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Sadowdark

Conversation Conqueror
Mar 4, 2020
6,816
9,812
In v0.45 problem with inventory is till a thing. Is there any way to fix this?

I'm sorry, but an uncaught exception occurred.

While running game code:
File "renpy/common/000statements.rpy", line 609, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "game/_screens/main_interface/inventory.rpy", line 28, in execute
File "game/_screens/main_interface/inventory.rpy", line 28, in execute
File "game/_screens/main_interface/inventory.rpy", line 200, in execute
File "game/_screens/main_interface/inventory.rpy", line 205, in execute
File "game/_screens/main_interface/inventory.rpy", line 205, in <module>
NameError: name 'd_note_sharp' is not defined

-- Full Traceback ------------------------------------------------------------

Full traceback:
File "_screens/main_interface/inventory.rpyc", line 18, in script
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\ast.py", line 2232, in execute
self.call("execute")
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\ast.py", line 2220, in call
return renpy.statements.call(method, parsed, *args, **kwargs)
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\statements.py", line 281, in call
return method(parsed, *args, **kwargs)
File "renpy/common/000statements.rpy", line 609, in execute_call_screen
store._return = renpy.call_screen(name, *args, **kwargs)
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\exports.py", line 3174, in call_screen
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\display\core.py", line 3377, in interact
repeat, rv = self.interact_core(preloads=preloads, trans_pause=trans_pause, pause=pause, pause_start=pause_start, **kwargs) # type: ignore
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\display\core.py", line 3804, in interact_core
root_widget.visit_all(lambda i : i.per_interact())
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\display\core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\display\core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\display\core.py", line 582, in visit_all
d.visit_all(callback, seen)
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\display\screen.py", line 451, in visit_all
callback(self)
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\display\core.py", line 3804, in <lambda>
root_widget.visit_all(lambda i : i.per_interact())
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\display\screen.py", line 462, in per_interact
self.update()
File "H:\HS\Lust_and_Power-0.45_pc_regular\Lust_and_Power-0.45-pc\renpy\display\screen.py", line 653, in update
self.screen.function(**self.scope)
File "game/_screens/main_interface/inventory.rpy", line 28, in execute
File "game/_screens/main_interface/inventory.rpy", line 28, in execute
File "game/_screens/main_interface/inventory.rpy", line 200, in execute
File "game/_screens/main_interface/inventory.rpy", line 205, in execute
File "game/_screens/main_interface/inventory.rpy", line 205, in <module>
NameError: name 'd_note_sharp' is not defined

Windows-10-10.0.19043 AMD64
Ren'Py 8.0.2.22081402
Lust and Power 0.45
Wed Aug 31 12:56:40 2022
```
Same :(
 

WhatthisISB

Newbie
Jul 31, 2020
99
84
Why is this game such a pain? When a pop up box appears saying something isn't available, why does it have to be closed? It could just be a small box on the lower right that vanishes after a sec, why do we have to click close? It feels like the dev is making it hard for players on purpose.
 

SuperMaxo

Active Member
Nov 3, 2017
898
714
Found a couple of unwanted “features” (a.k.a. bugs) that can help to cheat. [Yes, I know about DGN's fantastic cheat file, but I'm talking about things that make life easier without using DGN]

So you can't use the spells you learn at the beginning of the game to “defeat” doors... But actually, you can. If you choose this or that spell, you'll get some comment that said spell can't be used on an inanimate object. Thing is, every time you choose a spell, it increases the effect of the hit you'll give the door with your broom-spear. So, choose a spell six times (or six different spells) and you can hit the door once, losing only 2 EN points to break down the door with one hit.

Also, the Dark Boost spell can be invoked before hitting a door and will be “preloaded” if you encounter a demon once the door is broken.

Anyway, I'm sure there are other such “features”, since this is clearly not the best-programmed game...

EDIT: Nope, adds only one "hit point" per spell; so, with the two spells from the start of the game, one hit on the door (costing 2EN) deals 6 damage to the door, which means you can break it in 2 hits instead of 3. Also works on Cherry's door: each hit will deal 3 damage points to her door (which has a 3-point shield), so you can actually break her door knowing only those two spells, in 10 hits = 20 EN
 
Last edited:
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LoneRanger11

Active Member
Jul 3, 2020
565
600
Lust And Power 0.46 Regular
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ThisKitty

Newbie
Jun 7, 2017
43
169
Glad we got another update of Door Fighting Simulator 3000. Maybe in 10 updates / 3 years we'll finally be able to have sex with doors. Dev's slowly removing all the sex with people, so I can only imagine the new goal is to fuck inanimate objects.

BRB, making a sex lockpicking game where you fuck locks with a patreon to bring in 3K a month to not update it.
 
3.00 star(s) 83 Votes