MAY 26, 2021 AT 6:29 AM
Development news and new art preview
Notice: just in case if it happened that you're not in the mood to read many words and letters, don't close this post until you scroll down to the end of it - more art preview in the bottom of the post for you.
Okay, let's start...
Sorry for being silent for so long, guys. Uncontrollable circumstances, shit happens and so on. I really sorry for making you worry. But
the work never stops nevertheless, and I'll tell you why this update turned out to take so much time, that was surprising even for me.
Honestly, I planned it to be faster, but it looks like I underestimated the amount of work.
As you already know from previous posts, we totally rewrite the whole code of the game to make it fit for all future planned mechanics. It's going to be the last time when save files from previous versions don't work, and starting from the next update you'll never have to start playing from the beginning.
We add a lot of new things, like totally new set of spells (see previous posts), totally new equipment that main character could wear (see previous posts), some changes in the interface, new items, new options.
You already know about it from previous posts, but today I'll tell you about the most time taking part at the moment - text work.
1) I often got a
specific complaints from the players about
the corruption system. Some of you were not happy that you could develop only one way with any girl - either gallant way (increasing her love points) or dominant way (increasing her obedience points). The system used the variable (either love or submission) with a higher number to define girl's behavior.
That way, if the girl had, for example, 90 submission points and 10 love points, the girl was acting the same way as if you has 90 submission points and 80 love points. The system payed attention only to the variable with the higher number (90 for submission in the current example is bigger then 10 or 80). This way I only had to create 3 levels of love behavior patterns and 3 levels of submissive behavior patterns for each scene for each girl.
Starting from the next version we replace this system with the new one, where both parameters (love and submission) would influence on girl's behavior. It means that girls with 20 love and 45 submission, for example, would act different from the situation where she has 40 love and 45 submission. It demands to create more new behavior patterns. Actually , up to 10 behavior patterns for each scene instead of 6.
And damn, it takes a great amount of text writing. But I believe it will make the game more realistic and re-playable, and more fitting to player's expectations.
2) Another thing that many players asked me to do for about two last years is to create
alternative text sets for such characters as
Emma and
Kelly. They would differ from the original texts, and some decisions in the beginning of the game would affect, which set of texts you'll meet in the game. Both sets affect the whole game, so it takes really much time.
Oh, almost forgot to mention - we add that "choose your relation with this character" option that many players so much like on some reason. I have no idea about what are you guys going to do with this option, but you asked for it - and we thought it's the best time to do it for you.
3) We're also place a
menu in the beginning of the game, where
you will be able to turn off NTR content with demons, NTR content with other make characters, lesbian content. So, if you strongly dislike something of this kind, you'll be able
to adjust the game according to your taste.
4) We also
extended the intro text and added
more illustrations to it. When you meet the ancestor, he will tell the player about a sad story of his family. On the illustration below you can see main character's father and his sister Olyvia when they were
teens, under the care of their grandfather.
And he'll also tell you about the tragedy that took place after they grew older, soon after the main character was born.
So, that's all for now. Our current goal is to finish the update about in the end of June, and we do everything to make it possible. It's a great deal of work to do such a serious remake of such a big game (that already took 3 years of creation), but we concentrate on the things that our patrons asked for, and we believe it's not for nothing, but to make the game fit your expectations.
Thank you so much, guys, for being so patient. You still support us even though the update took much longer then you expected, even though I was offline for a long period of time, and, honestly, it means the world to us.