. Being simultaneously in a sexual and/or romantic relationship with the MC
  2. and also being completely OK with sharing with other LIs
  3. And also, there must be at least three girls who fit the previous qualifications.
This is not yet the case in the game.
 
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DarthSpitz717

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Mar 28, 2023
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I'm not being argumentative here. I just wanna provide my thoughts on the situation because I grew up with violence every day and I might be able to shed some light on some contention about how the MC reacts.



This makes sense to me. It was repeated that MC lived a pretty good sheltered life before coming into the new world. The most violent thing he experienced is rugby, so for him to be affected like he was makes total sense. Even after months of training, taking a life in CQB would be jarring to someone like him. If he grew up like I did, then I could see the argument that the affect on his mental state wouldn't be as bad.

On a side note, soldiers don't get that much training in USA. I realize that the USA isn't the only western nation, so you might not be talking about us, but our soldiers are usually considered better trained excluding special forces. Those people, no matter where in the world, get massive amounts of training comparitively. 3 months of boot camp for USMC which has the longest boot camp in the US armed forces by double the amount of the Army which is 1.5 months long, which is the second longest boot camp in the US armed forces. Then comes ITB (Infantry Training Battalion). That can be longer depending on your MOS (Military Occupational Specialty), because you're learning your specific job. Your estimation of 6 months of training is close depending on what your MOS is, but ONLY if you explicitly talk about Marines. Any other branch, there is a high probability that they didn't get that much training. You said soldier, which in USA speak, means Army. USMC makes Marines, US Army makes soldiers, US Navy makes sailors, and US Airforce makes....well not just pilots and mechanics. IDK what they make. Military members who consider bicycle riding as PT (physical training)? OK OK OK. I can't be that harsh to our flyboys. They make the best damned pilots on the planet....you flyboys happy now? Real talk, air support is essential to ground forces. I appreciate every pilot in the US military.

Hopefully, if you weren't talking about US armed forces, you view this little tangent as a learning opportunity (which is what it is intended as) rather than seeing it as American ego. Maybe this info can help you in the future.

BTW Dev, the harem tag isn't implemented yet but in the planned section, so does that mean that if I choose a girl, I'm temporarily locked out of the others?
__________________________________+++++++++++++++____________________________________________

I'm not going to say much about my experiences in the US Army save that I did most of the combat arms special courses, but armies in general be they NATO, Eastern European, middle east, etc. are vastly different as black is to white from each other from basic to advance training.

However as mentioned earlier one's background and how society they come from influence the makeup of the various armies. This game has a very interesting world build to it. Off the top of my head, I'd say nearly a thousand years of western history is the inspiration for the world build... costumes that range from late imperial Rome to Victorian... tech like having trains but using swords...

But since this is a fictional world, the developer really doesn't need to explain these various elements, nor the society in which the MC's background is from... it is what it is.

Where fan commentary and input really help is how characters develop their personalities and plot considerations. For me I am kind of happy there isn't firearms in the game, but if the developer wants to include them, limit them to something like a Wheellock (no flintlock or etc.), just a wheellock, something that was in history that were very rare, difficult to make, extremely expensive, and reserved to elite units and noblemen... but in the age of gunpower standoff combat was normal and bayonet charges rare (usually one side or the other would run away before the charge made contact.) But... on the other hand broadswords and sabers were very common and cavalry didn't hesitate to use them (see Napoleonic Wars). So is there kind of problem with the MC having a soft heart about killing... a little. Trust me when I say hand-to-hand is much more stress fueled adrenalin then ranged combat... so it is a little strange the MC is willing to use a sword.
 
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Hatchet80

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Mar 22, 2023
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I am pretty sure that there are many more who have been in military positions in their country, but refrain from making it a topic in an international forum with a blend of nationalities. Sometimes it is smarter and actually polite to omit something instead of throwing it out ;)
Pure wisdom. Apologies to everyone. After this post, I looked up everything I said. Everything I said is easily found on the internet. The words of caution are taken to heart and I'll shut up about military things. However, I'm not going to delete my post because I still think that if the Dev wants to write about anything I said, the Dev has that info easily available.

Edit: Had to add this because I completely forgot why I came back to the forum and got sidetracked by the shared wisdom. The reason I came back to the forum is to ask...does it matter who MC loses his virginity to? I know the variable is tracked because of the update flashes at the top right of the screen. I think I shoehorned myself into losing it to Emelia(sp?). With the madame, I had the option, but Emelia didn't give me the option. (PS. forgive my piss poor memory for names. I'm absolutely horrid at remembering them.)

