- Sep 5, 2021
- 3,550
- 9,290
Honestly? For me personally, i just don't like those kinds of choices, i play all renpy games with the URM installed so i can edit as i please and fanfic the story if i feel doing so hurts the narrative. I dislike multiple playthroughs of any VN's, i like having one 100% playthrough, all content visible, no dicking around trying to unlock each dev's arbitrary decision tree. Now, of course, i 100% understand it's your game and if this is how you want it that's ok, i'm not going to demand changes to suit my personal preferences. I don't always succeed but my intent is feedback, questions, discussion and alternate viewpoints when talking to a game dev.Doesn't this make any meaningful decision strenuous? That leaves you with only the pointless ones but then what's the point in deciding at all. I get the 'being unsure which choice to make', but what's the alternative? Giving the protagonist everything he asks for or a linear story. It's not like Asara is now dead and gone anyway. She's simply super pissed at the hero.
If i were you, i'd have just made the vial an optional bonus, missable if you don't ask but given freely if brought up, same as having women in the temple, and i'd leave the choice, the meaningful choice, between personal gain at the expense of a friend (knowledge and power) or mutual gain and honoring a deal made with that friend (the money). Then i'd have that scene play out back at home, tweaked so the Lamashtu stuff is either brought up as a bonus to the money and Asara is curious about it, or as ten times as infuriating cause he fucked her over and thought with his dick.
That's just me though, and i'm not the dev, i'm not you, it's not my game and i can freely accept that, you make the game you want to make and i do not mean that in a condescending or dismissive way, i mean it earnestly.