CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
x
Jun 10, 2018
271
250
If you told me this came out a year after Xenotake I would say that makes sense. I don't get why this guy has such a loyal following. Everything about his games feels dated by more than a decade. I'm actually surprised how little he's innovated in terms of artstyle and game scope.
 

Xeline

Newbie
Feb 3, 2023
59
68
Some people are into that , IMO he should just put all his ideas to the vote and rate what his fans more inclined to like.
No game designer or artist should ever do that. Dumb idea.

What's the major draw of these games for you? What big improvements do you see between this game and Xenotake?
This game has a lot more going for it than Xenotake. Xenotake is a rather simplistic game and this is a pretty long-winded point-and-click adventure game with some puzzle designs. You can not vibe with this game, fine, but you can't call it the same as Xenotake.
 
  • Like
Reactions: Aazkaal

Buziol

Active Member
Jun 5, 2017
804
1,521
No game designer or artist should ever do that. Dumb idea.
As much as the other guy is trying to bait, there is some truth to this exact point - it's not exactly stupid.
Problem with most developers is that they work in a vacuum of their own thoughts. That's a super bad thing because you need to actively confront your own stupidity and weird beliefs and trust me, most people just fail to do that.

It doesn't help that Vosmug is not exactly "open" to criticism (if I recall, he is outright hostile to anything, no matter if it is justified and constructive).

In short - it is always good to put some ideas to vote, if only to get some additional feedback and maybe even some more ideas. Putting all things to vote and turning your project into "Create Your Own Adventure" by popular vote - not so much (though I doubt anyone would have enough sanity points to go through with that kind of scheme for longer than a quarter :D).
 

Xeline

Newbie
Feb 3, 2023
59
68
As much as the other guy is trying to bait, there is some truth to this exact point - it's not exactly stupid.
Problem with most developers is that they work in a vacuum of their own thoughts. That's a super bad thing because you need to actively confront your own stupidity and weird beliefs and trust me, most people just fail to do that.

It doesn't help that Vosmug is not exactly "open" to criticism (if I recall, he is outright hostile to anything, no matter if it is justified and constructive).

In short - it is always good to put some ideas to vote, if only to get some additional feedback and maybe even some more ideas. Putting all things to vote and turning your project into "Create Your Own Adventure" by popular vote - not so much (though I doubt anyone would have enough sanity points to go through with that kind of scheme for longer than a quarter :D).
I think there is a difference from getting creative input and considering it - and reducing your vision to cater to the masses. There is a balance to be made there as a creative.
 
  • Like
Reactions: SwissKriss

Seesama

Newbie
May 15, 2017
31
50
I think there is a difference from getting creative input and considering it - and reducing your vision to cater to the masses. There is a balance to be made there as a creative.
In short - it is always good to put some ideas to vote, if only to get some additional feedback and maybe even some more ideas.
Whilst input on specific porn elements and character focus is usually better than not, one of the big issues of player feedback and especially suggestions is that people actually don't know what they want. It's been a headache of product development for decades (centuries probably) that asking directly what people want and putting it to the market doesn't increase sales. Although it can be figured out with roundabout questions and other ways to find preference.
 

zarqupang

Conversation Conqueror
Nov 2, 2017
6,058
1,712
well i think dev's should go with there own stuff. but then you have donaters that say they give money so the dev should listen to them. i us to say not there game but thi=en people started telling me it is because they gave money lol.
 

azurezero

Active Member
Game Developer
Oct 3, 2017
874
420
well i think dev's should go with there own stuff. but then you have donaters that say they give money so the dev should listen to them. i us to say not there game but thi=en people started telling me it is because they gave money lol.
i did my own thing and made a game that was actually fun to make and had me doing pixel art again
and now cosplay crisis is one of my worst selling games
 

Miss Y

Member
Sep 12, 2016
295
458
It doesn't help that Vosmug is not exactly "open" to criticism (if I recall, he is outright hostile to anything, no matter if it is justified and constructive).
I think it depends pretty heavily on the specific criticism. He's spent almost a whole year now working on new content for Lunar Crisis because of how people reacted to the game on the Discord. And it wasn't a huge wave of negativity of people demanding refunds or trashing the game, but just a handful of people posting honest feedback about what they loved and didn't like about the game. I feel like there was only one genuinely negative review calling it a mixed 3/5 with no replay value from the first wave of players before he announced that the game was out on his blog a few days later, and his response was just "fair enough."