BTW to the Dev, the elf with the name that starts with "X", her bio runs from the second box and overlaps with text in the third box. It can be discerned what is said, but it isn't clean and easy to separate. Lastly, the Academy mission isn't firing. I spend time with Alice, then Emelia, then nothing. I look in the codex, look in the "i" link, look in the bios. Nothing. No contract and no star. Restarted the game and picked different choices, and it is still the same. Playing on the Linux version if that matters.
 
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tooldev

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Feb 9, 2018
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__________________________________+++++++++++++++____________________________________________

I'm not going to say much about my experiences in the US Army save that I did most of the combat arms special courses, but armies in general be they NATO, Eastern European, middle east, etc. are vastly different as black is to white from each other from basic to advance training.

However as mentioned earlier one's background and how society they come from influence the makeup of the various armies. This game has a very interesting world build to it. Off the top of my head, I'd say nearly a thousand years of western history is the inspiration for the world build... costumes that range from late imperial Rome to Victorian... tech like having trains but using swords...

But since this is a fictional world, the developer really doesn't need to explain these various elements, nor the society in which the MC's background is from... it is what it is.

Where fan commentary and input really help is how characters develop their personalities and plot considerations. For me I am kind of happy there isn't firearms in the game, but if the developer wants to include them, limit them to something like a Wheellock (no flintlock or etc.), just a wheellock, something that was in history that were very rare, difficult to make, extremely expensive, and reserved to elite units and noblemen... but in the age of gunpower standoff combat was normal and bayonet charges rare (usually one side or the other would run away before the charge made contact.) But... on the other hand broadswords and sabers were very common and cavalry didn't hesitate to use them (see Napoleonic Wars). So is there kind of problem with the MC having a soft heart about killing... a little. Trust me when I say hand-to-hand is much more stress fueled adrenalin then ranged combat... so it is a little strange the MC is willing to use a sword.
Academic fencing has a long and deep tradition in a variety of European countries. The MC isnt uneducated, so one could easily make some kind of relation up into this kind of corporation. It is at least not something that is completely irregular in our own times and globe
 

Jubs!

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Mar 29, 2018
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I am back, v0.46 is currently uploading, so the free release should be within the next 3-4 hours.

A fair few comments here! I certainly have no military background and I'm very happy to get feedback and information from those who do. I'm someone who really struggles when characters in tv, games and film don't behave consistently or believably, I just can't get over it. So anything that helps me do that with my own characters is very welcome. I do have to temper that somewhat though, the story has to come first. Not that I believe that realism and accuracy get in the way, just that sometimes the sacrifice is worth it. Although in this case, I do believe it is realistic. So no military background, but I do have a recent degree in Psychology (done part time over 6 years) and my job does involve analysing and managing behaviour, although managing client/customer behaviour is very different to managing combat situations!

Whilst I was away I played through the game in full and identified quite a few errors, including the one pointed out here about Xanthe's character screen. But thank you for pointing it out, I'm sure there are still more lurking in there. The character screens will be fixed in a future update. The update that is going live now fixes some transition, sprite, image and spelling/grammar issues I noticed throughout. Including the wrong way around foot.

With regards to the Harem and multiple romance content...
I don't really see this going down the traditional "harem route". Especially after I just said what I did about realism! Whilst I don't hate it, I always find it jarring with harem games where smart, sexy, desirable women decide to all shack up with one guy because he is above average looking, is kinda nice to them and has a big dick. My intention here is that he is going to be living a high pressure, high intensity life along with a bunch of other people doing the same thing. That committed romantic entanglement is going to be impractical and difficult to cultivate so they are happy to use each other for sex and and friendship, but not necessarily more than that. That is certainly true of the older women - Zara, Emelia and Isabella. They are all much older than the MC and even if they weren't in the situations they are in, they wouldn't realistically consider a long term committed relationship with him because of the age difference.
Then you have those of a different species - Saga, Felsia, Xanthe, Kaisa and Caitlin. Saga & Felisia's culture isn't one that has committed relationships, the concept is kind of alien to them. Xanthe & Kaisa are... complicated, but their lifestyles are totally unsuited to a committed relationship or giving the slightest shit about who else the MC might be involved with. Caitlin is one I haven't yet worked out, there are a number of ways I could do it based on the unique nature of her race, but I'm not quite there yet. But the age difference with her is... extreme... so there is always that.
Heidi, Gabriella and Lyra are the ones who are going to be tricky to get right, because they are in the age range that is ok, they are both strong, intelligent, confident women who have no need to accept anything less than exactly what they want. So... I'm still debating with myself how to progress their relationships beyond physical need but without a care that they MC has sexual relationships with other women.

