- Jul 22, 2017
- 427
- 691
It's because I want to avoid 'anime power levels' type of resolutions, where one person can easily take down 5-6 guys at once. Otherwise, I need to find some sort of obstacle that can't be overcome just by having lots of power, which just means things get scaled up unrealistically and unnecessarily.I have to say I really hate how you get overpowered with no chance no matter how high your stats are with the don in the city. I quit and I'm going to avoid that until you can teach the slimy fuck a lesson. At the milk farm you could get captured by the slavers if you wanted, but if you don't you could train a high strength first and beat them. It seems really pointless to avoid paying the 5g only to then have to pay 200 to avoid being beaten and raped. As for the rest reactions to v10 below:
Tension in a story requires obstacles that can't be overcome easily. It's not engaging if you can just hulk your way through every event. There should be a sense of 'how can I get myself through this situation', not 'I'm level 100, just my middle finger is enough to handle this.' While the latter might be amusing at first, that feeling can't carry a text/story-based game.
Besides, it makes a lot of problems for me, because then I have to figure out how to give the player certain plot points, in a situation where it might make no sense, or not even matter since you've already taken down the villain.
Might be more scenes coming later for this.You don't have permission to view the spoiler content. Log in or register now.
Hmm, I'll see about that.You don't have permission to view the spoiler content. Log in or register now.
Yes XD.Nah, I'm just playing the public version... good to know that it's finished in r11