You can play online:This has a mobile game tag but no APK in the OP?
What we’ve lost after the game’s transition into online with "DRM":
Updates are released every month instead of every quarter
Updates contain half a dozen new scenes instead of two
Players almost never encounter bugs because bug fixes are practically instantaneous
A whole team is working on the game, thanks to which it now has good custom design, good art, a special scene viewer, fast loading and other features
PS: I got some fun with this "DRM". Remind me, do you blame Patreon and authors for patron-only posts?
Your increases in content throughput are welcome, but that doesn't invalidate criticism towards how you monetize. You've made the decision to lock a part of your game behind a monthly paywall, and that is definitely going to piss off a lot of people; if you're fine with that trade-off that's fine but you'll never stop people trying to convince you that it's a poor idea.What we’ve lost after the game’s transition into online with "DRM":
Updates are released every month instead of every quarter
Updates contain half a dozen new scenes instead of two
Players almost never encounter bugs because bug fixes are practically instantaneous
A whole team is working on the game, thanks to which it now has good custom design, good art, a special scene viewer, fast loading and other features
PS: I got some fun with this "DRM". Remind me, do you blame Patreon and authors for patron-only posts?
In truth, I don't try to stop them. All I can - offer another vision of the situation. And as we started to talk about patron-only posts, let’s count how much paid content could be in such posts and compare them to my case:you'll never stop people trying to convince you that it's a poor idea.
You fell for it...Your increases in content throughput are welcome, but that doesn't invalidate criticism towards how you monetize. You've made the decision to lock a part of your game behind a monthly paywall, and that is definitely going to piss off a lot of people; if you're fine with that trade-off that's fine but you'll never stop people trying to convince you that it's a poor idea.
In-game content blocking and Patreon-only posts are not equivalent; one is your whole product and the other is community update posts and polls, if the latter goes away entirely nobody would care. Swapping to a more restrictive model (online) in order to prevent people getting things for free is the definition of DRM. The restriction of basic things like skip and save as well is just ridiculous.
Thanks for the invaluable info Teach. It does feel like you're holding a lesson or presentation.You don't have permission to view the spoiler content. Log in or register now.
So? That's all? Did you actually read the post and what it contained?It's more convenient for players when you suggest them to read the walkthrough and use the gallery "password" in-game. Otherwise, people are forced to find a walkthrough or gallery password in dozens of posts on Patreon.
It's better when top-tier patrons can download the game once, and it's automatically updating to show them additional content. Because of that, they don't need to replay the game from the start.
It's more convenient for players when you suggest them to read the walkthrough and use the gallery "password" in-game. Otherwise, people are forced to find a walkthrough or gallery password in dozens of posts on Patreon.You fell for it...
Now he can compare the patreon-only post system to his own. Which has basically no relevence to the well reasoned and valid parts of the argument found in the thread, it was never about the fact that he has patron only scenes like others.
It was always about the execution of these tactics and the shamelessness of it all. Rubbing it in your face, to manipulate you into giving in. (You could almost hear a mean chuckle in the distance going along with it.)
I said it's a strawman argument for a reason.
Thanks for the invaluable info Teach. It does feel like you're holding a lesson or presentation.
I didn't cut anything. For some reason, you edit your comments instead of making new ones. I started to write my comment before you edited yours. Please, create new comments, it's better for the person you're talking with.Kek, I just noticed you only cut out the last line of the quote. "Still somehow you managed not to answer the valid parts of the criticism. " Very disingenuous of you.
Got to love it.
Not a huge fan but idc I have patience.Early access. Used by developers everywhere
Yeah, it's a shitty practice for shitty developers. There are plenty out there.Exclusive content. A whole 3 out of 36 scenes in my game are available to patrons only. This method is also often used by developers, they release separate versions for top patrons in patrons-only posts.
Personally I don't really consider this part of the game content and didn't care that it was Patreon only.Walkthrough. Sometimes used by developers as a bonus for a specific tier
I think this part specifically hurts you more than it helps. When I tried your game a few months ago and found the skip button paywalled, I immediately felt hostile toward the devs, and played some free games instead. There are so many free porn games around that the only reason people donate is because they like the work you do, when you pull shit like this it removes that good will from a lot of people.Saving and text skipping. Not used by any developers except me
Not sure how that's what you got from the rest of your post. The proof will be in whether you get a long-term increase in support in the future. I think you've used motivated reasoning to logic your way into paywalls, but I don't think it'll pay off.Let’s summarize. In reality, almost all of my monetization methods are used by an overwhelming majority of developers. The game has absolutely no grind to push you to donate for nongrind playing. Almost all choices follow a win-win logic for players. All the bonuses you can see in the tiers pave the way for future updates. The proof is in the volume of work we’ve done over the last 6 months.
How long and how much it should be? Just curious.The proof will be in whether you get a long-term increase in support in the future.
That's up to you, whether it was a worthwhile decision for you the developer is something only you can answer; all I can say is that it wasn't worth it for me, a consumer.How long and how much it should be? Just curious.
1000 USD per month is not enough for a one man army? That's crazy.I agree with your points on the questionable paywall (And I think in the end F95 offers visibility to a lot of projects and allow more people to support on Patreon).
But it's sad how I see some projects with a lot of fans here and good reviews, but just barely reach 1000 dollars per month on Patreon (or even less), which isn't really enough honestly for one developer, with two or more it basically has to become a part time job. It really suck when some good games become abandoned be it for a mix of lack of income, developers becoming burned out, etc. Is not the case with every game fortunately, but yeah, I hope you know where i'm coming from.
The Drm and lack of basic features on the public version to force the people who like the game to support is a bit questionable, but if it allows them to continually live of the game and regularly update, I would have not an issue giving a mere 2$. If you think of the public version as if it were a demo, is not that bad.
Just your average dude here who is so willing to pay 10 bucks to whoever that does this because I truly believe that these types of devs won't stop unless they see the potential money they are losing on this, hell I'll even pay 10 bucks monthly to a random dude that does this because I was liking the artstyle and game layout so much that being a patreon would be what I would do originally, but seeing that this dev cares about money more than his fanbase is just too fucking scummy in my opinion.i mean, at this point i'd almost sub to some modder who makes a mod to allow all the stuff behind the pay walls just to spite the dev