The Sinclair girls are different and that is perhaps where a more traditional 'open harem" might well work. If they ware willing to cross one big no-no of a line, then it's easier to see them breaking another. Plus, trust and reliance is a big part of what brings them altogether so that also fits.

So for most characters, you can't lock them out for sure. I might consider a lock-out sort of route with Lyra, Gabriella, Heidi, Caitlin or the Sinclairs. But, if I did, I would make it obvious what is happening and a choice as to how you proceed or... maybe something like a "good end" type short stub of a story.

To the person who said they couldn't access The Academy mission... that isn't happening on any of my test versions - have you gone through the Alice camping trip event? As that is the precursor to it.
 

Sossse

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Apr 15, 2022
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I don't really see this going down the traditional "harem route". Especially after I just said what I did about realism! Whilst I don't hate it, I always find it jarring with harem games where smart, sexy, desirable women decide to all shack up with one guy because he is above average looking, is kinda nice to them and has a big dick.
as long as you dont makes us choose between the mother or one of the sisters... this 3 rly are the enbodyment of main heroines. would be criminal to have to chose only one of them xD
 

Hatchet80

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Mar 22, 2023
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To the person who said they couldn't access The Academy mission... that isn't happening on any of my test versions - have you gone through the Alice camping trip event? As that is the precursor to it.
Yes I did. I tried doing the Alice camping trip first, then Emelia gear shopping trip, as well as visa versa. No joy. Other than maybe the Linux version is buggy...I don't have an idea. I even tried starting all over with different choices to see if it was because I didn't have enough points in something to trigger it, but that proved futile. I didn't go through all the iterations, but I went back through and made all my choices except for 1 balance, and that 1 choice was order since someone (I think it was the Dev) said that balance is the canon and intended route...I'm just stuck.

Edit: I will try to update when v0.46 drops and see if I'm still stuck. If it is just because Linux version is buggy, there MIGHT be hope...
 

Jubs!

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Mar 29, 2018
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Assuming you are playing 0.4 or higher, there is only 1 criteria; that you have finished the event with Alice. Once you have, the contract envelope should be pulsing and the academy button the only one that is in colour and clickable on the next page. Try 0.46 when it is available a little bit later today.
 

Jubs!

Member
Game Developer
Mar 29, 2018
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0.46 patch notes:

More spelling and grammar fixes.

Fixed one of the images from chapter 2 where a captive's foot was around the wrong way (gotta love AI).

Fixed an issue causing the greyed out (no content) version of the contract screen to not display.

Improved some transitions from the early game to make them less jarring.

Fixed some sprite issues related to the updates sprites for the MC in the prologue being a different size.


0.45 patch notes:

Added 3 x Zara mission debrief events.

2 x codex entries added for the neighbouring countries of Cantabria and Uchos.

Adjusted the text to have thicker borders so that it is easier to read.

A few spelling and grammar fixes.

Tidied up a few jarring image transitions in older content.

Added in 5 second fade-to-blacks at the end of each event, as a clearer indicator that the event is ending.

Updated the hub screen so that if there is no content available, the contracts or character events buttons will be greyed out, rather than just not being there at all.

In terms of stats, the 0.45 update adds:

About 13,500 words of story & 1500 words of lore added to codex.

About 1300 lines of scripting.

49 images of Zara.

23 x animations of Zara.

2 x images of Alice

2 x images of Sarah

2 x animations of Sarah.

6 x backgrounds.


I am now back from my break. The RMA on the 5080 card is complete and the zotac card is being replaced with an Asus one that should be delivered tomorrow. So the timing on that has worked well for minimising disruption.



Hope you enjoy this update!



Links is below:



(Android version should finish uploading in about 15 minutes).
 

DarthSpitz717

Active Member
Mar 28, 2023
775
1,445
317
I am back, v0.46 is currently uploading, so the free release should be within the next 3-4 hours.

A fair few comments here! I certainly have no military background and I'm very happy to get feedback and information from those who do. I'm someone who really struggles when characters in tv, games and film don't behave consistently or believably, I just can't get over it. So anything that helps me do that with my own characters is very welcome. I do have to temper that somewhat though, the story has to come first. Not that I believe that realism and accuracy get in the way, just that sometimes the sacrifice is worth it. Although in this case, I do believe it is realistic. So no military background, but I do have a recent degree in Psychology (done part time over 6 years) and my job does involve analysing and managing behaviour, although managing client/customer behaviour is very different to managing combat situations!

