Keisi The dexterity passives are listed with separate headers, unlike charisma.
Is the extra point in charisma/dexterity meant for a future (or for me yet to encountered) stat checks, like in tabletop rpgs? E.g. DEX for a hunting "minigame" or something?
Otherwise, I don't get what that is for. I mean, sure, if someone is charismatic, they are pretty charismatic. But I wouldn't say because they are charismatic, they get extra charisma from somewhere.
Same for dexterity... And why does strength not have such a bonus?
Or is it tied to a specific job? Like the +1 carpentry probably is the carpentry stat advancement by 2 instead of 1 per task done?
Shouldn't dexterity give a bonus to tailoring as well? I could imagine that needle work for undergarments and dresses could profit from that.
The salary a task provides could also be more closely tied to the proficiency level, imho. The +15% income could be a bonus at mastery level. E.g. money per task could be a base income of 10 gold or something + (proficiency * 1.5). Dunno how balance the financial system is. But that would make more sense for me than getting 30 gold for "n00b tailoring", until bonus kicks in at higher level and then one gets 34 gold per task done. Maybe, to take some variation of customer influx / changing order situations on different days into account it could be even something like (base income) + (proficiency * constant * random%).
Sorry for the stupid questions/suggestions, especially if someone already asked/made them. ^_^
Overall nice game so far. A bit to much straight forward naughty-ism from the girls for my taste, but still quite fun to play. Keep it up! *goes away to continue playing*