- May 19, 2020
- 303
- 995
I didn't know this was a remake when I started playing it and it lead to some confusing time when all quests on the logbook greyed out and I thought I was missing part of the game, since it really looks like it, what with all not done yet options that you can't choose and unaccesible areas. Then I started reading through the thread and got even more confused as people were discussing about content that I didn't see and pointed to the wiki page which I, upon checking it, thought I was missing on a ton of areas/npcs/scenes. It was infuriating and I was about to rant on this thread on how the game gives zero directions to the player and there are no good landmarks or hints that point to said unseen content. Then I kept reading the comments and got to the point where the dev posted the first remake version, which made me realise my mistake.
With that said, I'd suggest putting something like "this is a remake of Lust Doll" or something like that in the description to avoid future misunderstandings.
Glad to see the dev is active in the thread, reading through most of its comments, trying to be helpful and considering suggestions, as well as getting feedback about bugs and game content. It's even more pleasing to know that this game is being steadily developed since 2016. Props to you for that, and I hope you get the support you deserve, Indivi.
As for the game, its fun for the most part and has an interesting story so far (even though the remake hasn't progressed that far on it yet). Didn't find any megaboobs/megacock content so I'm guessing it hasn't been implemented yet (or am I actually missing something here?).
I did find the combat system to be a little dull, however. It feels too repetitive, with everything coming down to attack/skill spam with the occasional guard to prevent something, or using an item to recover stamina/mana/lower arousal and then resuming the spam until your foe is down. Maybe enemies could have better action patterns/more moves? Or even have them be reactive to the player, with a weight system that picks an action from a pool of possible moves where each move has varying weights depending on what actions the player takes, like reacting to attack spam or change strategy based on current stamina/arousal of themselves and the PC?
And finally, about NG+. I think there is a missing opportunity for replayability here. I mean, if you bothered adding a world reset mechanic, why not improve it a little? My suggestion would be adding alternative events and shortcuts to the story, but in a non-invasive way. Some 4th wall breaking shenaningans perhaps? Or even a power play path through the story? The latter option seems easier to implement. The former could lead to some interesting outcomes, though.
Anyway, this wall of text is too long already. Looking forward for future updates. Cheers.
With that said, I'd suggest putting something like "this is a remake of Lust Doll" or something like that in the description to avoid future misunderstandings.
Glad to see the dev is active in the thread, reading through most of its comments, trying to be helpful and considering suggestions, as well as getting feedback about bugs and game content. It's even more pleasing to know that this game is being steadily developed since 2016. Props to you for that, and I hope you get the support you deserve, Indivi.
As for the game, its fun for the most part and has an interesting story so far (even though the remake hasn't progressed that far on it yet). Didn't find any megaboobs/megacock content so I'm guessing it hasn't been implemented yet (or am I actually missing something here?).
I did find the combat system to be a little dull, however. It feels too repetitive, with everything coming down to attack/skill spam with the occasional guard to prevent something, or using an item to recover stamina/mana/lower arousal and then resuming the spam until your foe is down. Maybe enemies could have better action patterns/more moves? Or even have them be reactive to the player, with a weight system that picks an action from a pool of possible moves where each move has varying weights depending on what actions the player takes, like reacting to attack spam or change strategy based on current stamina/arousal of themselves and the PC?
And finally, about NG+. I think there is a missing opportunity for replayability here. I mean, if you bothered adding a world reset mechanic, why not improve it a little? My suggestion would be adding alternative events and shortcuts to the story, but in a non-invasive way. Some 4th wall breaking shenaningans perhaps? Or even a power play path through the story? The latter option seems easier to implement. The former could lead to some interesting outcomes, though.
Anyway, this wall of text is too long already. Looking forward for future updates. Cheers.
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