Whilst I was away I played through the game in full and identified quite a few errors, including the one pointed out here about Xanthe's character screen. But thank you for pointing it out, I'm sure there are still more lurking in there. The character screens will be fixed in a future update. The update that is going live now fixes some transition, sprite, image and spelling/grammar issues I noticed throughout. Including the wrong way around foot.

With regards to the Harem and multiple romance content...
I don't really see this going down the traditional "harem route". Especially after I just said what I did about realism! Whilst I don't hate it, I always find it jarring with harem games where smart, sexy, desirable women decide to all shack up with one guy because he is above average looking, is kinda nice to them and has a big dick. My intention here is that he is going to be living a high pressure, high intensity life along with a bunch of other people doing the same thing. That committed romantic entanglement is going to be impractical and difficult to cultivate so they are happy to use each other for sex and and friendship, but not necessarily more than that. That is certainly true of the older women - Zara, Emelia and Isabella. They are all much older than the MC and even if they weren't in the situations they are in, they wouldn't realistically consider a long term committed relationship with him because of the age difference.
Then you have those of a different species - Saga, Felsia, Xanthe, Kaisa and Caitlin. Saga & Felisia's culture isn't one that has committed relationships, the concept is kind of alien to them. Xanthe & Kaisa are... complicated, but their lifestyles are totally unsuited to a committed relationship or giving the slightest shit about who else the MC might be involved with. Caitlin is one I haven't yet worked out, there are a number of ways I could do it based on the unique nature of her race, but I'm not quite there yet. But the age difference with her is... extreme... so there is always that.
Heidi, Gabriella and Lyra are the ones who are going to be tricky to get right, because they are in the age range that is ok, they are both strong, intelligent, confident women who have no need to accept anything less than exactly what they want. So... I'm still debating with myself how to progress their relationships beyond physical need but without a care that they MC has sexual relationships with other women.

The Sinclair girls are different and that is perhaps where a more traditional 'open harem" might well work. If they ware willing to cross one big no-no of a line, then it's easier to see them breaking another. Plus, trust and reliance is a big part of what brings them altogether so that also fits.

So for most characters, you can't lock them out for sure. I might consider a lock-out sort of route with Lyra, Gabriella, Heidi, Caitlin or the Sinclairs. But, if I did, I would make it obvious what is happening and a choice as to how you proceed or... maybe something like a "good end" type short stub of a story.

To the person who said they couldn't access The Academy mission... that isn't happening on any of my test versions - have you gone through the Alice camping trip event? As that is the precursor to it.
_____________________________________++++++++++++++++++_________________________________

I am back, v0.46 is currently uploading, so the free release should be within the next 3-4 hours.:)

A fair few comments here! I certainly have no military background and I'm very happy to get feedback and information from those who do. I'm someone who really struggles when characters in tv, games and film don't behave consistently or believably, I just can't get over it. So anything that helps me do that with my own characters is very welcome. Like I said there really isn't two armies alike. Even the US military is vastly different than that of the UK (histories and traditions are different) When you look at movies/games/film look at the context of where the characters come from. Why was a Roman legionnaire able to commit mass murder, mass slaughter (or being slaughtered) as well as being worked like mules to build roads and etc...? The Roman society was different--just remember the society loved blood sports I do have to temper that somewhat though, the story has to come first. Not that I believe that realism and accuracy get in the way, just that sometimes the sacrifice is worth it. Although in this case, I do believe it is realistic. So, no military background, but I do have a recent degree in Psychology (done part time over 6 years) and my job does involve analyzing and managing behaviors, although managing client/customer behavior is very different to managing combat situations! For the most part each person's experience in the military is different even if they are trained to a similar standard. Most never see combat or battle, so in part that is good, but if you're willing, have mental toughness, talent, and drive well funding militaries will get the most out of you

"......"

With regards to the Harem and multiple romance content...
I don't really see this going down the traditional "harem route". Especially after I just said what I did about realism! Whilst I don't hate it, I always find it jarring with harem games where smart, sexy, desirable women decide to all shack up with one guy because he is above average looking, is kind of nice to them and has a big dick. Porn logic

My intention here is that he is going to be living a high pressure, high intensity life along with a bunch of other people doing the same thing. That committed romantic entanglement is going to be impractical and difficult to cultivate so they are happy to use each other for sex and friendship, but not necessarily more than that. It's your world build... you build the society, its norms, culture, attitudes, laws, etc. Hey in Ancient Egypt brothers married their sisters. You don't have to mirror today's realities, just make your world build understandable to where the audience follows along

