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MartinDrake
I almost reached endgame for 4.0
so some sort of feedback on sharp for me corners
[story and vids]
i think consistency was maintained thus allowing some fair degree of immersion.
-however, several times i was thinking about having dudes in vids cut out or blurred. (im sure one or two vids were with principal)
(
even if fem private parts were out of the frame - it would be less harmful for my immersion .
occasionally i can rely on imagination to fill the void)
-summer arc has no build up. 'hi stud, lets fuck' scene looked like a bonus squeezed into the game you are ready to call 'completed'. lets hope she will get some prude-into-slut or blackmail-into-prostitution story (or well, anything with build up)
[text]
i got a message
Unless I find a way to get the key of course when clicking on mandi room when she was there and kept it closed. so somewhat inconsistency as i remember stealing it from her while she was in the bathroom and probably after that i installed a camera. (but despite that memory and because of that wording i even thought that i needed to do it again for some upcoming situations)
...
"the boy" i cannot say that i read texts much or carefully but when i do - that sounds bit off . should not it be auto-substituted with player's chosen name? or with "I" ? (offline version, not sure about online one)
[vids]
video/characters/cory/event/pool2.mp4 - cannot open in
offline v.
[qol] 'quest' menu
I did not have any problem with following quest menu tips. though i was thinking what would make it more comfy for me (and maybe the next guy).
...
can all
inactive npcs buttons (due to end of content or completed quests) be made hidden / moved to some other section (to space on the right) or to the list's bottom?
...
im bad with names so that abc-list alone didnot provide me with some additional reminders
can faces and(or) brief info be shown near the buttons
[Cory] (step)mom
or can there be some sorting? for example: to compile names into groups:
family, teachers, students
...
( more like my consciousness free floating... )
can the list be made more dense (less spacing)? with (all) active quests being already opened/shown on the right side.
[mom] meet her {at this day} {at this time} {at this location} | {at this room}
[oldsis] meet her {at this day} {at this time} {at this location} | {at this room}
[lilsis] <...>
and if united with compiling - it can give you a better picture of your action sequence.
so everything will be observable since the moment u pressed [quests] and without any need to scroll up and down (to remember steps for several npcs)
* that would be less comfy for some
individual tracking which current system is definitely good for.
(plus that would probably mean no notifications, though not critical omission as in any case you will see the next moves)
**anyways, the best approach in html games i saw was in
bimbo life coach - hints in chronological order on the left side.
[weird occurrence. as i remember it.]
i started with offline version first...after >2 game weeks all the notifications (numbers in red circles)
in 'quest' menu disappeared simultaneously .
so initially those numbers were constantly
on . i think i had 2 (even 3 and 4) count near some NPC names
despite me already clicking and reading tasks.
and i assumed it was about tracking and counting
any active quest and any available option (like vidcam spying on mandi, or gardening with toddsmom) .
after disappearance, newly appearing alerts act only as
new &
unseen tasks
so one of this behavior should be incorrect right? (i might assume that it was the former)
though i used offline and online versions back and force (plus exporting saves etc) so that reporting might be bit fallacious.