I don't think there was any expectation of him ever updating the game beyond necessary bug fixes because he sounded so eager to be done with it during the last few months of development. I know when I posted my immediate thoughts about the story as soon as I beat the game on that first night, I assumed it would just be a "hopefully keep this in mind for your next game" situation. And then three days later, he opened the "update wip" channel asking for specific suggestions on what kind of new scenes could be added to the game to make it feel more satisfying. That is the most actively responsive I have ever seen an H-game developer be to what felt like some pretty soft criticism which could've just as easily been ignored, because it's not like adding new scenes to the game over a year later will suddenly lead to any noticeable uptick in sales.
 

Buziol

Active Member
Jun 5, 2017
804
1,521
I think it depends pretty heavily on the specific criticism. He's spent almost a whole year now working on new content for Lunar Crisis because of how people reacted to the game on the Discord. And it wasn't a huge wave of negativity of people demanding refunds or trashing the game, but just a handful of people posting honest feedback about what they loved and didn't like about the game. I feel like there was only one genuinely negative review calling it a mixed 3/5 with no replay value from the first wave of players before he announced that the game was out on his blog a few days later, and his response was just "fair enough."

I don't think there was any expectation of him ever updating the game beyond necessary bug fixes because he sounded so eager to be done with it during the last few months of development. I know when I posted my immediate thoughts about the story as soon as I beat the game on that first night, I assumed it would just be a "hopefully keep this in mind for your next game" situation. And then three days later, he opened the "update wip" channel asking for specific suggestions on what kind of new scenes could be added to the game to make it feel more satisfying. That is the most actively responsive I have ever seen an H-game developer be to what felt like some pretty soft criticism which could've just as easily been ignored, because it's not like adding new scenes to the game over a year later will suddenly lead to any noticeable uptick in sales.
Just so we are in the clear - I didn't count trash criticism because that is just trolling or flaming, not actual criticism. Same with "I don't like XYZ therefore it is bad".
I don't really track what he does since Lunar Crisis release since it turned out to not be my cup of tea. I was hoping for something more akin to Xenotake or GHV but well, we got what we got, maybe next time.

Anyway, I am talking about few very specific responses from 2-4 years ago when he almost turned nuclear for an absolutely trivial comments about some features and what people disliked in GHV and some worries for what was then on the development table (that unfinished project of his after GHV). It was absolutely wild to read and well, painted me a vision of a really proud guy that is best left to his own devices, for everyone's benefit.
Maybe he changed for the better, won't say it's impossible over few years...maybe it was stress from Covid still being a fresh thing for parts of the world.

His work ethic and track record is completely irrelevant here, even though I always put him as an example of what H-devs should strive to be (ethic-wise).


I think there is a difference from getting creative input and considering it - and reducing your vision to cater to the masses. There is a balance to be made there as a creative.
Basically what I've already said in my OG post.
In short - it is always good to put some ideas to vote, if only to get some additional feedback and maybe even some more ideas. Putting all things to vote and turning your project into "Create Your Own Adventure" by popular vote - not so much
 

zarqupang

Conversation Conqueror
Nov 2, 2017
6,058
1,712
i liked the art kinda old school but also had so good views of the scenes as well. some of the stuff is hard to do because of timing witch i suck at always die because of the girls on the strange creater lol
 
3.60 star(s) 40 Votes