That is certainly true of the older women - Zara, Emelia and Isabella. They are all much older than the MC and even if they weren't in the situations they are in, they wouldn't realistically consider a long term committed relationship with him because of the age difference. Or... like in human nature older men prefer younger women and if in your world build, having lots of children is important, that normal takes on greater importance. So, your older characters are battling reproductive walls of finding a mate themselves:unsure:
Then you have those of a different species - Saga, Felsia, Xanthe, Kaisa and Caitlin. Saga & Felisia's culture isn't one that has committed relationships, the concept is kind of alien to them. Xanthe & Kaisa are... complicated, but their lifestyles are totally unsuited to a committed relationship or giving the slightest shit about who else the MC might be involved with. Caitlin is one I haven't yet worked out, there are a number of ways I could do it based on the unique nature of her race, but I'm not quite there yet. But the age difference with her is... extreme... so there is always that. But how do your "creatures" view human males and females? You could have one species be more like goblins when it comes to human women (I think you know what I mean) and it would make for a good story to have the MC having to defend the women
Heidi, Gabriella and Lyra are the ones who are going to be tricky to get right, because they are in the age range that is ok, they are both strong, intelligent, confident women who have no need to accept anything less than exactly what they want. So... I'm still debating with myself how to progress their relationships beyond physical need but without a care that they MC has sexual relationships with other women.

The Sinclair girls are different and that is perhaps where a more traditional 'open harem" might well work. If they ware willing to cross one big no-no of a line, then it's easier to see them breaking another. Plus, trust and reliance is a big part of what brings them altogether so that also fits. How does your world build society see such relationships... what are society's expectations... whatever those considerations are going to affect them--that is another hurtle to get over, and you might have fun working out those problems

So, for most characters, you can't lock them out for sure. I might consider a lock-out sort of route with Lyra, Gabriella, Heidi, Caitlin or the Sinclairs. But, if I did, I would make it obvious what is happening and a choice as to how you proceed or... maybe something like a "good end" type short stub of a story.

To the person who said they couldn't access The Academy mission... that isn't happening on any of my test versions - have you gone through the Alice camping trip event? As that is the precursor to it.

Basically...
It should be fun planning and writing your fictional world to share with us. As you go along you are going to evolve the world build as your characters evolve. History is a good guild to draw inspirations from... a society with a high mortality rate is going to be vastly different than one that death isn't an everyday possibility... just as a conservative theocratic society is going to be very different from a liberal free society
 
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Hatchet80

Newbie
Mar 22, 2023
57
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Jubs! Update on my issues. I am confused and here's why.

I downloaded v0.46 and pulled my saves over to the new folder. I loaded my last save. No joy. I started the game from the very beginning and used my old choices (the ones where this all started) and the icon for the Academy mission is there as well as the speluncid debriefing with Zara. I went back through and did my all balance -1 order and it worked too with the same outcome. At first I thought my save got jacked up, but wouldn't I encounter an error when it loaded? My VERY limited coding knowledge doesn't give me any insight. The other thought I had was maybe my game got corrupted which in turn corrupted my save? IDK. I kept digging because I wanted to point you to an answer, but left scratching my head instead. Fact of the matter is that it is working now and it wasn't before. Hopefully, this helps...IDK how but that is my hope.

I just played the Zara debriefing speluncid mission and the "increase_zaramax" variable is not defined. I chose the chaos option because 1) I can't stand her and I don't trust her. 2) I will not be addressed that way and take it like a little bitch. I got an outcome I'm happy with and she can sit and fucking spin for all I care. Sorry, still pissed off about how she dressed me down without thinking things through first. Supposed to be in a position of power but can't look far enough into the future to see past her damned nose. OK, rant over...I promise. Obviously, I'm a chaos player. Trying the balance playthrough is going to be rough for me.
 
Last edited:

catnapper

Member
Aug 29, 2021
264
450
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0.46 patch notes:

More spelling and grammar fixes.

Fixed one of the images from chapter 2 where a captive's foot was around the wrong way (gotta love AI).

Fixed an issue causing the greyed out (no content) version of the contract screen to not display.

Improved some transitions from the early game to make them less jarring.

Fixed some sprite issues related to the updates sprites for the MC in the prologue being a different size.


0.45 patch notes:

Added 3 x Zara mission debrief events.

2 x codex entries added for the neighbouring countries of Cantabria and Uchos.

Adjusted the text to have thicker borders so that it is easier to read.

A few spelling and grammar fixes.

Tidied up a few jarring image transitions in older content.

Added in 5 second fade-to-blacks at the end of each event, as a clearer indicator that the event is ending.

Updated the hub screen so that if there is no content available, the contracts or character events buttons will be greyed out, rather than just not being there at all.

In terms of stats, the 0.45 update adds:

About 13,500 words of story & 1500 words of lore added to codex.

About 1300 lines of scripting.

49 images of Zara.

23 x animations of Zara.

2 x images of Alice

2 x images of Sarah

2 x animations of Sarah.

6 x backgrounds.


I am now back from my break. The RMA on the 5080 card is complete and the zotac card is being replaced with an Asus one that should be delivered tomorrow. So the timing on that has worked well for minimising disruption.



Hope you enjoy this update!



Links is below:

Gofile

(Android version should finish uploading in about 15 minutes).
I have spotted a possible error.
In my playthrough I took one of the bandits prisoner and delivered him to Fort Tawney.
In the debrief Zara said that all four had been killed with no prisoners.
Not sure if this is variables being variable, or something else. I was playing from my most recent save - so maybe it would correct itself in a new game?
Not a big deal, but I thought that I should mention it.
 
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Jubs!

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Mar 29, 2018
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I have spotted a possible error.
In my playthrough I took one of the bandits prisoner and delivered him to Fort Tawney.
In the debrief Zara said that all four had been killed with no prisoners.
Not sure if this is variables being variable, or something else. I was playing from my most recent save - so maybe it would correct itself in a new game?
Not a big deal, but I thought that I should mention it.
Thank you! Misnamed a variable so it was pulling the outcome of the first mission instead of the outcome of the second one. If your actions are consistent you wouldn't notice (and in my test runs I've always been consistent...). But if your outcome on the first mission was a different alignment to the outcome of the second then it screws things up. Sorry!

There is a patch on the gofile link now.
 

Jubs!

Member
Game Developer
Mar 29, 2018
185
538
341
_____________________________________++++++++++++++++++_________________________________

I am back, v0.46 is currently uploading, so the free release should be within the next 3-4 hours.:)

A fair few comments here! I certainly have no military background and I'm very happy to get feedback and information from those who do. I'm someone who really struggles when characters in tv, games and film don't behave consistently or believably, I just can't get over it. So anything that helps me do that with my own characters is very welcome. Like I said there really isn't two armies alike. Even the US military is vastly different than that of the UK (histories and traditions are different) When you look at movies/games/film look at the context of where the characters come from. Why was a Roman legionnaire able to commit mass murder, mass slaughter (or being slaughtered) as well as being worked like mules to build roads and etc...? The Roman society was different--just remember the society loved blood sports I do have to temper that somewhat though, the story has to come first. Not that I believe that realism and accuracy get in the way, just that sometimes the sacrifice is worth it. Although in this case, I do believe it is realistic. So, no military background, but I do have a recent degree in Psychology (done part time over 6 years) and my job does involve analyzing and managing behaviors, although managing client/customer behavior is very different to managing combat situations! For the most part each person's experience in the military is different even if they are trained to a similar standard. Most never see combat or battle, so in part that is good, but if you're willing, have mental toughness, talent, and drive well funding militaries will get the most out of you

"......"

With regards to the Harem and multiple romance content...
I don't really see this going down the traditional "harem route". Especially after I just said what I did about realism! Whilst I don't hate it, I always find it jarring with harem games where smart, sexy, desirable women decide to all shack up with one guy because he is above average looking, is kind of nice to them and has a big dick. Porn logic

My intention here is that he is going to be living a high pressure, high intensity life along with a bunch of other people doing the same thing. That committed romantic entanglement is going to be impractical and difficult to cultivate so they are happy to use each other for sex and friendship, but not necessarily more than that. It's your world build... you build the society, its norms, culture, attitudes, laws, etc. Hey in Ancient Egypt brothers married their sisters. You don't have to mirror today's realities, just make your world build understandable to where the audience follows along

That is certainly true of the older women - Zara, Emelia and Isabella. They are all much older than the MC and even if they weren't in the situations they are in, they wouldn't realistically consider a long term committed relationship with him because of the age difference. Or... like in human nature older men prefer younger women and if in your world build, having lots of children is important, that normal takes on greater importance. So, your older characters are battling reproductive walls of finding a mate themselves:unsure:
Then you have those of a different species - Saga, Felsia, Xanthe, Kaisa and Caitlin. Saga & Felisia's culture isn't one that has committed relationships, the concept is kind of alien to them. Xanthe & Kaisa are... complicated, but their lifestyles are totally unsuited to a committed relationship or giving the slightest shit about who else the MC might be involved with. Caitlin is one I haven't yet worked out, there are a number of ways I could do it based on the unique nature of her race, but I'm not quite there yet. But the age difference with her is... extreme... so there is always that. But how do your "creatures" view human males and females? You could have one species be more like goblins when it comes to human women (I think you know what I mean) and it would make for a good story to have the MC having to defend the women
Heidi, Gabriella and Lyra are the ones who are going to be tricky to get right, because they are in the age range that is ok, they are both strong, intelligent, confident women who have no need to accept anything less than exactly what they want. So... I'm still debating with myself how to progress their relationships beyond physical need but without a care that they MC has sexual relationships with other women.

The Sinclair girls are different and that is perhaps where a more traditional 'open harem" might well work. If they ware willing to cross one big no-no of a line, then it's easier to see them breaking another. Plus, trust and reliance is a big part of what brings them altogether so that also fits. How does your world build society see such relationships... what are society's expectations... whatever those considerations are going to affect them--that is another hurtle to get over, and you might have fun working out those problems

So, for most characters, you can't lock them out for sure. I might consider a lock-out sort of route with Lyra, Gabriella, Heidi, Caitlin or the Sinclairs. But, if I did, I would make it obvious what is happening and a choice as to how you proceed or... maybe something like a "good end" type short stub of a story.

To the person who said they couldn't access The Academy mission... that isn't happening on any of my test versions - have you gone through the Alice camping trip event? As that is the precursor to it.

Basically...
It should be fun planning and writing your fictional world to share with us. As you go along you are going to evolve the world build as your characters evolve. History is a good guild to draw inspirations from... a society with a high mortality rate is going to be vastly different than one that death isn't an everyday possibility... just as a conservative theocratic society is going to be very different from a liberal free society
I'll be adding more about them to the codex in the future, but there are a number of key gods that play a role in the game. One of them is Somaia. A fertility goddess whose original domain is where the goblins come from. They worship her, but she has been driven mad with grief having watched countless millions of her "children" die. Her goal and the goal of those who follow her now is trying to find a way to create immortality amongst her creations. Her and their ways of doing that.... are twisted. Very very twisted (like... very... this will be some quite disturbing (skippable) stuff). She is responsible for the goblins being the way they are, but also changes to the elves of Lumis (also from another domain originally) and the original race that occupied Lumis. Her content comes much later, but you will get some of it from interactions with Saga and Felsia earlier. I'm looking forward to getting around to her stuff because it's challenging. Also I like the idea of a good god who is behaving appallingly because of understandable and fundamentally good desires, so it isn't just a case of having to 'defeat' a moustache twirling evil entity.

Also there was a comment earlier about firearms. Funny story... there are two reasons why I wanted firearms reduced in this world:
1. I wanted a reason for regular and ubiquitous hand to hand combat.
2. AI is really really bad at creating images of people using guns (and bows).

But there will be guns. The military do use them, but it isn't on the scale of how they were used in our 19th century. There is artillery, there are flint and wheel-lock style weapons and they will occasionally be encountered. Luminaria is actively developing them to outfit it's armies but it's doing so in a magical sorta way. Then there are also weapons and equipment brought over from Earth from time periods of anything up to about 50 years from now...
 
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Jubs!

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Mar 29, 2018
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Jubs! Update on my issues. I am confused and here's why.

I downloaded v0.46 and pulled my saves over to the new folder. I loaded my last save. No joy. I started the game from the very beginning and used my old choices (the ones where this all started) and the icon for the Academy mission is there as well as the speluncid debriefing with Zara. I went back through and did my all balance -1 order and it worked too with the same outcome. At first I thought my save got jacked up, but wouldn't I encounter an error when it loaded? My VERY limited coding knowledge doesn't give me any insight. The other thought I had was maybe my game got corrupted which in turn corrupted my save? IDK. I kept digging because I wanted to point you to an answer, but left scratching my head instead. Fact of the matter is that it is working now and it wasn't before. Hopefully, this helps...IDK how but that is my hope.

I just played the Zara debriefing speluncid mission and the "increase_zaramax" variable is not defined. I chose the chaos option because 1) I can't stand her and I don't trust her. 2) I will not be addressed that way and take it like a little bitch. I got an outcome I'm happy with and she can sit and fucking spin for all I care. Sorry, still pissed off about how she dressed me down without thinking things through first. Supposed to be in a position of power but can't look far enough into the future to see past her damned nose. OK, rant over...I promise. Obviously, I'm a chaos player. Trying the balance playthrough is going to be rough for me.
Thank you for pointing that out, the 0.47 patch will fix the error being thrown (it's the mechanism by which it tracks what the maximum possible score you could have gained with Zara is (but didn't).

I want Zara to be a divisive character. She is a dedicated "Order" character and so will clash with a "Chaos" character. But that doesn't mean she won't respect or come to appreciate a Chaos character (and hopefully vice versa). I suspect the chaos path for her may end up being my favourite, I certainly enjoy writing the chaos interactions with her more than Balance or Order. But for a chaos MC, certainly early on, she is intended to be antagonistic. She also has her own goals and agendas within goals and agendas, so there are some bigger bridges to cross in the future.
 
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Hatchet80

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Mar 22, 2023
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LOL fair enough. Consider me antagonized. It is a testament to your writing that I hate her freaking guts. I'm looking forward to playing more. Thank you for the work you've put in! It's really nice to lose myself in the story and let it sweep me away from reality.
 
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odbpm

Active Member
Apr 18, 2020
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I am back, v0.46 is currently uploading, so the free release should be within the next 3-4 hours.

A fair few comments here! I certainly have no military background and I'm very happy to get feedback and information from those who do. I'm someone who really struggles when characters in tv, games and film don't behave consistently or believably, I just can't get over it. So anything that helps me do that with my own characters is very welcome. I do have to temper that somewhat though, the story has to come first. Not that I believe that realism and accuracy get in the way, just that sometimes the sacrifice is worth it. Although in this case, I do believe it is realistic. So no military background, but I do have a recent degree in Psychology (done part time over 6 years) and my job does involve analysing and managing behaviour, although managing client/customer behaviour is very different to managing combat situations!

Whilst I was away I played through the game in full and identified quite a few errors, including the one pointed out here about Xanthe's character screen. But thank you for pointing it out, I'm sure there are still more lurking in there. The character screens will be fixed in a future update. The update that is going live now fixes some transition, sprite, image and spelling/grammar issues I noticed throughout. Including the wrong way around foot.

With regards to the Harem and multiple romance content...
I don't really see this going down the traditional "harem route". Especially after I just said what I did about realism! Whilst I don't hate it, I always find it jarring with harem games where smart, sexy, desirable women decide to all shack up with one guy because he is above average looking, is kinda nice to them and has a big dick. My intention here is that he is going to be living a high pressure, high intensity life along with a bunch of other people doing the same thing. That committed romantic entanglement is going to be impractical and difficult to cultivate so they are happy to use each other for sex and and friendship, but not necessarily more than that. That is certainly true of the older women - Zara, Emelia and Isabella. They are all much older than the MC and even if they weren't in the situations they are in, they wouldn't realistically consider a long term committed relationship with him because of the age difference.
Then you have those of a different species - Saga, Felsia, Xanthe, Kaisa and Caitlin. Saga & Felisia's culture isn't one that has committed relationships, the concept is kind of alien to them. Xanthe & Kaisa are... complicated, but their lifestyles are totally unsuited to a committed relationship or giving the slightest shit about who else the MC might be involved with. Caitlin is one I haven't yet worked out, there are a number of ways I could do it based on the unique nature of her race, but I'm not quite there yet. But the age difference with her is... extreme... so there is always that.
Heidi, Gabriella and Lyra are the ones who are going to be tricky to get right, because they are in the age range that is ok, they are both strong, intelligent, confident women who have no need to accept anything less than exactly what they want. So... I'm still debating with myself how to progress their relationships beyond physical need but without a care that they MC has sexual relationships with other women.

The Sinclair girls are different and that is perhaps where a more traditional 'open harem" might well work. If they ware willing to cross one big no-no of a line, then it's easier to see them breaking another. Plus, trust and reliance is a big part of what brings them altogether so that also fits.

So for most characters, you can't lock them out for sure. I might consider a lock-out sort of route with Lyra, Gabriella, Heidi, Caitlin or the Sinclairs. But, if I did, I would make it obvious what is happening and a choice as to how you proceed or... maybe something like a "good end" type short stub of a story.

To the person who said they couldn't access The Academy mission... that isn't happening on any of my test versions - have you gone through the Alice camping trip event? As that is the precursor to it.
as long as family stick together its all good.
tho will point out that realism is kinda thrown out when you have magic in the world, but if we just look at the romance side of things, the setting is middle ages right? so in the vast majority of the world, at that time its was very commen for power full/high profile ppl to have multiple wives and mistresses/concubines. mainly northern Europian christians was monogamy tho these rules was still bent for powerfull ppl.
 
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